Thomas D's Latest Breakdown
#21
Posted 29 January 2014 - 02:08 PM
As if LRMs where not bad enough already lets add in more ways to make them suck.
#22
Posted 29 January 2014 - 02:11 PM
Deathlike, on 29 January 2014 - 02:05 PM, said:
I apologize for carrying a PPC in a Jenner.
I assume there's an LRM buff somewhere along the line. You don't randomly do things like this without a purpose (but, PGI outsmarting itself has happened many times).
I guess it could be in response to NARC...but jesus can we see how that fleshes out before we add more counters?
Why don't other weapon's have ten counters?
And you should be sorry about the Jenner PPC.
#24
Posted 29 January 2014 - 02:21 PM
#25
Posted 29 January 2014 - 02:27 PM
#27
Posted 29 January 2014 - 02:45 PM
#28
Posted 29 January 2014 - 02:48 PM
CYBRN4CR, on 29 January 2014 - 02:18 PM, said:
An AC20 fires faster than that, and has a completely different application/usage. The NARC may be the fastest missile, but it's technically a slow projectile, eaten up by dual AMS.
Edited by Deathlike, 29 January 2014 - 02:49 PM.
#29
Posted 29 January 2014 - 02:53 PM
Deathlike, on 29 January 2014 - 02:48 PM, said:
An AC20 fires faster than that, and has a completely different application/usage. The NARC may be the fastest missile, but it's technically a slow projectile, eaten up by dual AMS.
And the range on it is abysmal...oh yeah and the only mechs who are going to carry it are lights, who are going to be two shotted trying to use it.
Unless someone wants to try and sneak the medium mech that is the size of an assault up close to Narc someone...good luck.
#30
Posted 29 January 2014 - 02:57 PM
Chemie, on 29 January 2014 - 02:27 PM, said:
Which works decently well in an open field and with clear battle lines. Not so hot in close quarters, with enemies all around, and LRMs going off all over the place.
I mean, I do it as well (a remnant of playing a light in closed beta; one eye on the enemy, one eye on the sky), but it's far from failproof.
As for the rest of the breakdown I'm most worried about the "all aspects of a weapon" bit and what associated penalties there will be. Hopefully they've thought it through and there will be no "30m extra range but the beam is pink" style modules (as in, no real disadvantage).
Also, won't this make balancing weapons even harder than it already is?
#31
Posted 29 January 2014 - 02:58 PM
Nicholas Carlyle, on 29 January 2014 - 02:11 PM, said:
I guess it could be in response to NARC...but jesus can we see how that fleshes out before we add more counters?
Well, while you're freaking out about things that haven't even been implemented yet, and drawing wacky conclusions about things with no factual base, we'll be happily testing some (potentially tasty) new changes next week.
Honest question, do you even play? Or is your game ForumWarrior Online?
Edited by cSand, 29 January 2014 - 02:58 PM.
#32
Posted 29 January 2014 - 04:59 PM
If they did any real damage except to noobs standing still in an open field I could see.
But missiles barely do jack as it is.
Whats next reflective smoke anti laser systems?
Why not add force bubble modules?
Or for that matter why not power ups.
Seriously why turn this game into Hawken jr?
#33
Posted 29 January 2014 - 05:02 PM
Novakaine, on 29 January 2014 - 04:59 PM, said:
If they did any real damage except to noobs standing still in an open field I could see.
But missiles barely do jack as it is.
Whats next reflective smoke anti laser systems?
Why not add force bubble modules?
Or for that matter why not power ups.
Seriously why turn this game into Hawken jr?
Way to overreact there buddy. I see no nerfs just a maybe consumable and a module
#34
Posted 29 January 2014 - 05:11 PM
I kinda wish that no announcements would be made unless the rationale could be included with it.
Of course, that would look like "no communication" and "silence from PGI".
So I don't know what I want.
#35
Posted 29 January 2014 - 05:39 PM
The average mech only has two or three module slots. I load one of my module slots with one UAV as a standing rule. It brings the rain like nothing else. Why not let the other guy load a chaff and have a chance to negate some of that pain.
Committing a slot to counter one specific weapon, for a limited time, is a serious choice. More module choices is a good thing. People will really have to consider what they are loading. No level 1 weapon upgrade, or no chaff, or no UAV, or no Arty strike... choice in this matter is great.
And those of you who claim that LRM's are useless must be playing a different game than the one I play. The K/D ratio on my missile boats are over 2.0.
Maybe the chaff module is coming so that Thomas can bring back the Artemis missile flight pattern! God I loved that!
#36
Posted 29 January 2014 - 06:50 PM
Deathlike, on 29 January 2014 - 01:26 PM, said:
Maybe they've run out of new mechs to sell us after this year, and need to turn the clock ahead to pick up the TRO 3055/3058 additions.
#37
Posted 29 January 2014 - 08:47 PM
Let NARC and TAG bypass chaff
It would then change what you have to take and make things more useful all the way around. I think it would change a few dynamics without nerfing LRMs much
#38
Posted 29 January 2014 - 09:57 PM
Ngamok, on 29 January 2014 - 01:20 PM, said:
I think it's more interesting that they stretched the timeline that far out than anything else in that post.
Solis Obscuri, on 29 January 2014 - 06:50 PM, said:
Several 3055 mechs I'd love to see.
Edited by Bagheera, 29 January 2014 - 09:57 PM.
#39
Posted 29 January 2014 - 09:58 PM
Sephlock, on 29 January 2014 - 01:46 PM, said:
The S and A/D keys (move backward and to one side).
Relax bro, I think they may be seeing the potential for the CLAN LRM/Streak-pocalypse that is on the horizon... ALL of the anti-missile stuff is slated to go in AFTER clan tech has been introduced.
I think this is a good call and hopefully means we will see toothier Clan missile tech.
Personally I will enjoy seeing if the Adder is the first light capable of doing what I REALLY want to try playing like... a hyper mobile artillery platform. I think one variant comes with 2x CLRM20.
40 LRM platform at 100 KPH with what *should* be one of the lowest profiles in the game... will certainly be unique and break the lights are sniper or scrapper mold.
picture:
http://www.sarna.net...ted_Adder_A.jpg
Edited by SpartanFiredog317, 29 January 2014 - 10:07 PM.
#40
Posted 30 January 2014 - 03:55 AM
This would also make using these a careful decision on the part of the using team, and limit them from simply being chain-fired to provide full immunity during a battle.
I think chaff itself is far too powerful (we said this about ECM, so I don't know that this will make a dent in considerations for this system) and unnecessary as long as missiles have such a long flight time, require maintained lock to hit, and already have a very effective counter-system in the game. All this does is promote more combat behavior that -should- get that pilot killed and would if it were any other system in the game (ACs, GRs, Energy Weapons). If it has to be put in, however, there is absolutely no reason it would not hinder the team using it as much as the team it is used against.
Edited by Jakob Knight, 30 January 2014 - 03:56 AM.
5 user(s) are reading this topic
0 members, 5 guests, 0 anonymous users