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Ui 2.0 7 Days Left
Started by anfadern, Jan 28 2014 12:22 PM
28 replies to this topic
#21
Posted 29 January 2014 - 10:49 AM
Here's to fixing everyting. *toast*
#22
Posted 29 January 2014 - 10:56 AM
Could care less. Waiting 6 months before I come back to see if the game is worth bothering. It's just not that much fun. A change in the UI is less than exciting. This was promised over a year ago. Whoopee, being out the hats and balloons. I'm having much more fun playing Planetary Annihilation..
t's not like I'm gonna erase this from my hard drive, but I don't see how I'm ever gonna get my value for cost out of this.
Now we're not even expecting community warfare till after clans are in so...
*meh*
t's not like I'm gonna erase this from my hard drive, but I don't see how I'm ever gonna get my value for cost out of this.
Now we're not even expecting community warfare till after clans are in so...
*meh*
Edited by verybad, 29 January 2014 - 10:57 AM.
#23
Posted 29 January 2014 - 11:01 AM
Rhaythe, on 29 January 2014 - 10:29 AM, said:
Keep in mind - it's always easier to edit a rough draft once it's on paper. It's hard to edit a blank document.
Getting it out will shine a light on its faults quickly; hopefully PGI will be quick on the fixes.
Getting it out will shine a light on its faults quickly; hopefully PGI will be quick on the fixes.
Like their quick fixes for collisions, HSR, SRMs, etc? Hope hard.
#25
Posted 29 January 2014 - 11:08 AM
verybad, on 29 January 2014 - 10:56 AM, said:
Could care less. Waiting 6 months before I come back to see if the game is worth bothering. It's just not that much fun. A change in the UI is less than exciting. This was promised over a year ago. Whoopee, being out the hats and balloons. I'm having much more fun playing Planetary Annihilation..
t's not like I'm gonna erase this from my hard drive, but I don't see how I'm ever gonna get my value for cost out of this.
Now we're not even expecting community warfare till after clans are in so...
*meh*
t's not like I'm gonna erase this from my hard drive, but I don't see how I'm ever gonna get my value for cost out of this.
Now we're not even expecting community warfare till after clans are in so...
*meh*
I agree that the development of the game is way to slow, still this is the first substantial addition to the game in a long time! So I am really looking forward to it and hope that a long string of good things will follow.
Planetary Annihilation doesn't look like much of a substitute, not to me at least.
I am a bit attached to the idea of a working game with huge metal robots!
I've been around for a long time since closed beta....
I will have a little bit of patience ...
Hoping it will turn out great.
#26
Posted 29 January 2014 - 12:28 PM
Iacov, on 28 January 2014 - 12:59 PM, said:
just to add it...
i hope everyone realsizes that "UI 2.0" is not only the "visible UI"...as far as a non-professional can tell, it will be a major restructuring of the underlying framework
i hope everyone realsizes that "UI 2.0" is not only the "visible UI"...as far as a non-professional can tell, it will be a major restructuring of the underlying framework
What underlying framework is being restructured? I don't see evidence of anything and I feel like PGI should be more clear considering the long delays that we have suffered through.
They rewrote the UI from whatever framework/library it uses now and switched to a different one.
This will not make it magically easier to implement features on the server side although it might do so on the front end. Considering CW, matchmaking, HSR, etc are all server side features I don't see a torrent of new features once UI 2 is done.
They have been waiting to implement user facing features because they haven't wanted to re implement them for the new UI. This is gating stuff like lobbies, private matches, etc. and PGI will finally be able to start working on these features after UI 2 which is better than no development at all which is what we have had for the last 6 months.
#27
Posted 29 January 2014 - 12:41 PM
7 days until the most poorly designed mechlab in the history of ever goes live.
#28
Posted 29 January 2014 - 12:54 PM
tayhimself, on 29 January 2014 - 12:28 PM, said:
What underlying framework is being restructured? I don't see evidence of anything and I feel like PGI should be more clear considering the long delays that we have suffered through.
They rewrote the UI from whatever framework/library it uses now and switched to a different one.
This will not make it magically easier to implement features on the server side although it might do so on the front end. Considering CW, matchmaking, HSR, etc are all server side features I don't see a torrent of new features once UI 2 is done.
They have been waiting to implement user facing features because they haven't wanted to re implement them for the new UI. This is gating stuff like lobbies, private matches, etc. and PGI will finally be able to start working on these features after UI 2 which is better than no development at all which is what we have had for the last 6 months.
They rewrote the UI from whatever framework/library it uses now and switched to a different one.
This will not make it magically easier to implement features on the server side although it might do so on the front end. Considering CW, matchmaking, HSR, etc are all server side features I don't see a torrent of new features once UI 2 is done.
They have been waiting to implement user facing features because they haven't wanted to re implement them for the new UI. This is gating stuff like lobbies, private matches, etc. and PGI will finally be able to start working on these features after UI 2 which is better than no development at all which is what we have had for the last 6 months.
From what I understand they pretty much wrote UI2.0 from the ground up, and with a lot of work into making future changes/additions to the UI easier, as well as making it easier to interface with all the other bits of the game
#29
Posted 29 January 2014 - 02:10 PM
FupDup, on 29 January 2014 - 12:41 PM, said:
7 days until the most poorly designed mechlab in the history of ever goes live.
Still I am looking forward to it regardless if it is buggy or not.
I also hope that the UI2.0 actually has been the huge hurdle that now has been overcome by PGI.
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