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Hit Detection Is Broken. Unaccpetable For An Fps.


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#81 Gallowglas

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Posted 11 February 2014 - 01:39 PM

View PostShlkt, on 11 February 2014 - 11:45 AM, said:

You realize that's less than 50% of the damage required to destroy the CT armor (not even counting internals) on common assault mech builds, right? I would expect the paper doll to turn slightly orange. You're definitely not going to see red after a strike like that to a healthy CT. Perhaps what you perceive as "hit detection problems" are just different mixes of front/rear armor. Some (crazy) guys with with 30+ armor on the back of their Atlas while others mount 95% of it on the front alone.


Given that I've played thousands and thousands of matches, I'm quite aware of how much damage that is. I've had plenty of time to evaluate what a good hit looks like versus a poor hit. I'm also quite aware about the fact that after a full alpha hits a target that's already yellow external, it shouldn't show the exact same damage afterward.

I don't mean to sound defensive and I mean this to be good-natured: I just want to make it clear that I don't need the equivalent of a "have you tried rebooting?" IT service call. ;)

Edited by Gallowglas, 11 February 2014 - 01:42 PM.


#82 Naginata

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Posted 12 March 2014 - 06:40 AM

Seriously ...

I find, that since the last patch, the hit Registration has gotten even more worse.
So many Drops where Spiders, Firestarters, Ravens etc ... take on three Mechs
and simply kill them, not receiving damage or as much damage as they should ....

The hit boxes and Registration should be the main Focus of PGI ..

Scre UI this and CW that ...

It all makes no sense if you Play a Mech game, where the best Assault Mech is a Light.

Be honest guys ....
How many Drops did you have where a light Mech did like 900 - 1200 damage with like 3 to 4 or 5 kills ??
How many Drops did you have where you Alphastriked the shit out of lights and they just laughed at it
killing you in return with MGs ??

Before getting all this nifty stuff into the game, adding more Mechs, more of this and more of that,
they have to fix the hit issues.
I love this game, I realy do .. But seeing where this game went from Closed Beta ...
Not good and painfull ...

Just my 2 cents

#83 Willard Phule

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Posted 13 March 2014 - 03:57 AM

I dunno, but last night, I experienced the opposite side of the "lag shield" coin.

I was pinging in at 52 and was getting shot at by someone over 100...when I finally killed him, he told me "nice lag armor."

Weird. I thought it worked the other way...I have a hard time hitting people with high pings, not the other way around.

#84 Rokuzachi

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Posted 13 March 2014 - 07:44 AM

50FPS, 40-80 ping, still see it constantly.

Doesn't matter the target. From a commando running away in a straight line, to a stalker barely moving, I've had alpha strikes to their backs deal zero damage... or deal damage to their front torsos, of all things.

I was driving my Cicada 3M the other night and I actually saw the lag shield in action on myself. I saw the AC/PCCs hit me in the face. I heard the noise. My cockpit shook.

Zero damage registered on my mech.

It's quite infuriating for such a core part of the game to be this broken. So broken that not even an LBX with its spread fire can hit a target, lol.

#85 Sprouticus

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Posted 13 March 2014 - 10:16 AM

Chekc out the post by Matt Craig, apparently there are some hit detection fixes coming up.

#86 Tombstoner

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Posted 13 March 2014 - 11:42 AM

Hit detection is one of those things we all agree should be 100% functional.... OK how? where is it broken?

Professionally I'm a scientist specializing in optimizing multivariate systems (manufacturing processes and formulations), not the computer kind.

Thus I dont have a clue how to fix net code.

People complain about / make suggestions regarding the stuff they understand. LRM's are op, MG's are OP and so on......

#87 M0rpHeu5

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Posted 13 March 2014 - 12:12 PM

@OP: I wish i had 1000 accounts just to give you 1000 likes

Edited by M0rpHeu5, 13 March 2014 - 09:56 PM.


#88 John MatriX82

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Posted 13 March 2014 - 12:18 PM

View PostRyan Steel, on 31 January 2014 - 02:11 PM, said:

If a player like me, who has endured and accepted each and every decision-- however controversial or unpopular that has been made so far by PGI, has had enough, it's time to look at how your game works. I have put in so far about over $1000 dollars into this game, and I couldn't care less at this point about not playing it because the product I invested in no longer works. It's broken. Fix it.


+1k likes for you OP. I spent 10 times less on this game, yet I stopped playing in December for similar reasons. They won't fix it, i feel they won't be up the task. Hell, SRMs are still in a broken state since.. 1 year? Meh, it's the same drill over and over.

#89 anonymous161

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Posted 13 March 2014 - 12:31 PM

Yeah game sucks but for some reason it's addicting.

#90 Ryan Steel

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Posted 13 March 2014 - 09:58 PM

Well, after taking a ~2 month break and trying get back into the game a couple weeks ago, I came back to discover that hit detection has actually become worse for me. That's right, the poor hit detection which was the reason I took a 2 month break in the first place is somehow worse than before. All the guys at the House of Lords spectated me out of curiosity and were absolutely aghast. What an absolute travesty. I did sincerely pledge that I would shell out the money for the top clan pack if hit detection were to be fixed. I'm going to be true to my word.

We're talking about the core part of the game here. Shooting other robots. How can that stuff be ignored for so long? I mean I just don't even...

Matt did mention a fix to hit detection coming up. We'll see what it does. After seeing some absolutely heinous instances of poor hit detection these past few days, I decided to free up some disk space. I'm not playing this game until hit detection is fixed. I'm sure you guys can understand. I don't like driving on bald tires, I don't like skating on blunt skates, I don't like skiing on unwaxed skis, and I don't like playing computer games that are broken. Until then: Posted Image

Edited by Ryan Steel, 13 March 2014 - 09:58 PM.


#91 GalaxyBluestar

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Posted 14 March 2014 - 02:34 AM

i totally understand this frustration especially back in the early beta days when people wouldn't consider ppcs, the hit detection was that bad. thank goodness it isn't that bad these days but still for a high pinger with poor FPS there are times when it's not acceptable and i have taken breaks in those unplayable times.

i hope there's a big improvement considering the core game is to shoot, hit and destroy eachother that the march technical update has a big change to the performance with regards to these issues.

Quote

[color=orange]Hit Registration[/color]

As discussed in the previous update I mentioned that we had looked at the idea of making hit effects server side to ensure consistency, this means if you see damage you’re doing damage no chance of the server determining otherwise. This change has been made and tested with various latencies up to 500ms, we are aiming for the change to be integrated in time to make it out for the April 1st patch. Beyond this work during this investigation some bugs were identified in the weapon code that could be contributing to poor hit registration in some circumstances and our goal is to investigate these next.

[color=orange]Server Performance[/color]

The changes identified in the previous technical update were made and were a partial success we still see some games that spike badly at times; however, for the most part server performance is improved and we’ve noticed that much more consistently now the full complement of players can make it into a game without the odd disconnect per game.


#92 Monkey Lover

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Posted 14 March 2014 - 03:12 AM

Im seeing problems on both sides. I dont see hits registr and im seeing dmg when the shots dont hit me. I really wish the server made the call on hit / miss effects. Sounds and visuals should only be going off if theregister
I allso would like to see live feedback from dmg done.If my mech can pull a red box from the enemy hidding in trees from acrossthe map, hit feedback shouldnt be a problem.

Edited by Monkey Lover, 14 March 2014 - 03:13 AM.






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