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Do You Take Command?


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#21 King Arthur IV

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Posted 25 January 2014 - 10:21 AM

no one follows the commands. you can tell yourself they are but in fact no one is. no one flanks/attacks a positions you have assigned.

on the other hand people do seem to hold a position you appoint but it quickly becomes a kill zone because there are no further orders been given out during the heat of battle.

the only way you can make offensive orders work, is if you lead the way. people are more inclined to follow you if you have 3 other buddies moving in the same direction.

taking command does nothing.

Edited by King Arthur IV, 29 January 2014 - 02:04 PM.


#22 Threat Doc

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Posted 25 January 2014 - 10:35 AM

Before I start on others posts, let me explain that new tools are coming down the pipe; PGI have already explained that a new command interface is due in by April.

View PostToadkillerdog, on 24 January 2014 - 11:27 PM, said:

I exclusively drop with my unit now, and I have seen very few games where someone actually commanding helps. In fact, it's usually a single guy that thinks he knows what's going on, and tries to tell everyone to stand in a killzone. Oh, and they always rearrange the lances, even when we protest, to the point that one of my teammates always takes command just to stop this. He doesn't actually do anything, but not being a detriment is more useful than any commander I've seen yet. That does sound about right for officers....
Then you have {Scrap} officers, or you guys need to get a training program moving for command. Let me guess, you're in one of those units that doesn't have a command structure, or everyone's allowed to do their own thing? Pffttt. Finally, if you can't seem to get along with your leadership, why don't you start taking command and directing?

View Post6xero9, on 25 January 2014 - 12:28 AM, said:

On a related note, how effective is a cohesive unit? as I usually run into the ones that just want to charge the entire team into the enemy, or no communication.
It's not a cohesive unit if they're pulling a Tom Osborne or they're not talking. A cohesive unit, and I have experience with this from MWO Closed Beta, is a site to behold, and will almost always ROFLstomp a PUG.

View PostJason Parker, on 25 January 2014 - 12:42 AM, said:

...and I find myself being a better help to the team if I spend my time leading by example and killing enemy mechs rather than spending it in the map and textchat.
That's what I've found, as well. I can do a lot more good, and get a better result if I type out, in proper English case, something I'm going to do, and then have folks follow me. We had great success when I took company command through the BG one time... but in over 1000 games, now, I've only taken company command once and lance leadership once; I couldn't do anything with the lance leadership... something I need to work on.

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I am saying this since beta: This game needs a non third party integrated voice chat.
Absolutely. What PGI could do with this is get in touch with the guys from C3 and put them on to get chat integrated. Most people, however, prefer TeamSpeak and, I suspect, had PGI used TS3 rather than C3, a LOT more people would use the in-game voice.

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Maybe by giving the minimap more room in the cockpit and letting us issue commands directly there without losing the sight of what's going on directly around our mech.
YES! This. I don't know how it could be done, but it should be.


View PostWintersdark, on 25 January 2014 - 06:24 AM, said:

Disclaimer: I'm ignoring the game tools entirely - when I talk about taking command, I mean just that. Not clicking a button, but stepping up and talking, having a plan and guiding people to it.
{thumbs up; if I could like this any more than once, I would}

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Taking a leadership position is not easy for everyone. If you just shout at people, or deride them, you won't get good results. You need to guide people to a common goal, and do it in such a way as to encourage people to follow your directions. As such, they need to be brief, clear, simple and polite. However, announcing focus-fire targets, or a map grid to attack/defend (and update it! Don't just spout off a line of text at the start of the battle and then shut up) is a sure way to lead to victory even if you don't fire a shot.
Get out of my head, man, eventually you're going to get bored, hehe. These are almost my exact thoughts.

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Of course, you do need to have non-terrible ideas, but in all honesty it's been my experience that a team with a plan - even a bad plan - will crush a team of people all doing different random stuff almost every single time.
I can't say, honestly, that this has been my experience, but I'll drop that, for now, and go with the opposite angle. If you're in a PUG, and you don't have the balls to take command AND have a plan, good, bad, or ugly, then you should probably read, listen, or watch for Orders Received if someone else has. Try out the plan, think it through for yourself, if you're able to think on a strategic and/or tactical level, because not everyone is, and, if the plan sucks, be respectful and propose an alternate. If you're not willing to listen, read, or watch, and you go wandering off on your own, not only have you condemned yourself to death in the game, you've condemned everyone else, as well. One 'Mech more often than not DOES make the difference and, if you have some supposed ELITE skills, you and the team would be better served with you at the tip of the spear. Have a brain, don't be a richard, and help your team win.

#23 Novakaine

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Posted 25 January 2014 - 11:05 AM

Novakaine's {Dezgra} Proof Commands
1.Link up.
2.Push up
3. No sighting seeing
4. And don't be a special needs mechwarrior.
5. Have a nice day cadets.

#24 Carrioncrows

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Posted 25 January 2014 - 11:56 AM

View PostWintersdark, on 25 January 2014 - 08:07 AM, said:

This is an important point to bring up and expand on. I'm not directing this at you personally, 'Crows, just using "You" as a reference to players in general.

In a PUG, if you're taking command (again, I mean the actual act of taking command of the group, not clicking the "Take Command" button - that's irrelevant) you need to understand that some people may not listen to you, and if they don't, you need to adapt (or not, as the situation demands) - they won't.

You can't yell at them, or get all pissy - it's pointless, and just makes it less likely everyone else will listen to you going forward.



Also, premades are a consideration. Generally, you can tell who's in a premade, and in that case you're better off asking them if they've got a plan, and working around that - they're almost certainly not going to be interested in taking direction from other random folks.

You never need to rearrange lances. Ever. Just don't. You risk alienating premades, and the strategic options available to you as a PUG commander are just too limited to really lean on lance-level command.

Remember, the goal is to do your best to win the battle, not to establish that you're the most awesome strategist the world has ever known. We're not looking for tactical brilliance, just a mild amount of corralling to get everyone moving in more or less the same direction. You want more elaborate tactics, get into premades and 12 mans.

In a perfect world, someone in a 4-man is best off taking command, because he can be sure his lance at least will act reliably. This allows more flexibility in tactics, as you can direct the other 8 and perform more advanced maneuvers yourselves (particularly if you're on voice comms).



What about the above makes you think I take it personally?

It's no big deal. I am about as laid back as it gets, people are free to play how they want to play.

If they want to participate, cool. If not, then I don't take it personally, nor do I yell at them for the choice they make. It's not a big deal to me.

#25 Wintersdark

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Posted 25 January 2014 - 12:46 PM

View PostCarrioncrows, on 25 January 2014 - 11:56 AM, said:



What about the above makes you think I take it personally?

It's no big deal. I am about as laid back as it gets, people are free to play how they want to play.

If they want to participate, cool. If not, then I don't take it personally, nor do I yell at them for the choice they make. It's not a big deal to me.
Nothing, you're a level headed fellow.

However, I was quoting your post, and saying "you" a lot. Forum experience has led me to be cautious to avoid misunderstandings in the first place, as sometimes people read more into what I say than I mean. I get wordy, and while I (* nearly never) mean things personally... Well, it's the internet after all.

#26 Hellen Wheels

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Posted 25 January 2014 - 02:57 PM

Only when one of those kids starts spamming the command buttons off and on to annoy everyone else with the beepy blinky noise.

#27 DaisuSaikoro Nagasawa

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Posted 25 January 2014 - 05:40 PM

Eesh, to point out one of the things I mentioned disliking.

Just dropped into a group with a few House Merick members and one of them took command, and when asked for orders "Kill them all" was the extent of it with their other members chiming in equally vague and worthless rhetoric.

No rally point, no comments about defending the base, no warnings to new members to not run out, no tips about the map we're spotting.

It was a game I would've taken command in if I had gotten a chance but because the 4 members of the House didn't want to get shuffled around they made it impossible for anyone else to do anything command wise.

I watched as they chased an X5 around trying to get a kill on a mech they could've left for someone else. In HPG they fought the foe that was entrenched along a firing line on the left side and on top (with the warning to not chase down a mech because it would lead them into the open so to just use "ranged weapons") ... I noticed I didn't know where anyone on the other team was because they weren't targeting enemies.

Meh... 4 man teams can be more pompous than anything (A real sign are those who flash their Houses early on instead of worrying about the game).

#28 Escef

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Posted 25 January 2014 - 10:10 PM

MY personal favorite is in Conquest on Frozen City (day or night, pick your poison), I will say at the start that lights and light hunters should rush theta. And if I'm in a heavy or assault, by the time I get to the near point (whether it be Kappa or Eps is irrelevant) I'll see 2 or 3 lights just chilling there. Really? F'n really? Yup, us slowbies could have grabbed the low hanging fruit while you guys bought us an early edge in points, but, noooo~oh. You had to cap the first thing you saw, like a ***** teenage boy with his first girlfriend, you gotta get in on that now, now, now!

EDIT: Really? A synonym for randy is censored? I swear, the filter on this board is so random. What about cupcakes? Can we say cupcakes? (/me crosses fingers)

Edited by Escef, 25 January 2014 - 10:58 PM.


#29 nitra

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Posted 25 January 2014 - 10:34 PM

UMM NO ! if i take command that would make me accountable !!

I would rather sit back and complain bitterly about the decisions being made, rather than make those decisions my self.

It is somehow alot more satisfying than watching your plan fall apart.


Also is there any incentive for being commander ?

you know like some blingy cockpit item for maybe successfully commandeering 100 games or something ??

Edited by nitra, 25 January 2014 - 10:36 PM.


#30 CrashieJ

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Posted 25 January 2014 - 11:21 PM

this is the thing, and it's a pretty funny thing too

Taking command first hand and playing through the match will have "Snowflakes" going off in their own and "An Heroing" harder than a game of Pants off dance off.

BUT, you start baiting these jocks to easy targets "Noob Highlander, E7" or "Dead Jenner in C4" and you'll see things start happening, even if there are more enemies then a person can count on both hands.

Simple stuff like "Spider almost legged, go leg it" can change the way pilots think in a snap.

when you're losing though, command doesn't mean {Scrap},
but when you start winning, they'll follow your words to a T

Edited for that freaking ling asterisks line

Edited by gavilatius, 25 January 2014 - 11:22 PM.


#31 RickySpanish

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Posted 26 January 2014 - 11:58 AM

The replies in this thread were pretty much what I expected. It seems like if you believe you have a good amount of game knowledge and map awareness, and can see your team positioning itself in an obviously poor way, then you should take command. In practice, you are throwing a dice in most cases and although i have had games where folk have followed my daring flanking commands and we've averted disaster, there have been just as many where the team have flat out ignored tactically obvious suggestions and marched to their demise one by one. It's quite frustrating when you have no way to guide less experienced players in game, or just a tool to ******* warn people of imminent danger you have spotted. Seems like this is something the developers would have paid attention to if "stratgey" was worth $$.

#32 Orbit Rain

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Posted 26 January 2014 - 07:54 PM

I often do when I'm the alpha lance, and give orders...pugs don't always follow, but that's pugs. I'll put a marker up for the charlie lance to move to, then I'll remove it shortly after...If they go the wrong way, I berate them pretty mercilessly. Some maps work better than others (Terra Therma is always a cluster-f) (Alpine and Crimson are easy)

Important thing to remember with command is that the Charlie lance are usually the noobs...

#33 nitra

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Posted 26 January 2014 - 09:34 PM

One thing i have noticed is that few commanders take advantage of the best commandeering tactic available in game .

That is to die early and back seat drive the rest of your team by flipping through the spectator view.

this way you can tell each pilot individually what they are doing wrong .

PGI should implement a spam button you can press that lights up a monitor in the cockpit with phrases like .

Torso TWIST !!

PRESS R !!

YOUR OUT OF RANGE !!

TURN AROUND !!

GO CAP !!

GET OUT OF CAP !!

DEFEND THE CAP !!

GET WITH THE GROUP !!

STOP CHASING THAT LIGHT !!

SHOOT THE LEFT TORSO !!
SHOOT THE RIGHT TORSO !!

NO !!! THE OTHER LEFT !!!

LEG THAT SUCKER!!

and various other useful commands that would make it obvious to the player that they are doing it wrong ;)

Edited by nitra, 26 January 2014 - 09:35 PM.


#34 Col Jaime Wolf

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Posted 28 January 2014 - 10:28 PM

honestly no. i have tried i cant make it work for me. its probably a personal limitation.

rather i use the chat to explain a simple plan. example in conquest

"everyone rush epsi, don't stop to cap just walk through, make a big circle grabbing the caps on the outside and NO ONE go to theta until we go as a group. run the circle grabbing the caps then we close on theta LAST or second to last"

and i adjust the plan on the fly usually just telling the team to rush a certain cap as a group.

conquest is quickly becoming my favorite game mode because your team has to cede to the fact that working together IS the only way to win in this mode. i get alot less players fighting me and alot more players listening and sticking to the plan.

#35 Khobai

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Posted 29 January 2014 - 05:16 AM

No point in taking command

1) have to waste your time typing
2) pugs dont listen anyway
3) you get blamed by team if you lose

#36 xTrident

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Posted 29 January 2014 - 09:33 AM

I don't take command because I'm not experienced in MWO enough yet. I don't know the maps, am not a good enough caliber pilot imo to be giving others orders.

The other reason is - dropping as a random with a bunch of other randoms MWO is no different than any other game I've played. All about yourself. It's unfortunate that I've gotten so accustomed to it because that's the way I play anymore with randoms. If we lose, I really don't care as long as I did a decent amount of damage and at least got a kill so that I essentially went 1 and 1 as far as k/d goes. But no one cares about you out there in battle in any game. So that's the way I play - cover my own *** because no one else will.

The only time I speak up to help the team or follow orders is when I'm playing with a group of people that have invited me to play with them. Using group as a general term to mean an actual team, or just some friends. Basically, people that do actually give a ****, cover your back and want to win. Otherwise, what's the point?

Edited by xTrident, 29 January 2014 - 09:44 AM.


#37 Escef

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Posted 29 January 2014 - 09:50 AM

View PostxTrident, on 29 January 2014 - 09:33 AM, said:

The other reason is - dropping as a random with a bunch of other randoms MWO is no different than any other game I've played. All about yourself. It's unfortunate that I've gotten so accustomed to it because that's the way I play anymore with randoms. If we lose, I really don't care as long as I did a decent amount of damage and at least got a kill so that I essentially went 1 and 1 as far as k/d goes. But no one cares about you out there in battle in any game. So that's the way I play - cover my own *** because no one else will.

That's an incredibly poopy attitude, and is part of the reason why PUG gamers get a bad rep. I like dropping during off peak hours, especially as European players are more prone to support others in game than those on during peak US hours. It's probably cultural/societal. Hell, I once saw a PUG team mate in a Jager shut down while engaging an opponent I couldn't see around a hill. I stepped in front of him to absorb fire while he cooled off and restarted. I found out that he had been brawling with an Atlas, an opponent I had just gained the full attention of. But I bought time for the friendly to come back online and finish the Atlas, and the group moved forward from there and we won the drop. Did I get a bunch of glory out of it? No. But I, and everyone else in the team, did get better winnings by playing like a team.

#38 xTrident

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Posted 29 January 2014 - 10:16 AM

View PostEscef, on 29 January 2014 - 09:50 AM, said:

That's an incredibly poopy attitude, and is part of the reason why PUG gamers get a bad rep. I like dropping during off peak hours, especially as European players are more prone to support others in game than those on during peak US hours. It's probably cultural/societal. Hell, I once saw a PUG team mate in a Jager shut down while engaging an opponent I couldn't see around a hill. I stepped in front of him to absorb fire while he cooled off and restarted. I found out that he had been brawling with an Atlas, an opponent I had just gained the full attention of. But I bought time for the friendly to come back online and finish the Atlas, and the group moved forward from there and we won the drop. Did I get a bunch of glory out of it? No. But I, and everyone else in the team, did get better winnings by playing like a team.


A "poopy" attitude that I didn't have when I first got into online gaming. Over the course of the last decade my attitude had gotten the way it is because of the online gaming community. It really was just a matter of time before the massive number of negatives out-weighed the small number of positives. And the thing is nothing has changed - maybe only gotten worse. And I'm not talking just about the way the games are played, I'm also talking about what is said and how everyone treats each other on a more personal level. One prop I'll give MWO over many other games I play is the community in game doesn't seem nearly as hostile. But you still always encounter the jerks.

#39 NextGame

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Posted 31 January 2014 - 01:22 PM

I'm going to start taking command and issuing no commands whenever I'm in a preset now btw, because I am tired of imbecile pugs moving my lance around and taking the strop/trying to teamkill when I have it out with them or move things back.

3 times I've had to deal with these twits this week, and that's 3 times too many.

This command thing only serves as an annoyance in its current format.

Take out the player rearranging facility, and add some actual worthwhile components to this useless little star.

Edited by NextGame, 31 January 2014 - 01:26 PM.


#40 DAYLEET

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Posted 31 January 2014 - 01:44 PM

I commanded my lance for at least 3 week every game when i started and i remember 3 time THREE TIMES the 3 guys in my lance went along and 2 times we had a realy good match we should have lost according to "common knowledge". I even remember myself thanking the guys for following orders and they played realy good on top. Otherwise ive had 2 guy follow often but thje loss of the forth hurts too much.

Ive never tried to command again.





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