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Interesting Discovery... "any" Versus "pick'm".


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#1 DaZur

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Posted 30 January 2014 - 09:18 PM

Granted.. This may be my Elo "talking" but I think I may have stumbled upon a weird pattern...

I've noticed if/when I selectively "choose" match type the outcomes are almost always stomps. I'm talking the ubiquitous 12-0'esk type everyone is so fond of...

Conversely when I play "any" the outcomes are consistently far more equitable, resulting in 12-8 type results.

Curious...

I wonder if this is unique to me or anyone notice this and or is anyone interested in testing this theory?

Might be an odd contributor to the premise of every game resulting in stomps for some and contrary results for others...

Then again, might just be an anomaly... :D

Edited by DaZur, 30 January 2014 - 09:26 PM.


#2 PanzerMagier

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Posted 30 January 2014 - 09:22 PM

I get the same feelings from the sheer brainwashing amount of matches I regularly play.
Any more or less = better games
Pick a mode and it's stomp mania

#3 Bhael Fire

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Posted 30 January 2014 - 09:43 PM

View PostDaZur, on 30 January 2014 - 09:18 PM, said:

I wonder if this is unique to me


Nope.

I always have "Any" selected because the stomps are too hard to deal with in specific modes.

The "Any" option gives the MM more wiggle room (i.e. more viable opponents and teammates to chose from), and therefore you get more accurate/balanced matches.

Edited by Bhael Fire, 30 January 2014 - 09:45 PM.


#4 tayhimself

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Posted 30 January 2014 - 10:02 PM

View PostBhael Fire, on 30 January 2014 - 09:43 PM, said:


Nope.

I always have "Any" selected because the stomps are too hard to deal with in specific modes.

The "Any" option gives the MM more wiggle room (i.e. more viable opponents and teammates to chose from), and therefore you get more accurate/balanced matches.

Wonder if this is true... None of us keeps accurate records to verify unfortunately. I wish there was a way to select NOT CONQUEST. I like conquest, just not while levelling up a STK.

#5 Goose

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Posted 30 January 2014 - 10:28 PM

But you can't chose "Any", as it involved Skirmish …

#6 OneEyed Jack

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Posted 31 January 2014 - 04:02 AM

View Posttayhimself, on 30 January 2014 - 10:02 PM, said:

I wish there was a way to select NOT CONQUEST.



I didn't think to check it when the test server was up, but they seriously need to change the mode selection to allow opting in/out of any number of modes in UI 2.0. Any vs Pick-one is already bad, and will only get worse with more modes added.

#7 Hellen Wheels

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Posted 31 January 2014 - 04:07 AM

I have always selected "Any" and I don't suffer from this "stompage" everyone else complains about. There is the occasional wipe out or slaughter, one side or the other, but those are far fewer than the close games I get into.

#8 Joseph Mallan

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Posted 31 January 2014 - 04:09 AM

I always play using "Any" drop. I will give your theory a look though.

#9 Mudhutwarrior

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Posted 31 January 2014 - 04:20 AM

When I was trying to optimize builds for maps i found the same but I chalked it to Murphys law. Same if you build a hot mech seems you only drop on hot maps. Can't win for losing. :D

#10 Joseph Mallan

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Posted 31 January 2014 - 04:21 AM

View PostMudhutwarrior, on 31 January 2014 - 04:20 AM, said:

When I was trying to optimize builds for maps i found the same but I chalked it to Murphys law. Same if you build a hot mech seems you only drop on hot maps. Can't win for losing. :D

There you go again Blaming Pre Mades!!! :lol: :lol: :lol:

(Just joking man!) ;)

Edited by Joseph Mallan, 31 January 2014 - 04:37 AM.


#11 Mudhutwarrior

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Posted 31 January 2014 - 04:23 AM

View PostJoseph Mallan, on 31 January 2014 - 04:21 AM, said:

There you go again Blaming Pre Mades!!! ;) :lol: :lol:

(Just joking man!) :D


Yep. Another is if you build a close in brawler most drops will be in alpine.

#12 NextGame

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Posted 31 January 2014 - 04:28 AM

Interesting theory, could be relevant.

Heres a pertinent question to those who cant handle a good stomping: Ignoring tonnage mismatch, and lack of individual backbone: Would you rather be paired against a fairly wider spread of players quickly, or have to wait several minutes to play a match with tighter restrictions around level?

#13 Joseph Mallan

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Posted 31 January 2014 - 04:36 AM

View PostMudhutwarrior, on 31 January 2014 - 04:23 AM, said:


Yep. Another is if you build a close in brawler most drops will be in alpine.

And a Energy build gets all hot maps! :D

#14 SpartanOfValor

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Posted 31 January 2014 - 04:39 AM

Funny, I'm finding the same thing. :D

#15 Joseph Mallan

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Posted 31 January 2014 - 04:48 AM

A penalty for being picky??? :D

#16 Mawai

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Posted 31 January 2014 - 06:12 AM

I am not finding this ... however, I only play ANY and SKIRMISH depending on the mech I have chosen. In my opinion really slow mechs aren't as useful for either conquest or assault ... so if I am driving an assault or slow heavy, I will play skirmish.

Both ANY and SKIRMISH have been giving reasonably good matches recently (probably just luck ... but it is my experience) ... mostly somewhere between 12:4 and 12:9 in terms of mechs destroyed. Real stomps 12:0 or 12:1 have been relatively less common in my games over the last few weeks.

It would be nice if there were more refined statistics available for your matches ... not just win/loss but number of games both win and loss including data on number of mechs killed on each side and a tonnage summary. Individuals can do this by hand on a match by match basis but it is really too much work to be generally worthwhile.

#17 DaZur

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Posted 31 January 2014 - 06:40 AM

View PostJoseph Mallan, on 31 January 2014 - 04:48 AM, said:

A penalty for being picky??? ;)

In a sense... yes. :D

This is my theory... The pick'm Elo draw pool is: a.) Too shallow, with effectively not enough players, b.) The players that are there are there with purpose, be it grinding or just particular in regards to match type. and lastly c.) These same players are typically more experienced players... which more than likely include premades.

Long and short, I "think" all the mechanics that influence the proverbial stompings results are further magnified in the shallow end of the pick'm games.

#18 Bhael Fire

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Posted 31 January 2014 - 06:49 AM

It's not really a "theory" at all.

When you limit the matchmaker's options for giving you a match, it will widen its search parameters just to find you a game. This leads to a higher frequency of unbalanced matches.

#19 CeeKay Boques

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Posted 31 January 2014 - 06:59 AM

I'd agree, you're cutting your chances of finding an equitable game by 1/3 when you choose, and I wonder if there are two buckets.

I imagine a guy sorting cards picking up two matches, "these Match! oh... no Conquest. Bah"

#20 Screech

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Posted 31 January 2014 - 08:02 AM

Main reason I wanted them to allow folks to pick the game modes they wanted instead of all or one option we currently have, it allows more options for the matchmaker. Unfortunately every time it gets brought up it devolves into folks moaning about why their chosen game mode is the best and everyone who disagrees with them are noobs.

Please implement multiple mode choices, it will make matches better and we will be prepared for the future if the actually add more game modes.





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