Voivode, on 31 January 2014 - 10:40 AM, said:
Doubling the armor of IS mechs was a tacit admission by the developers that TT armor was inadequate for the decreased weapon recycle times, not to mention the fact that hits in MWO aren't decided by dice rolls. Even after that they essentially abandoned the idea of running the stock armor (as evidenced by the change in trial mechs) due to the same limitations, and the limitations of single heat sinks in this game.
It stands to reason that if they recognized the stock armor as inadequate with IS mechs they will recognize it as inadequate with clan mechs as well. We already know they are implementing clan mechs differently than IS, so drawing an armor comparison from IS mechs doesn't seem like it will tell us much. Sure, it's possible they just double the TT values, but given how they've all but abandoned the idea of the stock IS mechs it isn't at all a safe assumption that they will. The IS Champion mechs are just here to conceal the fact that stock builds are horrible in this game and to increase player retention (no cadet likes being in a slow, underarmored, underarmed walking target).
Customization of armor is possible with IS mechs, so having armor amounts that make the mech a non-starter out of the box is, for the most part, irrelevant. Armor and engine settings for clan mechs will have to be good to go out of the box since the user cannot alter them. I would say the safer assumption is that they will take steps to make the speed and protection of the clan mechs more along the of lines customized IS
All in all, assuming a certain implementation will be used is jumping to conclusions.
Assuming doubled armor is a very safe conclusion to make, and you seem to at least somewhat agree with that specific one (first paragraph, 1x TT armor was inadequate for IS mechs). The Hellbie in particular actually uses the same armor type as most IS mechs--Standard--instead of Clan Ferro Fibrous, so giving it more armor than just doubled TT would require PGI inventing a new and imaginary armor type for mechs like that. And if they did give Clan mechs super armor, then it would give them an unfair construction advantage over mechs that aren't blessed with super armor--they'd have similar durability as an IS mech, while still having all of the other benefits of Clan technology. If they upgraded Clan armor they'd have to downgrade something else to compensate.
It's also not a bad assumption that the "core" configs of Clan mechs would be their BT variations, because so far they've kept stock mechs in MWO identical in construction to the stock mechs from BT (except for doubled armor). It would contradict their previous handling of stock mechs in the game to give theme different engines/armor/whatever. The Champions are just here to increase player retention (newbies don't like being in a walking coffin) and disguise the fact that stock builds are horrible in this game.
For your third paragraph, I don't think previous design/balancing decisions indicate that the Clan armor/engines/etc. would have to be "good out of the box," in light of lacking customization. There are many mechs in MWO that are total {Scrap}, which have been poopy for a long time and will probably always be poopy. I don't think I have to list them all off, they're pretty well known and obvious. The devs don't seem to mind it. They simply are not very concerned about mechs being able to compete with one another. If they don't care about certain IS mechs being competitive, why would they suddenly decide to start caring about the Clanners?
seija, on 31 January 2014 - 10:56 AM, said:
I pulled up the TRO 3050 and made this table (Sorry it looks cluttered, it doesnt like to keep the spacing.)
Armor Values TRO 3050
Tons Max Actual Name(In Game)
20 69 38 55% Fire Moth (N)
25 89 67 75% Myst Lynx (N)
30 105 76 72% Kit Fox (Y)
35 119 115 96% Adder (Y)
40 137 134 97% Viper (N)
45 153 144 94% Ice Ferret (N)
50 169 160 94% Nova (Y)
55 185 182 98% Stormcrow (Y)
60 201 163 81% Mad Dog (N)
65 211 128 60% Hellbringer (N)
70 217 182 83% Summoner (Y)
75 231 230 99% Timber Wolf (Y)
80 247 211 85% Gargoyle (N)
85 263 259 98% Warhawk (Y)
90 279
95 293 259 88% Executioner (N)
100 307 304 99% Dire Wolf (Y)
Of the currently advertised mechs only the Kit Fox and Summoner have less than 90% of their max Armor.
Percentages don't tell the full story. The actual distribution of the armor points matters a lot, and on most of those mechs they carry redundantly large amounts of leg armor (i.e. Mad Cat and Daishi have maxed leg armor, which is not necessary for a heavy or assault mech in MWO). There are also issues of too much rear armor (i.e. my Victor carries about as much frontal CT armor as a stock Daishi).
Edited by FupDup, 31 January 2014 - 11:08 AM.