Trauglodyte, on 29 January 2014 - 10:26 AM, said:
They'd do what they were designed to do. Scout, kill other lights, isolate and help kill mechs that have been isolated, etc. What would happen is that all players would learn that you can't simply rely on speed, JJs, and the possibility of broken hit boxes to shrug off damage that would otherwise decimate you. Lights were never intended to be 20-35 ton Assault mechs. So, they'd, ya know, go back to being actual Lights.
Three things:
The first being that, even if you play a light like a light(thus sticking to heavy cover, spotting, flanking, and the like), all it takes is a moment of exposure to be decimated in the current meta. So you can be the most meticulous light and still be removed from the match by one good shot(either through outright destruction or through crippling damage).
The second being that there are certain light mechs were were designed specifically for the striker/flanker role. As in, they were intended to play hit and run attacks, ambushes, and flanking attacks. The Jenner, the X variant Ravens, and Commandos are the bigger ones that fit into this role. So no, while they shouldn't be able to stand toe to toe with an assault mech, they should have a role to play in combat.
Which brings me to my third point. The current game set up does little to reward or encourage non-combat roles being filled. Outside of scouting for initial contact, there really isn't a practical benefit to filling those roles. Even playing the spotter for a dedicated missile group has its limitations given how easy it is to be counter-spotted. The onus right now is on combat and, for the foreseeable future, will be only on combat in this game.