

Attn: Anyone Upset About How Pgi Is Implementing Omnimechs
#101
Posted 03 February 2014 - 02:47 PM
The fact that your kitfox only goes 94 to 100 kph max while my jenner or firestarter goes 140 kph is a huge deal. Include that youre more easaly to hit and that IS weapons have no problems at causing enough damage to destroy light mechs even when they are over extended will see both mechs share the same fate that the locust had to endure.
With how the game currently plays all you do is take away a ryokens spot on the team wich has alot more staying power, more favourably placed hardpoints and a greater weapon selection.
94 KPH is not hard to hit, and both the kitfox and the adder have really broad fronts.
If they had put in the dasher, now that would have been a hard to hit little ****** with very high put hardpoints (his weird arms) But they decided to add light mechs that suck at being light mechs and try to be under armored medium mechs.
You will not survive a duel at the frontlines with enemy mechs. And remember that the enemy might also have clan mechs in his ranks so your range advantage doesnt really exist.
So far we have heard nothing about clan mechs vs is mechs only, but we have it officially that IS pilots will have access to clan mechs. So chances are if im in my atlas and my buddy is in his timberwolf we will still be dropping on the same team.
So not only does your adder face superior light IS mechs but now it also has to compete against its own tech level on much more dangerous chassis.
#102
Posted 03 February 2014 - 03:45 PM
#103
Posted 03 February 2014 - 03:52 PM
#104
Posted 03 February 2014 - 08:46 PM
Of course, if they do, it'll make my Mad Cat damned near unplayable, and so they'll lose me as a player.
#105
Posted 03 February 2014 - 11:41 PM
Praslek2, on 03 February 2014 - 08:46 PM, said:
Of course, if they do, it'll make my Mad Cat damned near unplayable, and so they'll lose me as a player.
The Timber Wolf has 99% armor values. Why would that be unplayable?
Also, big news on this front folks:
Quote
- Armor type.
- Standard vs Ferro-Fibrous.
- The location of any critical slots occupied by the armor.
- i.e. Instead of freely floating as they do in standard 'Mechs, slots occupied by Ferro-Fibrous are assigned specific locations that cannot be changed. (The slots still compact to provide as much continuous free space as possible. Just the location [left arm, etc] is fixed.)
They've also stated that clan XLs will function the same as in tabletop (both side torsos or the CT required for destruction) and that Endo and Clan DHS will function as expected. Clan Ferro actually seems to afford a small amount more protection per ton than IS ferro. I hope this doesn't mean they're fiddling with weapon weights...
#106
Posted 04 February 2014 - 02:29 AM
Josef Nader, on 03 February 2014 - 11:41 PM, said:
The Timber Wolf has 99% armor values. Why would that be unplayable?
Also, big news on this front folks:
[/list][/list]What I'm reading here, you'll be able to adjust the amount and distribution of armor on Clan mechs. That means both the Kit Fox and the Summoner will be able to mount max armor and mechs with wonky armor distribution can be corrected.
They've also stated that clan XLs will function the same as in tabletop (both side torsos or the CT required for destruction) and that Endo and Clan DHS will function as expected. Clan Ferro actually seems to afford a small amount more protection per ton than IS ferro. I hope this doesn't mean they're fiddling with weapon weights...
Well guess theres still a silver lining on the horizon.. thought i dont know where you read that you can choose armor distribution.
It only says you can choose between standard armor (heavier) and ferro (lighter but takes up FIXED crits)
It said nothing about adjusting armor point values
The XL one is a good one, thought i think it benefits heavier mechs with broader chassis more then it does for the smaller mechs.
#107
Posted 04 February 2014 - 04:59 AM
#108
Posted 04 February 2014 - 05:39 AM
EbonKosh
Edited by Ebonkosh, 04 February 2014 - 05:40 AM.
#109
Posted 04 February 2014 - 08:27 AM
Josef Nader, on 04 February 2014 - 04:59 AM, said:
The part you quoted said Standard vs Ferro so that sounds to me like a choice?
If it was meant to imply that omni mechs cant have standard armor (and why would they.. in canon they never had an omni with standard) then it was worded poorly.
Its not in the realm of impossibilities and i would rather have it they allow armor points distribution, but that still wont make the light mechs faster or give them the much needed survivability that max speed brings.
#110
Posted 04 February 2014 - 09:27 AM
Riptor, on 04 February 2014 - 08:27 AM, said:
The part you quoted said Standard vs Ferro so that sounds to me like a choice?
If it was meant to imply that omni mechs cant have standard armor (and why would they.. in canon they never had an omni with standard) then it was worded poorly.
Its not in the realm of impossibilities and i would rather have it they allow armor points distribution, but that still wont make the light mechs faster or give them the much needed survivability that max speed brings.
Uh, I know both the Nova and the Dire Wolf use standard armor off the top of my head. I'm fairly certain there are one or two other mechs in our lineup that use standard as well.
As for the speed of lights, again, we just won't know till websee them in game. I predict they will perform well. You predict otherwise. It's all just wild mass guessing right now, and we can argue till we're blue in the face and both be wrong at this point.
#112
Posted 04 February 2014 - 12:42 PM
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