The Damage Of Artillery/airstrikes Have To Stay, But Here Are Alternative Ideas
#121
Posted 31 January 2014 - 02:19 PM
#122
Posted 31 January 2014 - 02:26 PM
Deathlike, on 31 January 2014 - 01:57 PM, said:
I've provided suggestions that won't make them useless, and still carry most of the stuff intact. Please try not going to hyperbole because the changes themselves will not reduce their usage (except for the crazy people that are relying on the mechanic).
Deathlike, on 31 January 2014 - 01:57 PM, said:
Edited by WarHippy, 31 January 2014 - 02:31 PM.
#124
Posted 31 January 2014 - 02:39 PM
Roughneck45, on 31 January 2014 - 02:30 PM, said:
My initial reaction is that isn't fine either because you are still making a part of the mech immune to certain types of damage, but it would still possibly cause random deaths for certain mechs because the CT would take the splash damage and the damage done to the cockpit. Depending on where exactly the shell hit you could be looking at nearly 80 damage to the CT, and while this might make me feel a little better about it I doubt it would prevent people from complaining about getting one shot. I will think it over tonight though.
#125
Posted 31 January 2014 - 02:40 PM
Joseph Mallan, on 31 January 2014 - 12:06 PM, said:
From what has been posted in the forums, both LRMs and Streaks are coded in such a way that they avoid targeting the head, to avoid "random" headshots from those weapons. So, if that is the case, why should artillery be more dangerous than some of our standard weapons?
#126
Posted 31 January 2014 - 02:46 PM
LastPaladin, on 31 January 2014 - 02:40 PM, said:
From what has been posted in the forums, both LRMs and Streaks are coded in such a way that they avoid targeting the head, to avoid "random" headshots from those weapons. So, if that is the case, why should artillery be more dangerous than some of our standard weapons?
Because poor design is a poor excuse to nerf something else.
#128
Posted 31 January 2014 - 02:54 PM
#129
Posted 31 January 2014 - 02:54 PM
WarHippy, on 31 January 2014 - 02:39 PM, said:
Just to be clear, the only one shots anyone should be mad about, and the only ones i am against, are head shots.
If you lose a leg, an XL, a CT, or anything else really, chances are you either took damage before and the shell finished it off, or you got hit by multiple shells. Those arty kills are a-ok in my opinion.
#130
Posted 31 January 2014 - 02:58 PM
Doctor Proctor, on 31 January 2014 - 02:19 PM, said:
Exactly.
But you don't see people crying about Boom Boxes because they get headshot by them all the time. They cry about Boom Boxes because they do 40 points of pinpoint damage and wreck face.
40-pt artillery shells just aren't that big of a deal.
#131
Posted 31 January 2014 - 03:20 PM
Roughneck45, on 31 January 2014 - 02:54 PM, said:
If you lose a leg, an XL, a CT, or anything else really, chances are you either took damage before and the shell finished it off, or you got hit by multiple shells. Those arty kills are a-ok in my opinion.
The thing about headshots in other games, even the most notable CS, was that it did actually take skill into account for a low percentage hit. Note that some games do make it an instant-kill, but they at least tried to make the hitbox smaller and added other variables to make it occur less, but ultimately, it wasn't a "random event" like the airstrike/arty we have today.
Even MW4, which I believe many of the community has experienced before is actual "headshot" mechanic that PREVENTED a large alpha to the head to mean instant death. It was a literal buffer that would prevent it. Now, it was kinda side-skirted because a projectile following that (usually a PPC/Gauss after a straight laser hit to the head) would get you killed immediately after, but that explicit behavior was put in there by the devs of that game (although, it didn't strictly apply to the head though - it was a high pinpoint alpha balance thing IIRC). The slight variance though was that head armor maximums was scaled by the size of the mech (which some would argue is not strict BT/TT), but that's besides the point.
In MW2 and MW3, headshots were rare, (the hitbox must've been close to non-existent or something). Those used stock TT armor values last I checked.
Anyways, reminiscing about the history of the older MW games makes me feel old, but it was an issue when you consider why such balance changes existed.
#132
Posted 31 January 2014 - 03:33 PM
Khobai, on 30 January 2014 - 12:15 PM, said:
The only numbers I will believe will be the ones PGI releases themselves. Anything else is anecdotal, including my own numbers, which by the way say the exact opposite (i.e. 5 deaths out of 1300+ uses -- note I said deaths and not head shots).
LastPaladin, on 31 January 2014 - 02:40 PM, said:
Well, from my point of view, the changes made to prevent head damage from missiles are wrong (i.e. It's a knee jerk reaction to massive forum QQ, AGAIN!). So, fix those and leave artillery and air strikes as they are.
Edited by Mystere, 31 January 2014 - 04:13 PM.
#133
Posted 31 January 2014 - 03:35 PM
Artillery:
It's bloody good for breaking up areas or a finisher on busted up mechs. Does what it's meant to
"Artillery is the use of war devices that can far exceed the range of conventional personal and BattleMech weapons, and is primarily used to support an additional force. Due to the highly explosive nature of artillery, most artillery weapons cause not only substantial primary damage, but also secondary damage to adjacent areas."
My personal thoughts is it shouldn't be a module but more a dedicated unit (be it NPC or not) that lays the smack down.
Headshots:
Why the hell shouldn't there be head shots? if you can shoot it, then shoot it!
In saying that, I feel there are so many other components to explore that should take damage in the head such as gyro and life support. Gyro damage leads to falling over or weapon stability (possibly if they bring back knockdowns) and life support leads to vision probs and maybe to ejection.. ahh ejection, infantry, npcs... sigh
#134
Posted 31 January 2014 - 05:28 PM
the larger mechs would be hit more center and legs, still dealing significant damage, but it would eliminate the roll a d20 and get a 20 and headshot boom!
#135
Posted 31 January 2014 - 05:52 PM
Grrzoot, on 31 January 2014 - 05:28 PM, said:
the larger mechs would be hit more center and legs, still dealing significant damage, but it would eliminate the roll a d20 and get a 20 and headshot boom!
You're talking about mines, not artillery and air strikes. And I want those too.
Edited by Mystere, 31 January 2014 - 09:50 PM.
#137
Posted 31 January 2014 - 06:04 PM
Roughneck45, on 31 January 2014 - 02:54 PM, said:
If you lose a leg, an XL, a CT, or anything else really, chances are you either took damage before and the shell finished it off, or you got hit by multiple shells. Those arty kills are a-ok in my opinion.
Just to be clear, what you described that I responded too would still allow for one shots just not the cockpit. So I see no reason to be a-ok with that but not when you get a direct hit on the cockpit.
#138
Posted 31 January 2014 - 06:17 PM
Deathlike, on 31 January 2014 - 03:20 PM, said:
The thing about headshots in other games, even the most notable CS, was that it did actually take skill into account for a low percentage hit. Note that some games do make it an instant-kill, but they at least tried to make the hitbox smaller and added other variables to make it occur less, but ultimately, it wasn't a "random event" like the airstrike/arty we have today.
#139
Posted 31 January 2014 - 06:18 PM
Quote
I dont recall anyone taking the stance that headshots shouldn't be allowed to happen. I have zero problem with artillery damaging a mech's head. I just don't think artillery should be able to instantly destroy a mech's head.
#140
Posted 31 January 2014 - 06:27 PM
WarHippy, on 31 January 2014 - 06:17 PM, said:
Grenades have required skill... some allow you to open the pineapple, let it tick for a bit, and then fire/aim at the target. That was never a problem with me. If you score a kill, great. Noone will think of you less for having skill.
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