Deathlike, on 30 January 2014 - 12:54 PM, said:
For a short moment, pretend you're a newbie in this game.
"I'm dead, wtf? How???"
With the death message NOT MAKING A MENTION of dying by arty+airstrike (outside of cockpit destroyed), tell me how that experience translates well for player retention.
The fix for this is to make sure people have correct information so they know what happened rather than just remove the mechanic. Add kill cams, make artillery strikes more pronounced, or add a more detailed accurate death summary.
Deathlike, on 30 January 2014 - 12:54 PM, said:
Now, we have similar mechanics in other games, like a bazooka, or even the classic AWP in Couterstrike, it can be limited by server or disabled altogether. We don't get such luck here.
The AWP was limited or banned on personally run servers by people that didn't want to deal with it. If you want to make a custom game here(assuming they ever allow that) with your own set of rules for your peace of mind that is fine, but I for one am perfectly fine with having all of the tools available to me and my enemies. This kind of reminds me of all of those games where people would complain that I couldn't beat them if I didn't use *insert random thing* to which my response was if you can't beat me without putting restrictions on me then you can't beat me.
Deathlike, on 30 January 2014 - 12:54 PM, said:
I'm not saying everyone who rails against this is a newbie, but you need to be honest with yourself when it comes to the state of the game, relative to the state of the population... is an random instant-death mechanic ideal for trying to keep people playing this game?
If you are worried about player retention for the game there are a lot more pressing matters to deal with before this should even be considered.
Deathlike, on 30 January 2014 - 12:54 PM, said:
I know life is unfair, but this is a game, and making an insta-gib mechanic that isn't skill based, is not going to garner more people to this game.
I have a hard time thinking of this as a random insta-gib mechanic. This is a targeted attack that people can move away from if they are paying attention, but when they are not it can have consequences. To your earlier statement about the new player getting killed by artillery from a head shot and not knowing what happened is that really any different than a wounded new player walking around a corner and getting killed by any stray attack that they didn't see coming?