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The Alpha Strike & Boating: Two sides of the same coin.
#181
Posted 26 November 2011 - 01:05 AM
#182
Posted 26 November 2011 - 03:09 AM
[EDMW]CSN, on 25 November 2011 - 11:41 PM, said:
MW4 damage figures for weapons are all wrong and the mechs are carrying far more armor than normal. In "real" TT figures, the Atlas can only mount 19.5 tons of armor, max. As opposed to MW4: mercs, the Atlas can carry 25 to 27 tons of armor.
Yes you could fit obscene amounts of armour on some mechs,but to do that means you would severly gimp the amount of weps or speed it could travel,whats the point in having a hugely armoured atlas if its got the firepower of a 60tonner,or the speed of a snail.
ArchSight, on 26 November 2011 - 12:27 AM, said:
I've truly never seen a heavy mech knock a assault mech to the ground without destroying it first.
It was possible with a cauldren born and CMRM's to knock down assaults,a viable heat on,non mixtech build.You had to aim at the top half of the mech,the higher your cmrms hit the more likely you would knock them down.
[EDMW]CSN, on 25 November 2011 - 10:54 PM, said:
The easiest solution is to implement Cone Of Firing. You can still alpha, you can still boat your favourite direct fire weapons but just don't expect them to hit the same pinpoint location. Missile boats have being dealing with this problem, why don't implement this on direct fire boats ?
They changed how missles hit?Because it was allways possible to hit the same mech part with missles,you just had to aim them properly,you may fire all your missles with one button push but they left your mech in groups of five,so holding your aim on a specific mech for a second or 2 after firing usually ensured they hit the same point,of course you also had to hope the guy your firing at wasn't smart enough to try and get behind cover.
Im sorry but in all the years i played i never heard of this terror that is the scat with 14 er small laser.
Alot of comments seem to be suggesting the times people got cored or had their backsides handed to them by a boat they were fighting in a 1 on 1 situation,the game was never meant to be played 1 on 1,when you played multiplayer you had 7 other real people playing on your team,in pubs the team that worked together and coordinated fire would win,the lone rangers would be easily picked off 1 at a time.
#184
Posted 26 November 2011 - 04:52 AM
Malavai Fletcher, on 26 November 2011 - 03:09 AM, said:
Yes you could fit obscene amounts of armour on some mechs,but to do that means you would severly gimp the amount of weps or speed it could travel,whats the point in having a hugely armoured atlas if its got the firepower of a 60tonner,or the speed of a snail.
It was possible with a cauldren born and CMRM's to knock down assaults,a viable heat on,non mixtech build.You had to aim at the top half of the mech,the higher your cmrms hit the more likely you would knock them down.
They changed how missles hit?Because it was allways possible to hit the same mech part with missles,you just had to aim them properly,you may fire all your missles with one button push but they left your mech in groups of five,so holding your aim on a specific mech for a second or 2 after firing usually ensured they hit the same point,of course you also had to hope the guy your firing at wasn't smart enough to try and get behind cover.
Im sorry but in all the years i played i never heard of this terror that is the scat with 14 er small laser.
Alot of comments seem to be suggesting the times people got cored or had their backsides handed to them by a boat they were fighting in a 1 on 1 situation,the game was never meant to be played 1 on 1,when you played multiplayer you had 7 other real people playing on your team,in pubs the team that worked together and coordinated fire would win,the lone rangers would be easily picked off 1 at a time.
I guess you never played MW2 or MW3 then.
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I prefer MW2: mercs and MW3 since they are closest to canon, down to damage figures and should be followed that way.
Imo MW4 did make MW more mainstream but in the process it screwed all over the rules that the TT had.
For example. Some mechs have more tonnage for no reason (aka the Dragon is the biggest offender), some have less and thus cannot fit their CBT fits.
For example the current MW4 Daishi would be considered under gunned and under armored.
14.5 tons of FF with 4 CERLL, 2 CUAC5, 1 cLRM20
CBT Daishi
19 tons of standard with 4 CERLL, 2 CUAC5, 4 cMpulse Lasers, 1 cLRM10
That is a world of difference right there on spare tonnage.
Now the MW4 Dragon
12 tons FF, 1 Hgauss, 1 AC5, 1 LRM10, 1 medium laser
Now the CBT Dragon
10 tons of standard, 1 AC5, 1 LRM10, 2 medium lasers
Even if u XL and endo the whole thing, that MW4 fit isn't gonna work and the MW4 variant goes at 91 kph or close to 6/9 movement ! What ?
Don't even get me started on the stock Owens boasting dual LRM-15s and 2 medpulse in MW4. The TT correct version only mounts 2x LRM-5s, 1x Mlas and 2x Smlas ! Even if u stripped out all the scouting equipment, you will still be hard press to fit even 1 LRM 15 launcher !!
There are rules sets for mech construction and much much more in TT. So I am glad that Piranha is working closing to the Table Top game instead of doing arbitrary nerfs or boost to a random mech ala MW4 style.
Edited by [EDMW]CSN, 26 November 2011 - 04:55 AM.
#186
Posted 26 November 2011 - 08:10 AM
Why are you comparing MW4 variants against CBT variants?They are 2 completely different games,the emphasis even in the campaign for MW4 early on was to customize your mech with the salvage at the end of each mission,in multiplayer you designed your mech according to what map and playstyle you were going to go with,and at times who was on the opposing team.In league play it took the customisation even deeper,the conversations i had with my clan mates about where to put the last half ton of armour was just daft!
If MW4 mechs were fighting CBT mechs then i could understand,but they never will,i never found the balance to be hugely off in MW4,i certainly never found any mech in MW4 to be badly nerfed or boosted,plus there was allways tinkering going on,which adressed some issues that arose.
#187
Posted 26 November 2011 - 08:42 AM
Personally i think there is no good solution. If you degrade the customization, you still have to face there is better kind of canon loadouts / mech's. For example take the Awesome - 3x PPC plus a smal laser... you cannot beat this configuration of boating any of the Assault Mech's (well, except if they put the Charger into the game - indeed, the 5x Smal Laser is rather laughable...
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#188
Posted 26 November 2011 - 09:08 AM
If you make it so there is an incentive to not fire all your weapons at once (maybe more heat or technical problems, or just plain accuracy issues) we'll see less alphastriking. It may not cut down on boating in general, which isn't a problem at all: Smart boaters will alpha less, and dumb boaters will keep playing like its MW4.
#189
Posted 26 November 2011 - 01:56 PM
So say a Nova decides to volleyfire. It can handle that, firing them in waves rather than all at once, though the more heat it builds up, the more it messes with your targeting system, making your reticle more erratic (and thus making aim more difficult, but still possible with skill-- none of this random cone bullshit). But if it decides to alpha strike even after it's cooled down completely, it risks shutting down-- or worse, permanently ruining internal structure, forcing them to spend money repairing damaged components and replacing lost ones. Worse comes to worse, it could explode.
#190
Posted 26 November 2011 - 02:17 PM
Melissia, on 25 November 2011 - 04:48 PM, said:
Whine some more is my guess.
Clan Mech. Let's stay in the timeline for now please. No Nova at launch.
#191
Posted 26 November 2011 - 06:31 PM
#192
Posted 26 November 2011 - 06:48 PM
Anyone who's played the Tesla Pod BT will tell you that despite pinpoint aiming and alpha strike capability, the stock configs help balance the gameplay. I'm not suggesting that as a fix, just stating it as a point. I like to have some say in which weapons I load out, and would be willing to pay some c-bills for customizations, if necessary.
I think some of the problems with alpha-striking have to do with over-customization and min-maxing (especially in MW3). I noticed in the game that using 8 LRM5's did more damage than 2 LRM20's for seemingly no reason (plus after taking a few crits more launch tubes would remain operational). I don't have a quick fix, but PGI should be mindful when it comes to balance and potential min-maxing. Skill should have more to do with piloting than abacus use, IMHO.
Edited by Iron Horse, 26 November 2011 - 06:57 PM.
#193
Posted 26 November 2011 - 06:59 PM
#195
Posted 27 November 2011 - 10:49 AM
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#197
Posted 27 November 2011 - 12:50 PM
the main reason would be the players who favour Alpha strike will simply refuse to play on any map which does not allow their style of gameplay. It is like De_Dust on CS. Either they will play with a nice flat plain or they refuse to play. Looking at the amount of pro alpha strikers here, i would say the vast majority will refuse to play anything but the equivalent de_dust maps on this MW game. Shutdown is not an issue with Alpha strikers. Because they will engage at beyond maximum range , a 10 second shutdown is not a big deal, it take sa good couple of seconds for Missles for example to reach a target, by the time the Alpha striker will have rebooted and readied for the next Alpha.
#198
Posted 27 November 2011 - 01:06 PM
Bloody, on 27 November 2011 - 12:50 PM, said:
the main reason would be the players who favour Alpha strike will simply refuse to play on any map which does not allow their style of gameplay. It is like De_Dust on CS. Either they will play with a nice flat plain or they refuse to play. Looking at the amount of pro alpha strikers here, i would say the vast majority will refuse to play anything but the equivalent de_dust maps on this MW game. Shutdown is not an issue with Alpha strikers. Because they will engage at beyond maximum range , a 10 second shutdown is not a big deal, it take sa good couple of seconds for Missles for example to reach a target, by the time the Alpha striker will have rebooted and readied for the next Alpha.
I fail to see how using an alpha strike is restricted to any type of map,and how on earth do you engage at beyond maximum range,your weapons will not hit.
#199
Posted 27 November 2011 - 01:12 PM
If you fire 10 medium lasers that do 3 damage and 3 heat, you get 30 damage and 30 heat. You don't need to balance Alpha Strikes, just heat management in general. Remove coolant, or make it a heavy piece of Equipment. Easy.
Edited by Zakatak, 27 November 2011 - 01:13 PM.
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