How is MechWarrior: Online an MMO?
#1
Posted 18 June 2012 - 06:09 PM
#2
Posted 18 June 2012 - 06:11 PM
#3
Posted 18 June 2012 - 06:11 PM
#4
Posted 18 June 2012 - 06:12 PM
#6
Posted 18 June 2012 - 06:16 PM
#9
Posted 18 June 2012 - 06:23 PM
Derek Icelord, on 18 June 2012 - 06:14 PM, said:
24 fighting over a single piece of turf in a giant turf war. The only thing Massive is that there's a built in persistent universe. That's it though.
#10
Posted 18 June 2012 - 06:25 PM
Karyudo ds, on 18 June 2012 - 06:23 PM, said:
24 fighting over a single piece of turf in a giant turf war. The only thing Massive is that there's a built in persistent universe. That's it though.
This, essentially. If it wasn't that there was the overarching persistent universe that is affected by player actions, I wouldn't say it was an MMO. However, since a massive amount of players (hopefully) will be able to affect the universe at large, albeit rather indirectly (sometime after launch), I would say MWO will just squeak into the definition.
Edited by trycksh0t, 18 June 2012 - 06:26 PM.
#11
Posted 18 June 2012 - 06:25 PM
#12
Posted 18 June 2012 - 06:30 PM
Major Tom, on 18 June 2012 - 06:16 PM, said:
I would also accept this; However, M.M.O.(G.)= Massive Multiplayer Online (Game*)
*Game is normally forgotten entirely.
I would also say that MW|O also falls into the MMO-RP-G category as they have explained that Role Warfare is going to play a big part in the lives of Each pilot.
** Edit: To clarify, 12vs12 in a single match with (for the sake of argument) Hundreds of matches going on simultaneously. If we add up the possibility that there is anything from 4vs4 to 12vs12 then we can easily extend the number of possible active players at any given time.
That is just my angle of observation.
Edited by Master Twigg, 18 June 2012 - 06:39 PM.
#13
Posted 18 June 2012 - 06:30 PM
tho if thats all it is then it would make the house/merc aspect pointless =3 might as well just have everyone stay lone wolf cos its just mech combate sim them
#14
Posted 18 June 2012 - 06:32 PM
#15
Posted 18 June 2012 - 06:33 PM
If I can spend most of my time with 2-4 other players (or solo) in a private dungeon and have it be an MMO, then I'd say that MWO, which will always have two teams of twelve players fighting each other in a persistant online universe count's as an MMO.
#16
Posted 18 June 2012 - 06:33 PM
#17
Posted 18 June 2012 - 06:37 PM
I say yes
#18
Posted 18 June 2012 - 06:41 PM
Thanks,
Marko
#19
Posted 18 June 2012 - 06:41 PM
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