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If We Get Multiple Respawns...


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#81 wanderer

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Posted 29 January 2014 - 10:03 AM

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Have you not noticed the mass exodus of people to Star Citizen? Kaos, Kong, Goons...a LOT of the higher end groups that spend tons of money and keeps a game like this running left.


Or in the case of some of them, occasionally linger in the really, REALLY off-topic forums.

Promise one thing, deliver another or not at all, and the money moves on.

#82 Trauglodyte

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Posted 29 January 2014 - 10:15 AM

Respawns don't make sense. If you landed on the planet in a drop ship, you should field everything that you've got given the game modes that we have. If you're on the planet already and defending, you'd want to field everything that you've got given the game modes that we have. Holding units in reserve would be fine if every map was was 4x of the biggest map that we have and there were multiple game modes going on in a map all at the same time.

#83 Nehkrosis

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Posted 29 January 2014 - 10:24 AM

you guys did read my last post didnt you?

not respawns, hangar.
like warthunder.

and yeah, i agree dropships should be destructible.

infact, multiple dropships for each team working as "spawn" zones, would be kind of spiffy.


and as i said, not your same mech over and over again. four mechs, you choose before you drop.

#84 Navy Sixes

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Posted 29 January 2014 - 11:07 AM

View PostNicholas Carlyle, on 29 January 2014 - 07:52 AM, said:

...
Would that bother you? I think it fits within the current assault mode, and could make the game more dynamic.

I'll grant you that it has some potential, and I said "I didn't know if I'd be around much longer," so I'd want to check it out before I start screaming "uninstall."

But invariably the respawn games I've played devolve into too much meta "planning to die." Staying alive is important in MWO in ways it is not important in other online shooters with respawn. It gives the game a flavor and character apart from those others, one that I don't think it should give up because "the other guys do it that way." I don't want this game to be more like X, Y, or any other online experience out there. MWO is MWO, and no-respawn is a big part of that.

View PostNicholas Carlyle, on 29 January 2014 - 07:52 AM, said:

It actually makes each life more important, because you know you can't just steamroll a team down, they will get guys back. So you need to preserve yourself.

No, it makes you think about when you are going to die so you can respawn at a strategically optimal point in the match. Do you see the difference? "Oh, out of ammo. Time to be a suicidal meat shield; do me a favor and blow my CT to cherry red before the charge so I can respawn quick, would ya?" as opposed to, "Running low on Gauss ammo... 3 enemy units remain. Can't forget to turn my red ST away from incoming fire... Better pick my shots more carefully or I'll be trying to take them down with a pair of M. Lasers..."

Nothing makes your life more important than only having one life per match, full stop.

View PostNicholas Carlyle, on 29 January 2014 - 07:52 AM, said:

Have you not noticed the mass exodus of people to Star Citizen? Kaos, Kong, Goons...a LOT of the higher end groups that spend tons of money and keeps a game like this running left.

Not sure what this is about.
1) People who left this up and running game for Star Citizen are dumb. Last I heard it won't be up until 2015... unless they blow past a few more deadlines, which is not unlikely. So leaving for Star Citizen means playing COD until it comes out, or (more likely) continuing to play MWO under a new account.
2) Those groups are gone and we're still here, so please stop with the insinuation that without their always-putting-the-needs-of-the-game/community-before-their-own-agenda influence (that's sarcasm, if you didn't catch it) MWO won't survive. If you're so enamored of those organizations, go walk around in your hanger with the rest of them.
3) While I personally don't care whether they're here or not, "Respawn will bring The Goons back in force," may not be the best selling point.

#85 mack sabbath

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Posted 29 January 2014 - 11:11 AM

Didn't PGI claim drop ship mode would be in before closed beta? That kind of respawn would be okay to me.

#86 Nicholas Carlyle

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Posted 29 January 2014 - 11:15 AM

View PostDie Primate Die, on 29 January 2014 - 11:11 AM, said:

Didn't PGI claim drop ship mode would be in before closed beta? That kind of respawn would be okay to me.


They've waffled, I believe at one point they scrapped Drop Ship mode via an answer in an ATD...but then mentioned it again like 3 or 4 ATD's later.

So not sure where they are at.

View PostTycho von Gagern, on 29 January 2014 - 11:07 AM, said:

I'll grant you that it has some potential, and I said "I didn't know if I'd be around much longer," so I'd want to check it out before I start screaming "uninstall."

But invariably the respawn games I've played devolve into too much meta "planning to die." Staying alive is important in MWO in ways it is not important in other online shooters with respawn. It gives the game a flavor and character apart from those others, one that I don't think it should give up because "the other guys do it that way." I don't want this game to be more like X, Y, or any other online experience out there. MWO is MWO, and no-respawn is a big part of that.

No, it makes you think about when you are going to die so you can respawn at a strategically optimal point in the match. Do you see the difference? "Oh, out of ammo. Time to be a suicidal meat shield; do me a favor and blow my CT to cherry red before the charge so I can respawn quick, would ya?" as opposed to, "Running low on Gauss ammo... 3 enemy units remain. Can't forget to turn my red ST away from incoming fire... Better pick my shots more carefully or I'll be trying to take them down with a pair of M. Lasers..."

Nothing makes your life more important than only having one life per match, full stop.


Not sure what this is about.
1) People who left this up and running game for Star Citizen are dumb. Last I heard it won't be up until 2015... unless they blow past a few more deadlines, which is not unlikely. So leaving for Star Citizen means playing COD until it comes out, or (more likely) continuing to play MWO under a new account.
2) Those groups are gone and we're still here, so please stop with the insinuation that without their always-putting-the-needs-of-the-game/community-before-their-own-agenda influence (that's sarcasm, if you didn't catch it) MWO won't survive. If you're so enamored of those organizations, go walk around in your hanger with the rest of them.
3) While I personally don't care whether they're here or not, "Respawn will bring The Goons back in force," may not be the best selling point.


You totally missed a lot of my points, especially the one about groups leaving. That point was about communication, not respawn.

The point is that PGI needs to wrap things in such a way that it's palatable to the user-base.

Based on your post you skimmed what I said, so why don't you go back and reread it.

#87 meteorol

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Posted 29 January 2014 - 11:50 AM

We can't have respawns in this game. Immerison and so on. Mumbo Jumbo. PGI lied to us. Game almost dead. If a game has respawns, it's CoD. 3PV guys. They stole our money. Most important we can't have respawns because i need the two minutes it takes to find a new game to comb my neckbeard.

Jokes aside.

OP, just don't mention the word respawn on this forum. There have been like 30000 bazillion respawn threads and they all go down in a glorious sh*tstorm. Some guys trying to have a sane discussion while others are going apesh*t because PGI "lied" to the community or something like that. I didn't even read the thread, but i'm rather sure someone dropped the 3PV bomb already.

Some would like respawns, some are against it and give quite a few reasons, others are against it for the sake of being against it.
Respawns seems like the most sensitive topics off all and each and every thread concerning them goes down the same road.
Seriously, it doesn't even matter what you wrote aside of the word "respawn". This community goes into OMG A RESPAWN THREAD mode once the forbidden word is mentioned. If you want to get something worthwhile out of your thread, don't use the "r-word".

Edited by meteorol, 29 January 2014 - 11:51 AM.


#88 Navy Sixes

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Posted 29 January 2014 - 12:12 PM

View PostNicholas Carlyle, on 29 January 2014 - 11:15 AM, said:

You totally missed a lot of my points, especially the one about groups leaving. That point was about communication, not respawn.
Based on your post you skimmed what I said, so why don't you go back and reread it.

Because I really don't need to (I'm sorry, was your question rhetorical?) I understand you. I also disagree with you. Do you see the difference? I explained why at length. Based on your post, you're not even responding to anything I type. You've expressed your opinion and will hear no discussion on the matter. Conversely, I've expressed my opinion as well, but am also willing to engage in reasonable debate.

#89 Khobai

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Posted 29 January 2014 - 12:52 PM

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Respawns don't make sense. If you landed on the planet in a drop ship, you should field everything that you've got given the game modes that we have.


Makes way more sense than fighting over nothing for no reason. Which is what we currently have.

And yeah the dropship could be like a hanger from warthunder. You choose 4 mech ahead of time to bring into the game with you. And if theyre damaged/destroyed they take several hours to get repaired.

Edited by Khobai, 29 January 2014 - 12:54 PM.


#90 Almond Brown

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Posted 29 January 2014 - 01:04 PM

View Post3rdworld, on 28 January 2014 - 12:38 PM, said:


Why would it need to be the same mech?

My argument is that respawing isn't much, if any, different than dying only to immediately relaunch in the same mech.


Which, in game currently, you cannot do, due to the "Mech is Locked" until that Match ends.

Re-spawns would only consist of 4, preselected chassis, one from each weight class, and you order the drop sequence before initial launch. Then after your first death, you go back to the DropShip, take a leak and get into the next of your 3 remaining Mechs.

I assume that is what DropShip mode will be and the only respawn mode allowed. :D

Edited by Almond Brown, 29 January 2014 - 01:15 PM.


#91 Nicholas Carlyle

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Posted 29 January 2014 - 01:07 PM

View PostAlmond Brown, on 29 January 2014 - 01:04 PM, said:


Which, in game currently, you cannot do, due to the "Mech is Locked" until that Match ends.

Re-spawns would only consist of 4, preselected chassis, one from each weight class, and you order the drop sequence before initial launch. Then after you first death, you go back to the DropShip, take a **** and get into the next of your 3 reaming Mechs.

I assume that is what DropShip mode will be and the only respawn mode allowed. :D


Not that I like to agree with you or anything, but good luck, the only person who is having a harder time with discussion's than you is 3rdworld.

We've explained dropship mode to him about 50 times now.

Edited by Nicholas Carlyle, 29 January 2014 - 01:07 PM.


#92 Almond Brown

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Posted 29 January 2014 - 01:09 PM

View Postwanderer, on 29 January 2014 - 10:03 AM, said:

Or in the case of some of them, occasionally linger in the really, REALLY off-topic forums.

Promise one thing, deliver another or not at all, and the money moves on.


LOL! Have you been to the Star Citizen Forums of late. LOL! This is like those old spaghetti Westerns. Needs to be Villain so their can be a Hero to save the day...

All will see the truth about SC before to long... LOL!

Edited by Almond Brown, 29 January 2014 - 01:10 PM.


#93 Almond Brown

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Posted 29 January 2014 - 01:12 PM

View PostTrauglodyte, on 29 January 2014 - 10:15 AM, said:

Respawns don't make sense. If you landed on the planet in a drop ship, you should field everything that you've got given the game modes that we have. If you're on the planet already and defending, you'd want to field everything that you've got given the game modes that we have. Holding units in reserve would be fine if every map was was 4x of the biggest map that we have and there were multiple game modes going on in a map all at the same time.


What with all the "realistic" talk, why would any DS Commander risk his ship to possible enemy ground fire when he can deploy the Mechs from Orbit and unless the planet has some form of Ground to Orbit defense systems in place, think of the fuel they would save not having to burn in and out of atmo. :D

Edited by Almond Brown, 29 January 2014 - 01:13 PM.


#94 wanderer

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Posted 29 January 2014 - 01:12 PM

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All will see the truth about SC before to long... LOL!


Same deal. You don't deliver, the money dries up. Clanstuff is the big "drum" right now in MWO, but with the design philosophy of "balance" for the Clans, it's gonna be a tough sell.

They're nowhere near me putting a third forum badge next to my handle for THAT junk.

#95 lsp

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Posted 29 January 2014 - 08:06 PM

Don't agree with the respawns, but do with the armor. This is how the game should be.


Now that's a ammo explosion.

Edited by lsp, 29 January 2014 - 08:07 PM.


#96 Flamekin

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Posted 31 January 2014 - 03:33 PM

View PostDie Primate Die, on 29 January 2014 - 11:11 AM, said:

Didn't PGI claim drop ship mode would be in before closed beta? That kind of respawn would be okay to me.


I believe this is true, at least how I remember it as well.

I personally just want another mode that has a little more interest. Because lets be honest, all matches were basically skirmish before, so that was really "adding" a new format like they tried to call it. I could offer several different ways to actually play it out, but in the end it's going to come down to some people want it, but others don't therefore it's a no. I am also not a fan of "you want a different format so go somewhere else" argument. I am a fan of mech warrior, so are you. I just want to have different missions.

The idea is give people formats that they like and the ability to choose what they like, you don't like drop ship style fine absolutely nothing wrong with that, Simply don't click that as a mode you want to play. The great thing is we can play the same game, different styles and never have to force anyone to play a way they don't want, I can't say this will add 25% of people because nothing has been testing, But it can't possibly run people away, Just keeping a few more people playing would most likely get them to dip into their game fund and spend a few bucks here and there.

Frankly, I am a little worried about PGI's move to monetize the clan wars already 6 months before it's even ready (heck they don't even know what the weapons will do yet). Getting people to stay and enjoy the game regardless what mode it is should be step #1, because that leads to step #3 profit.

#97 Bors Mistral

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Posted 31 January 2014 - 03:40 PM

View PostKAT Ayanami, on 28 January 2014 - 10:15 AM, said:

With the amount of time it takes to get to different spots in some mechs??? Respawning would be annoying as heck!

Imagine an Atlas at Terra Terma having to go back to its group. HA!!!!


The only way I'd take respawn in MW:O is if it's done akin to Section 8



Of course, the landing has to be better than that.

Edited by Bors Mistral, 31 January 2014 - 03:41 PM.


#98 darrencheesecake

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Posted 02 February 2014 - 01:35 AM

if we had the ability to respawn it would be with the 4 pre-selected builds which would add gameplay length, boost currency and create a more diverse gameplay.

For example, you just died because you saw a missile all by his lonesome, you would select a mech which is fast and close range to help you win your battles andif you were smart you would select a wide variety of mechs to play.

just an idea





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