So far, I'm loving the weapons loadout. It gives me options in case of ECM. I average about 400dmg 2 kills, 2 assists per round. It's mainly an Assault/LRM boat assassin. Not really meant to take on other lights. If SRMs had a faster travel time, it'd be easier to take on lights, but A) I'm not that good of a light pilot and

The problem is running out of ammo. I can dominate when taking on assaults and boats, get those 2 kills, a few potshots at some other folks, and then I'm done. I don't spend time trying to get comp destructions, just straight coring folks. This mech handles that job well, but that's not always the best thing to do. I can't pad out my damage scores or get extra for comp destructions. I can't waste ammo on every mech I run past, so assists are low. This mech can't handle the long game so Skirmish is pretty much a no-no.
Thus, the game punishes me for doing my job too well. I end up having to attempt a cap with nothing to defend myself, and I don't get a big payday for kills.
The 300xl is mainly in there because I already had one and don't wanna grind out to get another. An SRM4 instead of the 6 would help to add another ton of ammo, which I should probably do.
Regardless of the problems though, I think this is how the Oxide needs to be played. Streak-boating limits your damage potential, you can't carry enough LRMs to matter, and straight SRM boating doesn't work well at the moment. A mix of the two allows to damage potential and some defense if you get jumped by another light. Play the Oxide like an assassin. It's very similar to Commandos in this regard. You're not trying to dominate the battlefield. You just wanna dominate one or two enemies, swing the numbers in your team's favor, and then support where you can.
I think it's time for people to stop equating "hard-to-play" with "this mech sucks and needs a buff". The Oxide is fine.