Tesunie, on 03 February 2014 - 11:20 PM, said:
Okay, you present good choices, but fail to answer the posters questions. He was wondering between two chassis (though it doesn't hurt to mention other rides as well). However, telling him neither is not an answer. I personally have had, and continue to have, very good luck with my Stalker. It continues to preform very well in every match I play in it, even in "poor" matches, it still normally get at least 300 damage, often more. (These are PUG matches.) Just because you don't like the Stalker, doesn't make it a bad choice. (Same for the Centurion, for whatever reason.)
The Stalker could be worse. If you're willing to spend money on a Misery in particular. It's not a
terrible 'mech, like the Awesome, don't get me wrong.
But he was trying to chose between them for armor & firepower. Neither are the best option for both; one has firepower, the other has legendary hard to kill status. I told him 'mechs that do in fact have both, in spades, do with it what he will.
Tesunie, on 03 February 2014 - 11:20 PM, said:
And once more, cue the attitude. You give decent advice, and then ruin it with this ego you ooze out. The Stalker and Centurion are still very viable and good rides, even if they don't match the current meta. They can work very well, playing style and preferences dependent. Though the Shadowhawk, Victor and Highlander are also very good choices, that doesn't invalidate the Stalker and/or Centurion either.
He wants to know what's good, which I would assume would mean "what is good in the game currently." I told him the best 'mechs in the game. If he really wants a Stalker or Centurion anyway, he could definitely do worse. They're both B grade 'mechs; there's
plenty of worse choices out there. But there are better ones, and that's what my answer provides.
Tesunie, on 03 February 2014 - 11:20 PM, said:
The OP posted a question. He asked which one we feel is a better ride for what he is looking for. Between the two choices, either one is a good choice. (I wont go into why, as we've done a fairly decent job I think so far of mentioning the strengths and weaknesses of each chassis.) As far as his question is concerned, which one to you feel is a better ride? The Stalker, or the Centurion. After answering that, THEN you should go into other choices and why they might make a better option instead, if he wished to. (Personally, I don't like how the Victor or Highlander look, but I love my war blimp... I mean mobile fortress... ah... I mean Stalker...)
And was there in lore, models, description, other art... It's a signature part of the Shadowhawk. (Just mentioning.)
Really pressed between the two, I'd say the Centurion. It's far, far harder to kill and isn't so handicapped by Ghost Heat like the Stalker is. But like I said, neither are horrible, but they're just not great either.
Tesunie, on 03 February 2014 - 11:20 PM, said:
It's like the tall and wide Awesome. It's part of the mech as that is how the mech looks. You are in part correct. The art was done without consideration to a 3D environment. This has lead to certain things when it is converted into a 3D concept, giving some machines more or less advantages because of their very design and looks. (Basically, I don't know if you where, but don't place any blame on the PGI art staff. If anything, blame lore, and classic BT, and the novels...)
I'm not placing blame on the art staff, but rather the fact the 'mech design team doesn't seem to understand why these things are strengths and weaknesses, or why they are huge problems.
Take the Shadow Hawk: I
highly doubt that PGI would have released the very, very best 'mech in Project Phoenix first - rather than as apart of Saber - if they had realized it.
The fact is if you have a 'mech with it's art seriously impacting the 'mech,
you have to address it in some way, is all I meant. Here's an even better example of what I mean:
What on Earth are they going to do with the Madcat's launchers? This is probably cleanest example of how you need to balance around the visual design. If those things are
seriously kept as Right Torso/Left Torso hitboxes, it will be a broken, broken piece of junk.
What I'm saying is if they are going to make a 'mech as wide as a house with low slung guns, they better give it some unique armor buffs or extra special hardpoints/quirks to make up for it, or it ends up really bad - see the Awesome, may it RIP. The Jagermech is a classic example of a 'mech with just that - terrible hit boxes, but saved by it's high-gun design (again, something not even considered by the original art) and unique ability to haul 2 AC/20 it shares only with the K2; but I think this was more fluke luck than intention.
This is really off topic at this point, but I think you get the general drift of what I'm saying. The art itself is fantastic, but it needs to be taken into consideration just as much as armor points and engine rating on the design side; since it was not, it needs to be taken into consideration by the pilot looking to buy a 'mech, instead.
Edited by Victor Morson, 03 February 2014 - 11:43 PM.