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Stalker/centurion
#21
Posted 03 February 2014 - 03:15 PM
Mastered.
Fun.
Bought a Shadowhawk which, while it doesn't zombie the same, is basically very similar but with jump jets. Wolverine and Griffon promise to fill the same niches as well, leaving Cent to (essentially) zombies.
#22
Posted 03 February 2014 - 03:19 PM
Macksheen, on 03 February 2014 - 03:15 PM, said:
Shadowhawk makes a better balistic poptart
Wolverine a better close range bralwer
Griffin a better missile boat
Centurion a better JOAT-MON.
All of them are fun in their own way.
![:)](https://static.mwomercs.com/forums/public/style_emoticons/default/biggrin.png)
#23
Posted 03 February 2014 - 03:20 PM
Shar Wolf, on 03 February 2014 - 03:19 PM, said:
Wolverine a better close range bralwer
Griffin a better missile boat
Centurion a better JOAT-MON.
All of them are fun in their own way.
![:)](https://static.mwomercs.com/forums/public/style_emoticons/default/biggrin.png)
Yes. Exactly why I want the Wolverine to be GA.
#24
Posted 03 February 2014 - 03:25 PM
Macksheen, on 03 February 2014 - 03:15 PM, said:
Mastered.
Fun.
Bought a Shadowhawk which, while it doesn't zombie the same, is basically very similar but with jump jets. Wolverine and Griffon promise to fill the same niches as well, leaving Cent to (essentially) zombies.
This is just random...
Edited by Koniving, 03 February 2014 - 03:34 PM.
#26
Posted 03 February 2014 - 03:29 PM
#27
Posted 03 February 2014 - 03:35 PM
Shar Wolf, on 03 February 2014 - 03:26 PM, said:
Fixed. Though for some reason the Centurions were given a generally higher engine rating long before the Hunchbacks were. Probably due to size (larger) and inferiority when missiles got nerfed into the ground prior to their fix. Oh right. It was around the time when the Centurion's arm and torso twist ranges were significantly cut, preventing the Centurion Charge from being able to take place by reason of "arm clipping."
I miss throwing the shield forward, hooking the cannon over the shield, opening the doors for the LRMs, and hammering into someone as I charged at 64.8 kph.
The epic flamer stalker vid just finished uploading, please check this post in the first page for it.
Edited by Koniving, 03 February 2014 - 03:52 PM.
#28
Posted 03 February 2014 - 05:34 PM
Terciel1976, on 03 February 2014 - 12:34 PM, said:
They bore me. I want to face down my prey.
![:)](https://static.mwomercs.com/forums/public/style_emoticons/default/wink.png)
There is a reason I use a mix of LRMs and other weapons. I prefer to be able to still deal damage even if I can not see the target, or mostly while I move into position to see and shoot the said target. I like the flexibility a few LRMs can provide. Especially on my Stalker, which means it helps to mitigate my slower speed by giving me some reach, till I can get into line of sight and start shooting more of my weapons... (AKA: I don't boat them, so I can still face down people when and where I need to.)
I also like not having to take a slot up on a crowded ridge line, letting the jump snipers, snipers, and other mechs of my team take up places better for them, and all the while I remain effective still and can guard their back sides from any fast mechs that might try to break threw. (Don't know if you saw my Stalker build...)
#29
Posted 03 February 2014 - 05:57 PM
#30
Posted 03 February 2014 - 06:01 PM
#31
Posted 03 February 2014 - 06:03 PM
AngerMaker, on 03 February 2014 - 06:01 PM, said:
Wolverine was available for pre-release with the Phoenix Package. Should be coming out in the next month (or two?)
55 ton medium - fairly good close range jump-brawler.
Edited by Shar Wolf, 03 February 2014 - 06:03 PM.
#32
Posted 03 February 2014 - 06:27 PM
AngerMaker, on 03 February 2014 - 06:01 PM, said:
And with that, now I'm readying mine up to field and record.
![:)](https://static.mwomercs.com/forums/public/style_emoticons/default/happy.png)
In fact, if you want/can add me and I'll bring you along.
Edited by Koniving, 03 February 2014 - 06:27 PM.
#33
Posted 03 February 2014 - 06:28 PM
![:)](https://static.mwomercs.com/forums/public/style_emoticons/default/biggrin.png)
Best of luck though!
#34
Posted 03 February 2014 - 06:59 PM
Edited by Koniving, 03 February 2014 - 08:24 PM.
#35
Posted 03 February 2014 - 08:31 PM
Koniving, on 03 February 2014 - 06:59 PM, said:
I am one of those that is extremely hesitant to write off a mech as "bad" but..... everything the WVR-6K does...... others really seem to do better.
![;)](https://static.mwomercs.com/forums/public/style_emoticons/default/unsure.png)
Yes it has better up-down arm/torso compared to the Shadowhawk and Griffin.... but the lack of JJ really hurts it's ability to USE that.
![:)](https://static.mwomercs.com/forums/public/style_emoticons/default/sad.png)
(In all honesty I have it set with a crap-build that I threw together out of what spare parts I had - and I am honestly debating selling it now that it is through the basics)
#36
Posted 03 February 2014 - 08:43 PM
If max armor per chassis per variant was based on stock armor + x amount instead of a set amount per weight class... then the Wolverine 6K could shine. Stock the Wolverines get a LOT of armor. Meanwhile Shadowhawks start with very little.
#37
Posted 03 February 2014 - 08:57 PM
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