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Warhorn - What Does It Do.


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#41 Mordin Ashe

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Posted 24 February 2014 - 02:11 AM

Honking for help instead of typing "OMG ENEMY INC HLP HLP!!1!" is a great idea. The sooner it gets implemented (or confirmed), the better!

#42 Featherwood

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Posted 24 February 2014 - 04:29 AM

My take on what warhorn could be:
  • Kind of duel call mechanism - that would allow partially implement Zellbringen (1vs1 duels in particular)
  • Just a stupid mega-pipe which will emit ordinary sound (mono!) on button pressed


#43 Sundervine

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Posted 24 February 2014 - 11:14 AM

They could consider what the Highlander Heavy Metal has as a Warhorn, which means the reason they have more than one is the song or sound it plays is different. This function is already in the game and easy to add.

The second thing it could be is much like the first, Warhammer 40k warhorns on Titans. They sort of talk through them. When they kill they emit a binary cant that includes vast amounts of information sounding much like a roar. These roars indicate what they are doing and the like. So including information such as enemy mech and location would be possible. However uh we already have that in the radar.

Thus my personal opinion is the first.

Edited by Sundervine, 24 February 2014 - 11:15 AM.


#44 Josef Nader

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Posted 24 February 2014 - 11:32 AM

If I had to guess, the Warhorn would be like the Buff Banner from TF2; an AOE buff to clan mechs that somehow improves their stats during fighting. Clan pilots were better in tabletop by default, and this could be PGI's method for bringing that into MWO.

Done right, it could be really neat.

#45 Alex Warden

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Posted 24 February 2014 - 04:29 PM

bryan already told us what it is.. well kind of

he said "think Heavy Metal".... so i bet my S it will make "tooooot" with every kill, nothing more...

#46 Colonel Fubar

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Posted 25 February 2014 - 06:05 PM

I wish PGI would put more effort into addressing the obvious issues plaguing the community and its environmental detail instead of dreaming up new ambiguous concepts like the War Horn to occupy their time and resources on. B)

#47 Alex Warden

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Posted 26 February 2014 - 05:59 AM

View PostDanny Fubar Col 21C RHG, on 25 February 2014 - 06:05 PM, said:

I wish PGI would put more effort into addressing the obvious issues plaguing the community and its environmental detail instead of dreaming up new ambiguous concepts like the War Horn to occupy their time and resources on. :(


if it works like the "speakers" of the HM (which i think to be true after Bryans statement) it won´t take any ressources or time, because they only need to add a different soundfile to an already implemented system... and that´s probably exactly why my assumption is right ;)

#48 xhrit

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Posted 26 February 2014 - 06:16 AM

View PostCementblade, on 03 February 2014 - 07:09 PM, said:


Inception horn?


Sigh. It is the seven trumpets that sound the apocalypse as written in the Book of Revelation.



#49 Craig Steele

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Posted 26 February 2014 - 06:33 AM

Warhown is clearly OP, the sky is falling.

Nerf now please PGI, nerf Warhorn into oblivion. Please don't let warhorn ruin the game.............

#50 GalaxyBluestar

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Posted 28 February 2014 - 05:48 PM

CONFIRMED

Heavymetal portable




Posted Image Russ Bullock@russ_bullock
a unique sound and you will be able to move them around like all mounted cockpit items. They will trigger there sound upon getting a kill


i'm hoping they're soundbites like MW3, love to hear "surats are easy kills" after taking down a mech.

Edited by GalaxyBluestar, 28 February 2014 - 05:49 PM.


#51 SaltBeef

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Posted 03 March 2014 - 02:01 PM

The Machine Gun Horn from the 70's flick THE CAR!!!!

#52 Domoneky

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Posted 03 March 2014 - 02:06 PM


What I believe the Warhorn should be like. Complete with Russian chanting.

#53 Sephlock

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Posted 03 March 2014 - 02:10 PM

View PostSaltBeef, on 03 March 2014 - 02:01 PM, said:

The Machine Gun Horn from the 70's flick THE CAR!!!!

What did I just watch?

#54 AkilaX

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Posted 03 March 2014 - 02:48 PM

View PostKhobai, on 24 February 2014 - 01:22 AM, said:

had another thought. what if a warhorn = voice chat consumable.

costs MC and lets you say one sentence to your teammates before getting used up. everyones been asking for VOIP so it makes perfect sense for PGI to add pay2talk.


haha I like this. This is funny. Pay2Talk...ROFL. I gotta get into that business. The way people talk so much, I'd be filthy rich.

Edited by AkilaX, 03 March 2014 - 02:48 PM.


#55 Chemie

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Posted 03 March 2014 - 02:54 PM

I hope the sound is only for that mech cuz I don;t want to hear 12 friggining horns going off as the clan spam gets all the kills

#56 MoonUnitBeta

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Posted 03 March 2014 - 03:44 PM

There’s some problems with it being only a car horn. There’s some even bigger issues if you expect this to be used for / or replace your asking for help

In order for the horn to begin being effective or useful, everyone needs to know the direction and distance of the sound.

I asked Reppu for an update on the Mono sound issue and he clarified that the game is now stereo, but is lacking surround sound.

In Stereo, unless you are twirling in a circle you won’t know the exact direction of the sound. Surround sound solves this problem, but it’s not implemented yet.

Distance is another big problem. In Alpine, you can hear the Heavy Metal’s sound system go off from Kappa (the old Kappa) while standing on Sigma. That’s nearly 3 kilometers away. No one will hear it, and if someone did, it’s too far to break away and invest the travel time into, only to have the same experience as your distressed kin.

Due to the lack of systems and many other problems with the game in a technical manner, this brings me to believe that a purely audible will not work effectively or even be useful since the technology to make it useful doesn’t even exist in the game. People will ignore ineffective systems, or rather, systems that don't produce expected results. So if any work is going to be put into the helping-honk feature, it needs to be done right.

There must be a visual cue SOMEWHERE. Hud, text/chat, minimap blip, etc. anything. If you are keeping it 100% audio, that puts BBetty on the spot to clarify where and who is in trouble since a simple honk from afar says absolutely zip about the current sitation. And BBetty taking the torch is not going to happen since PGI declares that we have too much sound noise – and that is why we do not have cool things like: “Light Amplification: Engaged”
Not to mention, having a user controlled feature that spams BBetty into people’s ears will get her squelched indefinitely by every pilot.

If all it is is a car horn, expect the bare minimum from it - a sound file that goes “Beep” or “Honk”. It’s a novelty at most. To make it usefull, it will need existing features refined to support it, and a lot of implementation work before it will be anything more than just a honk to tell people they’re backing up into you, or telling people to MOVE.





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