mania3c, on 05 February 2014 - 11:23 PM, said:
but do you understand when clan and IS tech would not be separated, PGI would have to balance IS and Clan mechs AND IS and Clan weapons at the same time? from design perspective..this could do more harm than good..I understand that YOU WANT..and maybe even many people WANT to mix-tech.. but there has to be a line..where balance can start.. and separating tech can achieve much better diversity which could be, hopefully, driven by different players preferences.. not by some math..
This is why weaponry such as the Heavy Gauss and X-pulse lasers were developed. Much of the primary weaponry of the inner-sphere remained unchanged. Meaning that Clan Tech and I.S. tech remained the same, stats wise, but new weapons were developed to compete with Clan tech directly.
Even then, a few I.S. weapon systems held two advantages when all was said and done: They were cheaper, and they produced less heat. In the end, the weighing of individual preference toward what is effective comes down to the player, which means that by giving all players access to Clan tech, players can make that call on their own. Raw weapons statistics should stay the same. As I mentioned before, I.S. tech countered clan tech effectively when new weapons were developed.
Zuesacoatl, on 05 February 2014 - 11:37 PM, said:
So, for you supposed fans out there, if you read the lore, as you say you do, you would understand that Clan tech on IS machines did not happen often, and honestly, it was only on prince Davions mech that you can recall it happening on in one of the BTech novels, and he had nothing but issues with it. Most tech you are refering to are the IS counterparts created from the reverse engineered tech they got from the clan and the GDMC from the GDL. Further refrences in the lore of IS pilots having clan tech were those of, like Prince Davion again, fielding the entire clan mech. Retrofitting pure clan tech did not happen much becuase of the cost it tooks to do so, so only the most notable of pilots did this. Retrofits happened after the IS mad their own tech. So making clan tech available to all IS pilots in game goes against your precious lore, and should not happen, not only in a logical argument, but your own "lore" argument as well.
And honestly, TROs after Fafsa do not count. they were created as money grabs and blured the lines of the original lore with that of WotC MW:DA. Most pure loreists do not see MW:DA and the ownership of WotC as being the same timeline.
You're correct. Clan tech was expensive because, not only was Clan salvage rare in the market, but the retrofits were expensive as well. However, I believe your perception of how much Clan salvage was actually acquired during the Clan Wars, before and after the Great Refusal, and post Second Star League is grossly skewed. After the disbandment of the second Star League, Clan tech was expensive, but significantly more common in the market.
Edited by ReXspec, 06 February 2014 - 12:09 AM.