Think about it. "Oh. {Scrap}. here's a [insert most hated ammo dependent mech here]. he probably puts his ammo in his legs. he probably runs an xl engine to support all dem guns. and he probably shaved off a ton of armor off those chicken legs to fit 'moar' ammo." *gnaws on mechs legs*
BOOM!
suddenly the monsters with hella guns are walking time bombs about to go off. this should apply to all ammo types: ballistic, missile and ams.
"but, but Yiazmat, that wouldn't be fair, my ballistic mech is already paying the price for its guns with the xl, why make them weaker? " I'm not. I'm bringing them into line with the rest of the game. you want pinpoint damage and no heat? here, have an AC, but get ready to pay with weight and ammo EXPLOSIONS (inner Mr. Torgue popped out there sorry) If you want pinpoint damage and little weight, go with ppc's, but be prepared to pay for it in crippling heat and dead zones (or no dead zones and worse crippling heat) And if you want great weight and decent heat management, go for medium and large lasers (and be prepared to spread ze damage all over the target and that bs ghost heat).
TLDR, we need this little shift back to the game's roots to help balance out the game (I hate saying that but whatever). the best part is its really really really easy to do! An afternoon of shifting through the ammo crit code and changing all the values to 100%. nothing added. nothing new to program. ****, gimme access and I'll do it for free!
Edited by Yiazmat, 19 January 2014 - 10:38 AM.