How Not To Complain To A Developer
#1
Posted 02 February 2014 - 03:27 AM
#2
Posted 02 February 2014 - 05:42 AM
#3
Posted 02 February 2014 - 05:59 AM
#5
Posted 02 February 2014 - 06:41 AM
#6
Posted 02 February 2014 - 06:52 AM
Marack Drock, on 02 February 2014 - 06:36 AM, said:
Dude how can you explain 3 years of nothing.
I did calculations in 3 years we have gotten 20 mechs (give or take), 6 maps (night and snow version don't count as they are the same map just a different setting), 2 gamemodes, and Glass that requires windex badly. EXPLAIN THAT!!! It took 2 years for MW4 Vengeance.
We're up to 3 years now? Wow, how the imaginary rhetorical-filled time flies!
#7
Posted 02 February 2014 - 07:09 AM
Marack Drock, on 02 February 2014 - 06:36 AM, said:
Just because you post in the community, doesn't mean your ideas are good or deserve implementation, they should listen to your inarticulate ramblings why?
Marack Drock, on 02 February 2014 - 06:36 AM, said:
Whole lotta patches in the 2 years. So I wouldn't say it was nothing...
Marack Drock, on 02 February 2014 - 06:36 AM, said:
Oh, really? That's all there is? Even from a feature standpoint your list is woefully inadequate, so we'll just chalk that up to Forumite Math (Hyperbole + Opinion = Fact).
Marack Drock, on 02 February 2014 - 06:36 AM, said:
[Citation Needed]
#9
Posted 02 February 2014 - 08:37 AM
#10
Posted 02 February 2014 - 08:51 AM
Quote
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The problem is that PGI is NOT making a game now. They tell us that UI 2.0 will fix everything but take six or more months to get it out. When they do get it out the majority of testers dislike it. What would you say if I said a bare bones UI that is fairly straight forward could be made in a week?
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I suggest you poll the community about development concepts and communicate with them regularly. Unite and Drop and Town Hall meetings shouldn't have to happen if you really believe you make a living off of us.
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Has PGI done this with Coolant Flush, Ghost Heat, or Seismic Sensors?
#14
Posted 02 February 2014 - 09:09 AM
BFett, on 02 February 2014 - 09:01 AM, said:
I think it would be fairer to count it from 8th Dec 2011, the day Dev Blog 1 promising CW appeared: http://mwomercs.com/...munity-warfare/
When it comes to your date, I think it would be fair pushing it a little down the road to 1st October 2011, since that's when the Twitter campaign leading to the announcement of the game started.
#15
Posted 02 February 2014 - 09:15 AM
Adridos, on 02 February 2014 - 09:09 AM, said:
I think it would be fairer to count it from 8th Dec 2011, the day Dev Blog 1 promising CW appeared: http://mwomercs.com/...munity-warfare/
When it comes to your date, I think it would be fair pushing it a little down the road to 1st October 2011, since that's when the Twitter campaign leading to the announcement of the game started.
Give or take a month or two. I believe you get my point.
#16
Posted 02 February 2014 - 09:37 AM
[image deleted]
Edited by miSs, 02 February 2014 - 10:49 AM.
inappropriate
#17
Posted 02 February 2014 - 09:43 AM
Roadbeer, on 02 February 2014 - 07:09 AM, said:
Here you go
Quote
TJ "PAINGOD" Wagner: The main part of the development was 18-20 months. The core team was made up of 28 artists, designers and programmers.
Not even two years. Less staff than PGI. Straight from the producers mouth. Hope this helps. God bless.
Edited by Silent, 02 February 2014 - 09:46 AM.
#18
Posted 02 February 2014 - 10:06 AM
#19
Posted 02 February 2014 - 12:07 PM
Silent, on 02 February 2014 - 09:43 AM, said:
Thanks, just wanted to make sure the time was right.
Marack Drock, on 02 February 2014 - 10:03 AM, said:
Ummm, how do you figure. 24 scripted missions with a rudimentary AI does not a complex game make. Plus it's a single player game with Multi-player tacked on. You don't have to worry about things like weapon balancing, netcode, Hit reg, ad infinitium
Marack Drock, on 02 February 2014 - 10:03 AM, said:
On this we completely agree, however, criticism does not include CAPSLK and a bunch of !!!! that many of the mouthbreathers are famous for.
Silent, on 02 February 2014 - 10:06 AM, said:
Lulz, too true.
#20
Posted 02 February 2014 - 12:17 PM
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