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Matchmaker


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#1 Kryton77

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Posted 01 February 2014 - 03:45 AM

What has happened to it, I know it wasn't perfect. But just lately it seems really bad, I keep getting matches where my team will have 0-2 Assault mechs and the other team will have 5-8 Assault mechs.
We just get walked over, getting a bit boring now. Any on else noticing this?

#2 Redshift2k5

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Posted 01 February 2014 - 05:27 AM

There were some matchmaker adjustments made last week: http://mwomercs.com/...old-adjustment/

These changes were made to the Elo tuning and not the weight matching, but honestly weight matching has always been highly variable and I haven't seen any specific changing trends as far as weight matching is concerned.

#3 ImperialKnight

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Posted 01 February 2014 - 07:25 AM

there were never any forms of tonnage balancing, you're probably just noticing the issue now

#4 marepinta

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Posted 01 February 2014 - 08:20 AM

haven't noticed any diff here.

mostly we get hammered by long range these days, but I believe that is because more people are using long range. Seems to me more players are getting into it after that vid posted a few weeks back ... marketing will do that :(

I see people complain about regular disconnects in the queue also, but I've been watching that closely and it doesn't happen that often in our games. I really think this is probably so much to do with player's own internet setups. Out of 150 games, one of our group will end up being dropped maybe once. When you add that times however many players, it's bound to happen occasionally and I don't see it as being the game doing it.

........... just random thoughts here ..............

#5 Nick Makiaveli

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Posted 01 February 2014 - 11:46 AM

View PostKryton77, on 01 February 2014 - 03:45 AM, said:

What has happened to it, I know it wasn't perfect. But just lately it seems really bad, I keep getting matches where my team will have 0-2 Assault mechs and the other team will have 5-8 Assault mechs.
We just get walked over, getting a bit boring now. Any on else noticing this?


The issue is Skirmish mode. There is not point in not taking Assault or Heavy mech into it, unless you have a Light wolf-pack set up and that assumes you can catch people alone.


So you have douchebags queuing up for Any and geared up for Skirmish. Since the tendency is to play Death Ball Online, it works.


On the plus side, it makes base rushing a viable tactic again. The extra XP for base capping and massive whining/crying it causes are just sweet, sweet bonuses :(

#6 Willard Phule

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Posted 02 February 2014 - 05:01 AM

For what it's worth, there are already several threads here addressing the issue.

But, I'll point out a couple of things real quick....

A while back, last year at some point, PGI explained how the whole "ELO" thing worked, more or less. They explained that you have 4 different ELO ratings, one for each weight class. It took into account your XP earned, Win/Loss ratio, Kill/Death ratio, hit percentage with each separate weapon and a few other things. In essence, your ELO changed every time you swapped weapons, tweaked your mech, played a match, or whatever.

Most recently, they've explained that the ELO system is 'working as planned' but refused to explain exactly how it worked. I have a hunch that it's not a matter of won't explain it but CAN'T explain it. It was an overly complicated system in the first place and has been modified, tweaked and changed so many times in a futile effort to make matches close to even that it's been broken beyond repair.

My favorite explanation they've given recently is the 'Bell Curve' one. So..imagine a Bell Curve real quick. On the far left, we have 'New Players' (guys that didn't bother with the tutorial, don't know how to lock targets, drive around in 3PV...you know the ones). In the middle are the vast majority of players...the semi-experienced ones. On the far right, you've got the Elite Pros.

According to their Bell Curve model, the matchmaker fills most of the slots with the middle of the bell guys....most likely, you and me. Then it finishes filling by using BOTH ends of the spectrum. That means that the 'new players' are given the same weight as the Elite Pros.....and to be completely honest, from what I've seen, it puts the Pros on one team and the 'New Players' on the other. As far as the Matchmaker is concerned, that's fairly even because 'New Players' are just as good as the Elite Pros (which makes sense in a twisted sort of way...'New Players' use the Trial Mechs, which aren't half bad builds. Elite Pros own 40-50 mechs of their own and are customized much the same way as the Trial Champions). In practice, however, it ends up in ROFLSTOMP after ROFLSTOMP after ROFLSTOMP.

Also keep in mind that as far as weight balancing is concerned...the official word is that the Matchmaker puts together teams by ELO first (keep in mind that we're supposed to have a different ELO for each weight class) and then it "does it's best" to even by tonnage. I'm guessing it's got coding in there that makes it say "well, I've got the ELOs put together...but, the weight doesn't work out. Oh well, screw it, just go with it anyway."

Edited by Wendigo Garou, 02 February 2014 - 05:38 AM.


#7 Ximius

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Posted 02 February 2014 - 05:41 AM

I might be at least a little more happy if they could just start by adding a little code such as:

if ( teamASize != teamBSize ) waitToStart();

Is it really that hard to get even numbers on both sides?

#8 Willard Phule

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Posted 02 February 2014 - 05:44 AM

but...that string doesn't take into account such variables as "3 random D20 dice rolls, consult the Magic 8 Ball in the break room, howl at passing cars"...and those are just as important.





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