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The Damage Of Artillery/airstrikes Have To Stay, But Here Are Alternative Ideas


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#141 LastPaladin

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Posted 31 January 2014 - 09:14 PM

View PostWarHippy, on 31 January 2014 - 05:57 PM, said:


Yes, it is a subjective opinion much the same that it is a subjective opinion that headshots shouldn't be allowed to happen.


Agreed. The devs made a judgement, based on their subjective opinion, not to allow these "random" headshots for normal weapons. The same factors that led to that decision are also in play when it comes to artillery.

I'd rather they all be consistent, one way or the other. If random headshots are in the game, let us all get them, and not just those who pay 40k a match for the chance. If that would be overkill, then let's leave them out entirely and let headshots be earned with skill.

#142 Mystere

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Posted 31 January 2014 - 09:53 PM

Sigh, after 8 pages ...

Posted Image

#143 HimseIf

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Posted 31 January 2014 - 11:06 PM

i watched a jenner get headshot by an arty strike, it was lol.

#144 Joseph Mallan

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Posted 01 February 2014 - 05:57 AM

View PostHimseIf, on 31 January 2014 - 11:06 PM, said:

i watched a jenner get headshot by an arty strike, it was lol.

Would it have been LOL if it was YOUR Jenner? Perspective is everything?

View PostLastPaladin, on 31 January 2014 - 09:14 PM, said:


Agreed. The devs made a judgement, based on their subjective opinion, not to allow these "random" headshots for normal weapons. The same factors that led to that decision are also in play when it comes to artillery.

I'd rather they all be consistent, one way or the other. If random headshots are in the game, let us all get them, and not just those who pay 40k a match for the chance. If that would be overkill, then let's leave them out entirely and let headshots be earned with skill.

I agree with this. LRMs an SRMs should be able to get a random head hit as well as Arty, But is Arty hitting as a solid 40 point pop or broke into 8 5 point locations as it is meant to?

#145 wanderer

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Posted 01 February 2014 - 08:32 AM

View PostHimseIf, on 31 January 2014 - 11:06 PM, said:

i watched a jenner get headshot by an arty strike, it was lol.


What's funny is how many Jenners have less than max head armor. I've one-shotted scouts with an AC/20 before.

#146 Joseph Mallan

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Posted 01 February 2014 - 09:05 AM

View Postwanderer, on 01 February 2014 - 08:32 AM, said:


What's funny is how many Jenners have less than max head armor. I've one-shotted scouts with an AC/20 before.

Happened a lot on TT!

#147 Joseph Mallan

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Posted 01 February 2014 - 09:09 AM

View PostKhobai, on 31 January 2014 - 06:18 PM, said:


I dont recall anyone taking the stance that headshots shouldn't be allowed to happen. I have zero problem with artillery damaging a mech's head. I just don't think artillery should be able to instantly destroy a mech's head.

Unless the player is playing the odds and removed armor, it should not instantly do it. That is different that not at all!

#148 Kyle Wright

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Posted 01 February 2014 - 09:23 AM

Im down for upping global cooldown..... BUT YOU CRY BABIES TALKING ABOUT HEADSHOT BY ARTY?AIR NEED TO GO BACK TO PRE-K.

Truth is even now a days we have arty/airstrikes that 1) can be guided by GPS from miles away and his pinpoint. 2) Modern Militarys now a days have artillery rounds that can shred though a main battle tank and lighter vehicles.
3) Aero fighters should be able to mess your mech or even kill it with a lucky shot, only way to rectify this is to give control of the fighters to the players and add a flight SIM aspect to this came.

4) Yeah some designs should have a weakness to certain aspects of the game, its your job as a pilot to look for red smoke and not put yourself in a situation to be arty/airstriked anymore than you have to called SITUATIONAL AWARENESS for a good reason. Also combat is not fair by any means, through my step dad who was 18 years Marine Force Recon who utilized Heavy Weapons and Demolitions you use the best weapons you have in hopes of hitting the right weak spot and taking that vehicle out of the fight... Same goes for mechwarrior.


End of rant....

If you guys want to learn better awareness then join a faction like HHoD, HHGD, Templars, Blackstone Knights, Clan Wolf, or any other house faction units and learn what it means to work effectively as a unit.Even if you just train a little with them or ask for help it will changed your outlook on the game.

#149 WarHippy

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Posted 01 February 2014 - 09:38 AM

View PostKhobai, on 31 January 2014 - 06:18 PM, said:


I dont recall anyone taking the stance that headshots shouldn't be allowed to happen. I have zero problem with artillery damaging a mech's head. I just don't think artillery should be able to instantly destroy a mech's head.
Some feel it should be allowed to destroy a mechs head, and some don't. It is all just opinion for both sides no matter how you look at it.

View PostDeathlike, on 31 January 2014 - 06:27 PM, said:


Grenades have required skill... some allow you to open the pineapple, let it tick for a bit, and then fire/aim at the target. That was never a problem with me. If you score a kill, great. Noone will think of you less for having skill.
It takes the same amount of skill to know when and where to place a grenade as it does to know when and where to place an artillery strike. It seems like a rather ridiculous assertion that one is ok but the other is not.

View PostLastPaladin, on 31 January 2014 - 09:14 PM, said:


Agreed. The devs made a judgement, based on their subjective opinion, not to allow these "random" headshots for normal weapons. The same factors that led to that decision are also in play when it comes to artillery.

I'd rather they all be consistent, one way or the other. If random headshots are in the game, let us all get them, and not just those who pay 40k a match for the chance. If that would be overkill, then let's leave them out entirely and let headshots be earned with skill.
I would be ok with them making it consistent by allowing srms and lrms to randomly headshot again.

#150 WarHippy

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Posted 01 February 2014 - 09:48 AM

View PostJoseph Mallan, on 01 February 2014 - 05:57 AM, said:

I agree with this. LRMs an SRMs should be able to get a random head hit as well as Arty, But is Arty hitting as a solid 40 point pop or broke into 8 5 point locations as it is meant to?
Each shell does 40 damage at the point of impact plus splash damage.

View PostJoseph Mallan, on 01 February 2014 - 09:09 AM, said:

Unless the player is playing the odds and removed armor, it should not instantly do it. That is different that not at all!
If the artillery shell makes a direct hit to the cockpit then it does kill them in one hit even with max armor. Personally I have no problem with that.

#151 Joseph Mallan

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Posted 01 February 2014 - 10:11 AM

I did not know that! Arty on TT was 5/10/20 damage in 5 point locations to every vehicle in the splash zone. This is pretty bad luck for the guy getting the shelling, but I agree, I could deal with it.

#152 Jman5

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Posted 01 February 2014 - 10:20 AM

Got another idea, but it's a bit pie-in-the-sky.

Make the Artillery and and airplane bomber physical objects in the world. They would hang out by their base and would need to be defended. When players launch their artillery smoke you would see the artillery actually fire their guns or you would see the plane take off and head toward the airstrike signal.

You could put the new turret system around them to give them defensive capability and players would need to protect them from raiding lights. Destroying the artillery/airstrike placement would disable artillery for that team.

#153 Joseph Mallan

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Posted 01 February 2014 - 10:21 AM

View PostJman5, on 01 February 2014 - 10:20 AM, said:

Got another idea, but it's a bit pie-in-the-sky.

Make the Artillery and and airplane bomber physical objects in the world. They would hang out by their base and would need to be defended. When players launch their artillery smoke you would see the artillery actually fire their guns or you would see the plane take off and head toward the airstrike signal.

You could put the new turret system around them to give them defensive capability and players would need to protect them from raiding lights. Destroying the artillery/airstrike placement would disable artillery for that team.

:(
I like it!

#154 YueFei

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Posted 01 February 2014 - 10:59 AM

View PostJman5, on 01 February 2014 - 10:20 AM, said:

Got another idea, but it's a bit pie-in-the-sky.

Make the Artillery and and airplane bomber physical objects in the world. They would hang out by their base and would need to be defended. When players launch their artillery smoke you would see the artillery actually fire their guns or you would see the plane take off and head toward the airstrike signal.

You could put the new turret system around them to give them defensive capability and players would need to protect them from raiding lights. Destroying the artillery/airstrike placement would disable artillery for that team.



Other players have suggested the same idea. So it's not outrageous at all. It makes a lot of sense and adds to role warfare. These things absolutely should be on-map assets that can be attacked/defended.

As for airstrikes/artillery strikes: I'd rather see them be reliable ways to attrition slow assaults and slow heavies, instead of something that even at Atlas can dodge. Widen the strike radius, increase the number of shells, decrease the damage per shell, to makes its behavior more consistent. And air-burst the shells a set distance from the ground so that it damages jump-jet equipped mechs as equally well as non-jump-jet equipped mechs.

#155 St4LkeRxF

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Posted 01 February 2014 - 12:09 PM

View PostJman5, on 01 February 2014 - 10:20 AM, said:

Got another idea, but it's a bit pie-in-the-sky.

Make the Artillery and and airplane bomber physical objects in the world. They would hang out by their base and would need to be defended. When players launch their artillery smoke you would see the artillery actually fire their guns or you would see the plane take off and head toward the airstrike signal.

You could put the new turret system around them to give them defensive capability and players would need to protect them from raiding lights. Destroying the artillery/airstrike placement would disable artillery for that team.


Just like in BF2 ?

#156 Khobai

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Posted 01 February 2014 - 12:18 PM

Quote

Make the Artillery and and airplane bomber physical objects in the world.


Make it so to use artillery a mech on your team has to have a longtom. And then whenever someone uses an artillery the longtom starts firing uncontrollably LOL.

#157 Jman5

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Posted 01 February 2014 - 12:38 PM

View PostSt4LkeRxF, on 01 February 2014 - 12:09 PM, said:


Just like in BF2 ?

I never played it, so maybe.

#158 Roadkill

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Posted 01 February 2014 - 01:05 PM

View PostJoseph Mallan, on 01 February 2014 - 05:57 AM, said:

I agree with this. LRMs an SRMs should be able to get a random head hit as well as Arty, But is Arty hitting as a solid 40 point pop or broke into 8 5 point locations as it is meant to?

I believe that LRMs and SRMs do get random head hits just like artillery and airstrikes. There are two differences:

1) Neither LRMs nor SRMs do enough damage to kill a Mech in one shot via a headshot.
2) LRM and SRM area of effect damage was essentially removed, which is what was allowing them to kill via headshots before.

They still damage the head if they hit it. But since they no longer do significant AoE damage, they don't hit the head very often.

Artillery and airstrikes do large AoE damage, and I think that's where the headshots are coming from. When the blast radius includes the head, there's some chance that the head will take enough damage to destroy the Mech.

Frankly, I'm fine with that. It just doesn't happen often enough to warrant a change, especially if you're moving around and, you know, skirmishing instead of jump sniping, hill humping, or camping.

#159 Roadkill

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Posted 01 February 2014 - 01:09 PM

View PostWarHippy, on 01 February 2014 - 09:48 AM, said:

Each shell does 40 damage at the point of impact plus splash damage.

Are you sure it's plus? I was under the impression that it's 40 max damage and only at the point of impact. If there's nothing at the point of impact, the shell instead does splash damage that decreases with distance from the point of impact.

Or if it is in fact plus, I don't think it's possible for the directly hit target to also take splash damage from the same shell.

#160 Deathlike

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Posted 01 February 2014 - 01:54 PM

I'm not sure how "pointing to an area" to direct the fire of arty/airstrike to "get a lucky headshot" is "more skilled" than "accidentally" shooting the head of the mech with direct fire.

Whatever, I guess standards need to be lowered for shorter TTK.





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