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Get Rid Of Terra Therma Forever


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#41 Sephlock

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Posted 23 February 2014 - 08:18 AM

View PostTycho von Gagern, on 20 February 2014 - 12:40 AM, said:

I've never understood why people hated this map so much. But then, I've always run at least semi-fast and low-heat builds. Tonight, on a lark, I decided to skill out the 'phract. I've never run anything over 65 tons; I just wanted to try something new. So I bought my first. Building it was fun! So liberating to have tonnage to play around with!

Then I took it out to test on Terra Therma... sweet Jesus but that thing's a pig. SLLLOOOWWW. This game is not meant to be played at 60kph. And heat? Forget it. All those awesome guns just melt on this map. I spent far more time trudging along and shutting down than I did shooting the dummies.

Granted, the Testing Grounds don't take into account your skills, but this is not the map for many big-guns on a slow mech. So I see why people hate this map. The solution, rather than get rid of a map that others may enjoy, is to build faster and cooler.

This. The distinction between Mordor and Caustic is that on Caustic if you go around the rim, there is a decent chance that you will either run into or at least BE ABLE TO SEE at least one enemy. When Mordor first came out (before everyone started going to the center) if you took the wrong side path you could go forever before seeing an enemy.

In a light mech that isn't as big of a problem, but in a slow assault the phrase "mech hiking simulator" really comes into focus...

Now, I've gotten used to it, and have even grown fond of Mordor- But it isn't a big mystery why some people don't like it- and it isn't JUST people who can't manage their heat or insist on Leeroy Jenkinsing (and come on, LJing is fun sometimes).

#42 Viges

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Posted 23 February 2014 - 08:27 AM

NO.

#43 Sephlock

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Posted 23 February 2014 - 11:48 AM



#44 Sandpit

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Posted 23 February 2014 - 02:04 PM

The majority of players would disagree with the OP and anyone else who supports removing terra. Just another example of individual experience and opinion not being representative of the majority of the player base
http://mwomercs.com/...herma-map-vote/

#45 Abivard

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Posted 23 February 2014 - 03:10 PM

Get rid of river city....and stop making maps only an inbred cretin would deploy mechs into.

#46 wanderer

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Posted 27 February 2014 - 08:19 AM

Fun fact: I have more drops on Terra Therma (108) than any other map, followed by Caustic (100). River City/Frozen City Night/Day are effectively 70ish each, split down the middle. Everything else is in the 80-90 matches range.

#47 mekabuser

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Posted 27 February 2014 - 08:28 PM

if the map screen would stay zoomed in i could handle this map better. As it is tho, its just a pita for a few reasons. One the inclines,, oh for petes sake, its just uphill everywhere. Its very difficult to read the map or min map to know whats a path to the center and whats not. It seems like the cables in the center love to intercept weapon fire. visually, i hate it, other than the lighting glow you get near the center.. thats nice..

I think if the map was flatter, i could deal with it. but its not.
Also, this map i think could gain IMMENSELY by situating the spawns on either side of the map... on the BOTTOM> so the center cauldron doesnt come into play at all.
Something that would be awful nice if the devs could tinker with.

terrain in this game is just oppressive.. So many of the maps in mwll were just better ,more creative. more FUN. A majority of them fan made.. And somehow made for less that 250,000 usd. amazing.

#48 ColonelMetus

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Posted 31 March 2014 - 02:25 AM

you are tearing us apart terra firmaTara Therma Tara Therma terra firma you are tearing us apart Terrafirma no not Terrafirma Tara therm no not her third Tara Therma No not Tara thermal camera No thermal camera no no terra firma TDR RA te ver RI alright I'll try to spell it out for you sorry you guys im using it voice to text feature on my samsung galaxy s4





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