Always been fascinated by it. Usually people ignore it, because in the straightforward smash and bash, checkers match way most people play TT, it was at a distinct disadvantage. Where it excelled was on large map scenarios, where one could play a game of cat and mouse meets chess, something most people have no patience for. Ugly sucker, to boot.

But, I always found uses for it, and liked it's challenge. Hated the art though. (Shocker, Battletech art being found lacking?!?!?!)
So a year or so ago, I redesigned it.

but my time on the forums, I have found my earlier art, sadly lacking. And whilst I am still far from the level of proficiency I seek, the input from many on here have helped me to be at least, less crude. (Artistically. Personality wise, still cruder than raw unrefined oil).
And with the prospect of the mystery Light Hero Mech on February 4th, I was intrigued by the possibility of the Hussar in game. So I came up with 2 MWO inspired versions.
This is my "updated" Hussar for the 3050 era:

stats

and this is the Hussar II design I am working on for the 3145 campaign setting.
the HSR-1000-X HUSSAR II

During Fortress Republic, the RotS looked for every advantage, every force multiplier possible. One design used to great effect was the brainchild of Ghost Knight Bishop Steiner. Long before the Jihad, Steiner had started his career as the first Lyran born Rabid Fox in Davion's MIIO, so he understood the advantages stealth provides better than most Mech pilots. After old age took him from active duty, he embraced learning the ins and outs of Mech Engineering. Still active, though wheel chair bound at the age of 132, he designed the Hussar II, for the Fidelis and Ghost Knights to use. Based off of the venerable Hussar, and sparing no expense, it is built almost entirely of Clan Tech components. Endo Steel w/ Triple Strength Myomer. 5 tons of Ferro-Fibrous Armor. A 360XXL engine and Small Cockpit. A Clan-tech Extended range Large Laser, limited jump capability and an Angel ECM suite all allow it to massively outperform it's predecessor. But the final component is what makes it the deadliest fast raider and head hunter in the Republic's arsenal: the resurrected Chameleon Light Polarization Shield and Null Signature System. The Void system was considered, but rejected due to it's lack of usefulness at high speed.
thoughts?
*edited for fluff
Edited by Bishop Steiner, 22 January 2014 - 06:08 AM.