

If We Get Multiple Respawns...
#1
Posted 28 January 2014 - 10:08 AM
I would LOVE that.
#2
Posted 28 January 2014 - 10:10 AM
#3
Posted 28 January 2014 - 10:15 AM
Imagine an Atlas at Terra Terma having to go back to its group. HA!!!!
#4
Posted 28 January 2014 - 10:16 AM
#6
Posted 28 January 2014 - 10:34 AM
Nehkrosis, on 28 January 2014 - 10:08 AM, said:
I would LOVE that.
Not sure if your trolling but if not
I think multiple re-spawn will be the final death rattle of this game, and its been on life support for months
Joseph Mallan, on 28 January 2014 - 10:16 AM, said:
I think I would be not far behind you
#7
Posted 28 January 2014 - 10:34 AM
For this to work though I think some type of repair mechanism would have to be in place. Otherwise it would just turn into longer battles with no consequences to mech destruction.
#8
Posted 28 January 2014 - 10:53 AM
#9
Posted 28 January 2014 - 10:53 AM
This will, overall, add the variety of how games play. Limited respawns are much more conducive to the Conquest or Attack/Defense style of gameplay.
But this should just be another type of gameplay mode, not so much every type having limited respawn.
Edited by Zyllos, 28 January 2014 - 10:54 AM.
#10
Posted 28 January 2014 - 10:55 AM
#11
Posted 28 January 2014 - 10:58 AM
#12
Posted 28 January 2014 - 11:02 AM
Nehkrosis, on 28 January 2014 - 10:08 AM, said:
I would LOVE that.
NO!
Go away, CoD crowd. We don't want you here.
KAT Ayanami, on 28 January 2014 - 10:15 AM, said:
Imagine an Atlas at Terra Terma having to go back to its group. HA!!!!
Don't use Assault mechs. Problem solved.
#14
Posted 28 January 2014 - 11:07 AM

#15
Posted 28 January 2014 - 11:09 AM
Mudhutwarrior, on 28 January 2014 - 10:58 AM, said:
Only if the premades are made of the same metal. The few times I have been able to get into 12 man drops, our team had about the same experience as our 4 mans have...
*SHRUG* YMMV.
#16
Posted 28 January 2014 - 11:09 AM
I do NOT like the idea of weaker armor and faster kills... at all.
#17
Posted 28 January 2014 - 11:12 AM
#18
Posted 28 January 2014 - 11:12 AM
#19
Posted 28 January 2014 - 11:22 AM
When immersion seems to be high on the agenda and other more complicated models having simple solutions but no consequences for throwing player assets into a drop it doesn't make much sense or feel realistic imho.
Not to mention all the artificial meta knowledge associated with drop mechanics when respawns are in effect.
It would dilute the reality of decisions (and planning to some extent) imho as there is too much "contingency" applied then.
#20
Posted 28 January 2014 - 11:35 AM
The attacker team strikes at the base defend by the other team: if they succeed in destroying it they win the match; otherwise, if they cannot destroy or, better, Capture the base they have to retreat to their Dropship (with working weapons!) and are chased by the defend teams which must ensure they cannot reach the dropship and evacuate.
On the other hand, a respawn mode would like more a true Rush: if you cap a base, then you can go forward to the next one etc.
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