IceCase88, on 28 January 2014 - 09:29 AM, said:
This thread is really making me laugh. The AC10 has been largely regarded by the "elites" has the worst of the ACs for a long time. Now they are making the case it is the best when nothing has really changed with other than a velocity nerf. Conclusion....
Basically nothing you just said there is actually happening in this thread. I think you are confused.
No one is saying the AC10 is the best. They are saying it's better than the LBX10, because the LBX10 is trash. In the land of the blind, the one eyed man is king, and all that.
Also, the AC10 actually got WORSE from the velocity change.. what you just said there seems to indicate that you are confused about that.
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Is it better than an AC10? Yes and no. Up close yes it is. At range, no it is not but that is only if you hit.
Again, you are making assessments based on what SHOULD be true, rather than what is ACTUALLY true.
The LBX10 is not actually good at close range, given that close range is 200m. At absolute point blank range, it's very slightly better than the AC10.. but the requirement of basically touching the other mech makes that a fairly trivial non-issue.
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The LBX is almost guaranteed to do some damage even at range.
Again, this is a non-issue.
If you want a weapon which is merely "guaranteed to do some damage" then you can bring a laser, and get the exact same effect for much less weight, far fewer critical slots, no chance of ammo explosion, and infinite shots... oh, and it's hitscan with no travel time.
Again, this points out the problem with the LBX.... it's not that it can't kill mechs. Of course it can.
But as it stands, it does not have any actual niche which it excels at compared to other weapons. Even in the terrible niche of "do some damage because my aim isn't good", the laser surpasses it easily.
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Is it a better finishing weapon than the AC10? Yes. Especially, when used in pairs. 2 LBX > 2 AC10 at finishing a mech off. I know from experience from using both on the same chassis.
Unless you are at a range of more than say 200m... in which case the 2 AC10's is far superior.
Again, you cannot judge a weapon based only on an imagined combat scenario where you are always at point blank range to your target. That isn't how weapons balance works.
That's why increasing the damage per pellet would work wonders. I'll summarize below:
1) It's already been done in prior titles. 14 damage was what the LBX10 did in MW4. It was a strong, but not overpowered, infighting weapon. Thus, there is a precedent for at least trying it to see its impact.
2) At range, it would still be weaker than the AC10, but not so much weaker as to be useless, as it is now.
3) Up close it would do gauss damage. Even with the current spread, it'd still be doing a good solid 10 to a single panel, with some extra scattered to the sides.
Again, just TRY it. The absolute worst thing that could happen is that it would be overpowered, and we could dial it back down.