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Ac 10 Nerf Was Unfounded


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#21 Almond Brown

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Posted 03 February 2014 - 09:36 AM

View PostStrum Wealh, on 02 February 2014 - 09:04 PM, said:

Additionally, one issue that particularly affects the AC family is the relationship between damage (and damage drop-off) and range.

For ballistic weapons, the maximum range (at which the weapon will deal 0 damage to the target) is thrice the optimal range (at which the weapon can deal its full rated damage to the target), with the damage drop-off being a linear function of distance between the optimal range limit and the maximum range limit.

The optimum range of the AC/20 - the greatest distance at which a salvo will deliver full damage - is 270 meters.
  • The range at which an AC/20 salvo will match the full damage of an AC/10 salvo is 540 meters - 20% greater than the AC/10's own optimum range of 450 meters, and matching the optimum range of the LB 10-X (which cannot concentrate damage on a single location at that range).
  • The range at which an AC/20 salvo will match the full damage of an AC/5 salvo is 675 meters - 8.9% greater than the AC/5's own optimal range of 620 meters, and 12.5% greater than the 600-meter optimal range of the UAC/5 (which has the saving grace of being able to double-tap for higher DPS at range).
  • The range at which an AC/20 salvo will match the full damage of an AC/2 salvo is 756 meters - 10.6% greater than the AC/2's own optimal range of 720 meters.
The optimum range of the AC/10 - the greatest distance at which a salvo will deliver full damage - is 450 meters.
  • The range at which an AC/10 salvo will match the full damage of an AC/5 salvo is 900 meters - 45.2% greater than the AC/5's own optimal range of 620 meters, and a full 50% greater than the 600-meter optimal range of the UAC/5.
  • The range at which an AC/10 salvo will match the full damage of an AC/2 salvo is 1170 meters - 62.5% greater than the AC/2's own optimal range of 720 meters.
Ostensibly, the projectile velocities of the AC/10 and AC/20 were reduced to nudge those weapons back into their design/designated roles of short-to-medium range heavy hitters by making them far more difficult - albeit not outright impossible - to use against targets at much greater distances (e.g. the range bands in which the class-2 and class-5 ACs are intended to shine, arguably in terms of both striking power & DPS).

It was either that, or drastically reduce their maximum ranges (e.g. from the "3x optimal" multiplier to a "2x optimal" multiplier) - and imagine how well that would have gone over. ;)


Given the straight up Maths is great but does not actually tell the whole story. If we add in just AMMO as another function we find this.

AC2 - 75/t
AC5 - 30/t
AC10 - 15/t
AC20 - 7/t

Thus as the range increases, the damage decreases (and not relative to the other AC's as noted, but so does the % of accuracy. If we even take a random # of 25% less accuracy at 2x Optimal range (likely higher if stats could be had) now we get.

AC2 - 56/t
AC5 - 22/t
AC10 - 11/t
AC20 - 5/t

If we go another 1/2 after 2x, accuracy declines even further as does useful ammo #'s to the point where you are simply wasting ammo using a weapon not designed for that use. Travel speeds is one way to equalize range and ammo efficiency versus maximum damage per ton of ammo carried. :unsure:

#22 JohnnyWayne

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Posted 03 February 2014 - 11:05 AM

Nice sum up, but irrelevant. Poptarts don't give a ****. They need a single jumpjet 2 PPCs and a variation of any AC. They have the spare space for ammo and even a bigger engine and in short range encounters they can still be viable.

#23 Almond Brown

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Posted 03 February 2014 - 11:42 AM

View PostJohnnyWayne, on 03 February 2014 - 11:05 AM, said:

Nice sum up, but irrelevant. Poptarts don't give a ****. They need a single jumpjet 2 PPCs and a variation of any AC. They have the spare space for ammo and even a bigger engine and in short range encounters they can still be viable.


Why would a Pop Tart require a Big engine? they never go anywhere after deployment?

Spare ammo is fine, and required extra tonnage on-board if your wasting 35% of it on thin air.

#24 JohnnyWayne

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Posted 03 February 2014 - 01:19 PM

Because they don't have anything else to spend the weight on. Depends on the Mech though. Btw: Faster assaults are better.

Edited by JohnnyWayne, 03 February 2014 - 01:20 PM.






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