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Lrm Tubes - Really?


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#21 Felio

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Posted 29 January 2014 - 03:11 PM

View PostRedshift2k5, on 28 January 2014 - 06:57 PM, said:

There have been rumours that you can force them to stack in the intended order by selling off all stock you have of LRM launchers (including the ones currently installed) and re-buy only one of each in the intended order/location. I've been unable.unwilling to verify, but if your stock on-hand of LRM launchers is relatively low it may be worth a shot.


I can verify this. You don't need to sell them all off, you can put them in mechs. But launchers (or any weapons) that come installed on mechs have ghost hardpoints attached to them.

http://mwomercs.com/...-stay-in-order/

#22 OznerpaG

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Posted 29 January 2014 - 03:13 PM

alright, so i solved the issue:

i have 2 LRM10 racks that i purchased 6 months ago (they didn't come with any mech that i purchased) which are evidently causing the problem. i didn't want to sell them and lose the cash (they might become meta in 2017 and i don't want to miss out, right? lol) so i went into the loadout screen of my Victor 9B, took off the AC20, and threw on both LRM10s so they wouldn't be available. next i went into the 9K loadout, installed the LRM20 only, and went into testing grounds - it was shooting in 2 volleys of 10 so perfect. next i back into the 9K loadout, bought a brand new LRM10 and installed it, went back into testing grounds - 2 volleys of 15! woo!

so there you go, no need to sell your old LRMs, just hide them on another mech and buy a new one to get your tubes lined up with your LRM racks. still a pain in the [scrass], but workable

#23 SerratedBlaze

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Posted 29 January 2014 - 06:52 PM

I've always been ok with the system as is except with CPLT-C4 and A1 after their pass. I think of it as compatable brands/models of launchers.

Sure a 9K can technically fit 15 missiles across 2 hardpoints but lauchers and tubes aren't scaled exactly. An LRM15 has a different cooldown than a 5 or 10. That's because the game assumes a LRM15 is an independent peice of equipment made to load off of one hardpoint whereas a 10 and 5 combo will have a shorter cooldown because they are loading off of a hardpoint each at seperate rates.

If the game sold launchers by brand and each brand or model had its own quirks, like an LRM 15 that had a shorter reload but took two hardpoints, that'd be even cooler but unlikely.

#24 Solis Obscuri

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Posted 29 January 2014 - 07:01 PM

The tubes on Victors are totally Fubar. I have an SRM-6 and two SRM-4s in my -9S and as soon as I leave mechlab it drops from 12 tubes to 8.

Frankly, I have no idea why the **** you'd give an assault 'mech three torso missile hardpoints anyway if you're going to cap the tubes at 10/5/2. It's be more useful if it just had six fixed tubes, like the Awesome or Stalker or Atlas. The tube limits for the VTR-9S and the QKD-4H really make both damn near useless.

#25 SerratedBlaze

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Posted 29 January 2014 - 09:54 PM

View PostSolis Obscuri, on 29 January 2014 - 07:01 PM, said:

The tubes on Victors are totally Fubar. I have an SRM-6 and two SRM-4s in my -9S and as soon as I leave mechlab it drops from 12 tubes to 8.

Frankly, I have no idea why the **** you'd give an assault 'mech three torso missile hardpoints anyway if you're going to cap the tubes at 10/5/2. It's be more useful if it just had six fixed tubes, like the Awesome or Stalker or Atlas. The tube limits for the VTR-9S and the QKD-4H really make both damn near useless.


Agreed. It drives me nuts that there is no point to the 9S because the 2 missile slot is nearly pointlesss while the 9B is identical but has the option of tri ac. I've tried using AC20 and 3 missiles but srm isn't as useful as LRM in my experience with the mech. Narc might change that when it gets upgraded, though at what cost.

#26 Solis Obscuri

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Posted 29 January 2014 - 11:38 PM

View PostSerratedBlaze, on 29 January 2014 - 09:54 PM, said:


Agreed. It drives me nuts that there is no point to the 9S because the 2 missile slot is nearly pointlesss while the 9B is identical but has the option of tri ac. I've tried using AC20 and 3 missiles but srm isn't as useful as LRM in my experience with the mech. Narc might change that when it gets upgraded, though at what cost.

I actually use the AC/20 with twin LPL and twin SRM-4s on my -9B, and twin UACs with those 14 SRMs and a pair of MPLs on my -9S. Both work great. So does my -9K with two LLasers, one PPC, an AC/10 and two SSRMs. They all wound up totally different than I originally planned, but I can't knock what works.

The bugged tubes still annoy me, though.

Edited by Solis Obscuri, 29 January 2014 - 11:42 PM.


#27 stjobe

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Posted 30 January 2014 - 10:28 AM

What kind of demented person would put a fixed number of launch tubes in certain 'mechs but not in others anyway?

Either make the tubes part of the 'mech chassis and force all launchers to use the limited number of tubes1
- OR -
make the tubes part of the launcher so all launchers fire their whole compliment in one volley2

It's maddening that we have a mix of these systems.

1The 10-tube CN9-A with 3xLRM-10 would then fire 3 volleys of 10, and with 3xLRM-15 it would fire 10-5-10-5-10-5 (which means the number of tubes will limit what size launcher you can realistically fit in a meaningful way).
2The same CN9-A with 3xLRM-10 would have 30 tubes, and with 3xLRM-15 it would have 45 tubes.

#28 Unnatural Growth

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Posted 30 January 2014 - 10:51 AM

View Poststjobe, on 29 January 2014 - 03:54 AM, said:

PGI needs to really take a long, hard look at ....



Lol, that made me launch soda through my nose!

Nice one.





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