wanderer, on 01 February 2014 - 02:15 PM, said:
Training is one thing. "Losing" don't matter, learning does. MWO, a loss matters. It's a slower road to any kind of progress- pilot skills, new equipment, whatever. Without even the taste of being able to perform consistently and succeed, the general result is "Hi, I'm a scrub and I'm here to be used for target practice".
You, and I know what it's like to succeed. New players are learning what it means to be beaten repeatedly instead, courtesy of the "state champs" of MWO.
A robust single player would go a long way towards teaching newer players and letting them practice. Just like most fighting games let you learn the ropes against the AI.
There are 3 "zones" for doing things. I don't remember the exact terms, but the first zone is too easy and you learn nothing. The "stress zone" is where you are forced to do something you are not used to, to learn, to grow, and to improve, and this is where the most learning happens. Then there is the "panic zone" where things are so far over your head that you're learning nothing.
Dropping new players against the top veteran players puts those new players in that last zone. Even if they have the right attitude, are patient, and don't mind losing... the problem is that things are so overwhelming that they're not learning anything. I have a friend who we were playing with, a brand new player, and despite us trying to guide him and tutor him, he wasn't learning anything. He has been very resilient and persistent, has a good attitude, and tries hard, but so often we'd watch him die and he would not know why he died or what mistake he had made. Eventually he stopped playing with us and tried to solo drop, under the theory that the matchmaker would pit him against other novice players. But that hasn't helped either. Even when he wins a game, so often it's because the matchmaker put aces on his team and they cleaned up the enemy before he even realized what was going on.
A robust single player campaign, along with strong practice "challenges" to help hone specific skills, is really sorely needed. They really ought to invest more resources into this, even if only for their own financial gain! The new players it would help to retain would make it more than worth their while.