Mahws, on 29 January 2014 - 11:27 PM, said:
FoV doesn't work like that. You're not getting 'pushed forward in your cockpit' your view is just narrowed. It doesn't effect what is and isn't obscured by the cockpit, pan your view around with free look and you'll be able to see exactly the same things.
The point is this, you can reduce the amount of cockpit that obscures your vision just using FoV. "Narrows" is not the word I would use. Going from a 75 degree angle to 100 seemed to broaden it for me, and again, eliminated more of that functionless cockpit that I don't need to see.
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I'm not sure exactly why you seem to think that 12 Atlases being able to quickly kill a single Jagermech has any bearing whatsoever on the discussion, so I'll skip over that. Seeing as the cockpit doesn't block radar the only way it would stop you from detecting the enemy is if they had ECM, regardless that's not the issue, the issue is that with the config tweak I can easily and accurately fire at other players directly below or above me (because I can actually seem them instead of taking shots at a red square overlayed over a cockpit) which gives me a clear advantage over another player who wouldn't be able to do so.
I guess I'm not certain why a Jager being able to see down is so "game breaking" myself. Your hysteria on this seems excessive. And, by the way, ECM doesn't affect seismic, so...
Next, if the players below you have the same setting, if they so choose, they can easily fire back up at you, though, if it's Jagers below you, chances are they won't need it anyway, given the upward range the Jager can fire.
Of course this is also assuming that the cockpit is SO IMPORTANT it won't 'disappear' from view the moment you press Zoom, which on every mech I've tested, it pretty much does.
Given that it vanishes from direct view (barring the absolutely useless 'free view'), in 2/3's of thenon-3PV viewing modes, I'm guessing the cockpit ain't that important for game play.
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Which would be a valid point if the Jagermech shoulders blocked vertical vision as well. Or for that matter if Jagermechs were the only mechs in the game. Seeing as neither of those are true I'm inclined to think that that particular argument does indeed apply.
Well then, the obvious solution is so obvious. If you're SO worried that there will now be wandering hordes of cockpitless Jagers wandering the game shooting down at defenseless mechs, all PGI has to do is restrict the downward angle that the Jager can aim.
What is the frickin' point of allowing the Jager to aim so high and so low if where your guns aim is blocked by your own cockpit? THAT is stupid.
More so by someone believing it's some sort of 'balance' issue.
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As for performance, there are plenty of things you can do to improve performance that PGI won't let you do because they give an advantage, such as disabling trees and smoke effects. And both of those give a greater potential boost to performance whilst only giving 'situational' advantages to the player.
Yes, but this only required 14 characters in the USER.CFG, so I'm more apt to do it. It requires ZERO technical knowledge and only the ability to 'type'.
It's 'low hanging fruit'.
Disabling trees and smoke effects would seem to me to be MORE of game breaking issue as the trees and smoke provide cover, and maps like Forest Colony would become absolute easy pickins for us snipers without the trees providing some obscuring affect on our targets.
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Playing in 3PV is an option because they deliberately handicapped people playing in 3PV (arm lock, drone that gives away your position) in order to make it fair to both players. If they do the same for vanishing cockpits then I'd be happy to have them in game.
If you believe that was 'deliberate, well... Whatever, and it was "SO FAIR" that they disabled the mode completely in the 12 man queue. Yeah, THAT sure was a fair view mode...
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You're welcome to enjoy it, and for your sake I hope they find a way to make it a fair option in the game so you can continue to do so. But as far as I'm concerned it's no different than turning off trees or smoke with .cfg tweaks and should be restricted just like they are.
From what I understand, PGI has disabled the ability to remove trees using the USER.CFG, so you don't have to worry there. As far as smoke, I've no idea on that at all, I think its lessened considerably if you set your graphics settings to low, so obviously it's not that important, also given the fact that if you press 'H' on certain maps, you can see through it...