Ngamok, on 27 January 2014 - 12:17 PM, said:
Because it is INTENDED to be seen by the developers otherwise Destined wouldn't have said anything about it. Otherwise by your admission all you need is the paperdoll window, the target window, the weapon group window, and radar for just about any game. Why would FPS shooters even put in the arms and the gun in their game. All you need is a crosshair.
I've often asked myself that too, why bother? Am I somehow forgetting that I'm piloting a giant robot, or a pretend soldier running through a field carrying an M16, or a stealthy criminal with a bow.
Usually I don't, if I do forget it's after some extreme heavy drinking.
But above it all, you're absolutely right, ALL WE NEED to function in this game is the HUD. EVERYTHING ELSE is extra unnecessary, NON-FUNCTIONAL pixels and polygons my GPU has to deal with, that while may increase the 'ambience' of the battle, don't do jack to the function of the game, nor my actual enjoyment.
It can be boiled down this way: It's neat the first 100 times, after that, can we PLEASE get rid of it so I can focus on what is actually important?
Ngamok, on 27 January 2014 - 12:24 PM, said:
So all you people who defend this, this is what you want:
http://cloud.steampo...9C55B3CBAB90B3/
Let's get rid of everything but the 4 windows so people can see the entire part of their screen unobstructed. Because why even bother making a cockpit then if it is intended to be removed. As Deathlike said:
"It's not that cool, and not the best use of resources."
If people will just go ahead and remove it. So why bother to add one.
Yep, that's pretty much how I played even before adding the one USER.CFG setting to get rid of cockpit glass. THAT is a simple FOV change, also done via the USER.CFG. I don't need to see my f'ing arms, or the non-functional panels, or the do-nothing buttons, or the unchanging readouts.
They do nothing, why should I have to care about their existence?