GalaxyBluestar, on 04 February 2014 - 12:04 AM, said:
IS + floating crits means uber access to stack equipment, boats are more possible with
+ many designs will be twice as fast as clanners
IS - stuff weigh more and aren't as powerfull
CLAN + less slots and tonnage on gear means more ability to stack weapons
+ hardpoints are configurable
CLAN - weapons run hotter cancling out extra DHS fitted
- hardwired gear means speed is fixed, and free critslots available are vastly reduced {no way to free up mech building limits} so big guns and ammo will be vastly reduced as well as additional heatsinks
The only IS mechs that will be "twice as fast as clanners" are Light mechs. A stock Summoner (Thor) runs at 86.4kph (the max speed of a Cataphract that has speed tweak and its max engine size). A stock Timberwolf (Mad Cat) runs at 86.4 kph (a speed the Orion can't even achieve).
The Nova (Black Hawk) only runs at 86.4 kph (which might be considered a bit slow for a 50-tonner), but the Stormcrow (Ryoken) runs at 97.2kph (which will become 106.9 with speed tweak).
The fixed crits also won't be a huge problem, as Clan equipment is smaller. Additionally, not all of the introduced Omnimechs carry 14 critical slots of equipment (for instance, the Dire Wolf (Daishi) uses Endo Steel and Standard Armor.
I don't think big guns and ammo will be reduced in any way either; a Clan UAC20 takes 8 slots (compared to the IS' 10 slot AC20). Clan ERPPC is only 2 slots. Clan Gauss is 6 slots. I can see PGI attempting to use crit slots as a balancing factor, but I doubt it will work.