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Attn: Anyone Upset About How Pgi Is Implementing Omnimechs


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#101 Riptor

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Posted 03 February 2014 - 02:47 PM

Even if we take into consideration that all your points hold true.

The fact that your kitfox only goes 94 to 100 kph max while my jenner or firestarter goes 140 kph is a huge deal. Include that youre more easaly to hit and that IS weapons have no problems at causing enough damage to destroy light mechs even when they are over extended will see both mechs share the same fate that the locust had to endure.

With how the game currently plays all you do is take away a ryokens spot on the team wich has alot more staying power, more favourably placed hardpoints and a greater weapon selection.

94 KPH is not hard to hit, and both the kitfox and the adder have really broad fronts.

If they had put in the dasher, now that would have been a hard to hit little ****** with very high put hardpoints (his weird arms) But they decided to add light mechs that suck at being light mechs and try to be under armored medium mechs.

You will not survive a duel at the frontlines with enemy mechs. And remember that the enemy might also have clan mechs in his ranks so your range advantage doesnt really exist.

So far we have heard nothing about clan mechs vs is mechs only, but we have it officially that IS pilots will have access to clan mechs. So chances are if im in my atlas and my buddy is in his timberwolf we will still be dropping on the same team.

So not only does your adder face superior light IS mechs but now it also has to compete against its own tech level on much more dangerous chassis.

#102 Monky

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Posted 03 February 2014 - 03:45 PM

Stock armor is really the only point of contention. Allowing preset 'armor packs' to alter armor to a reasonable level would be a viable workaround. Clan lights are screwed due to engine rating but there will also be MASC to consider.

#103 Josef Nader

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Posted 03 February 2014 - 03:52 PM

Whether or not an omnimech has MASC is locked into the base configuration and cannot be changed. The clan lights will not have MASC.

#104 Praslek2

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Posted 03 February 2014 - 08:46 PM

I don't think they're going to settle for putting them in word-for-word.

Of course, if they do, it'll make my Mad Cat damned near unplayable, and so they'll lose me as a player.

#105 Josef Nader

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Posted 03 February 2014 - 11:41 PM

View PostPraslek2, on 03 February 2014 - 08:46 PM, said:

I don't think they're going to settle for putting them in word-for-word.

Of course, if they do, it'll make my Mad Cat damned near unplayable, and so they'll lose me as a player.


The Timber Wolf has 99% armor values. Why would that be unplayable?

Also, big news on this front folks:

Quote

  • Armor type.
    • Standard vs Ferro-Fibrous.
  • The location of any critical slots occupied by the armor.
    • i.e. Instead of freely floating as they do in standard 'Mechs, slots occupied by Ferro-Fibrous are assigned specific locations that cannot be changed. (The slots still compact to provide as much continuous free space as possible. Just the location [left arm, etc] is fixed.)
What I'm reading here, you'll be able to adjust the amount and distribution of armor on Clan mechs. That means both the Kit Fox and the Summoner will be able to mount max armor and mechs with wonky armor distribution can be corrected.

They've also stated that clan XLs will function the same as in tabletop (both side torsos or the CT required for destruction) and that Endo and Clan DHS will function as expected. Clan Ferro actually seems to afford a small amount more protection per ton than IS ferro. I hope this doesn't mean they're fiddling with weapon weights...

#106 Riptor

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Posted 04 February 2014 - 02:29 AM

View PostJosef Nader, on 03 February 2014 - 11:41 PM, said:


The Timber Wolf has 99% armor values. Why would that be unplayable?

Also, big news on this front folks:


[/list][/list]What I'm reading here, you'll be able to adjust the amount and distribution of armor on Clan mechs. That means both the Kit Fox and the Summoner will be able to mount max armor and mechs with wonky armor distribution can be corrected.

They've also stated that clan XLs will function the same as in tabletop (both side torsos or the CT required for destruction) and that Endo and Clan DHS will function as expected. Clan Ferro actually seems to afford a small amount more protection per ton than IS ferro. I hope this doesn't mean they're fiddling with weapon weights...


Well guess theres still a silver lining on the horizon.. thought i dont know where you read that you can choose armor distribution.

It only says you can choose between standard armor (heavier) and ferro (lighter but takes up FIXED crits)

It said nothing about adjusting armor point values

The XL one is a good one, thought i think it benefits heavier mechs with broader chassis more then it does for the smaller mechs.

#107 Josef Nader

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Posted 04 February 2014 - 04:59 AM

It says you -can't- choose between ferro and standard, but it doesn't say anything about not being able to choose armor distribution. This leads me to believe you will be able to adjust the amount and location of armor.

#108 Ebonkosh

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Posted 04 February 2014 - 05:39 AM

I am pleased with the system they have. They even said there could be some balance changes later. I think this is a good start. Who wants a game where all the teams are in Clan mechs? I don't whats the point of the 60 some mechs or more they already made being outdated? That would hurt the game more. I would love to be able to move weapons around to say...an arm that is there just for show with no use currently. Assuming there is a variant with a weapon in that arm of course. I like cannons more than lasers so I look forward to making my versions with more of that hardpoint type. I have chosen to go faction instead of Clan as I had thougth due to clan prices but the system seems a good compromise.


EbonKosh

Edited by Ebonkosh, 04 February 2014 - 05:40 AM.


#109 Riptor

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Posted 04 February 2014 - 08:27 AM

View PostJosef Nader, on 04 February 2014 - 04:59 AM, said:

It says you -can't- choose between ferro and standard, but it doesn't say anything about not being able to choose armor distribution. This leads me to believe you will be able to adjust the amount and location of armor.



The part you quoted said Standard vs Ferro so that sounds to me like a choice?

If it was meant to imply that omni mechs cant have standard armor (and why would they.. in canon they never had an omni with standard) then it was worded poorly.

Its not in the realm of impossibilities and i would rather have it they allow armor points distribution, but that still wont make the light mechs faster or give them the much needed survivability that max speed brings.

#110 Josef Nader

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Posted 04 February 2014 - 09:27 AM

View PostRiptor, on 04 February 2014 - 08:27 AM, said:



The part you quoted said Standard vs Ferro so that sounds to me like a choice?

If it was meant to imply that omni mechs cant have standard armor (and why would they.. in canon they never had an omni with standard) then it was worded poorly.

Its not in the realm of impossibilities and i would rather have it they allow armor points distribution, but that still wont make the light mechs faster or give them the much needed survivability that max speed brings.


Uh, I know both the Nova and the Dire Wolf use standard armor off the top of my head. I'm fairly certain there are one or two other mechs in our lineup that use standard as well.

As for the speed of lights, again, we just won't know till websee them in game. I predict they will perform well. You predict otherwise. It's all just wild mass guessing right now, and we can argue till we're blue in the face and both be wrong at this point.

#111 FupDup

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Posted 04 February 2014 - 09:31 AM

View PostJosef Nader, on 03 February 2014 - 11:41 PM, said:

...Clan Ferro actually seems to afford a small amount more protection per ton than IS ferro. I hope this doesn't mean they're fiddling with weapon weights...

That's how Clan FF was in TT as well.

#112 Khobai

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Posted 04 February 2014 - 12:42 PM

Clan FF was always way better than IS FF





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