

The New Store
#1
Posted 04 February 2014 - 01:05 PM
#2
Posted 04 February 2014 - 01:14 PM
#3
Posted 04 February 2014 - 01:23 PM
It also shows the quirks (good) and some more details, even the max engine. BUT they forgot to list the currently deployed engine!

#4
Posted 04 February 2014 - 01:36 PM
#5
Posted 04 February 2014 - 02:43 PM
#6
Posted 04 February 2014 - 03:22 PM
Shadow Magnet, on 04 February 2014 - 01:23 PM, said:
It also shows the quirks (good) and some more details, even the max engine. BUT they forgot to list the currently deployed engine!

This is incorrect, if it did this in previous builds it no longer does so.
#7
Posted 04 February 2014 - 03:31 PM
Shadow Magnet, on 04 February 2014 - 01:23 PM, said:
It also shows the quirks (good) and some more details, even the max engine. BUT they forgot to list the currently deployed engine!

Nope. That works in your mechbays but not the store.
Also, you now have no way to see what engine (or DHS) is in your mech...but golly you can see it's max speed which really matters (plus meaningless torso twist stats).
Edited by Chemie, 04 February 2014 - 03:32 PM.
#8
Posted 04 February 2014 - 04:14 PM
Herger, on 04 February 2014 - 02:43 PM, said:
It was either that or miss the Feb 4th date, and the roasting if they did would have been even worse.
At work so haven't seen it yet, but threads like these are not filling me with hope...
#9
Posted 04 February 2014 - 04:18 PM
In your Mech Bay I believe.
Edited by Dunereaper, 04 February 2014 - 04:19 PM.
#10
Posted 04 February 2014 - 05:10 PM
#11
Posted 04 February 2014 - 05:24 PM
It's not easy to shop through the Store. Finding 'mech variants is not a simple task. I click on the 'Store' link and I get a dump of all of the mechs available onto my screen with no way to manage or organize the results. The 'Grid/List' icon at the top left of the Store doesn't function, so I am stuck with a screen full of 'mechs with the only details provided being the Name and the MC Price. IMO its a really poor way to shop.
Hell, I should be able to compare variants of my mech from the Mechlab tab. It's an easy way to upsell me, and a convenient way to shop for variants.
Also in the Mechlab, I need to hover for too long over a mech for its data to fade-in on the right side of the screen. You're on like a 2000ms fade in time, when it should be more like 250ms.
I can understand that this is an early release, and you are working out the feedback, but currently this 'UI 2.0' feels like more of a sidegrade than an upgrade. With some of the features missing. And bugs.
Edited by stat30fbliss, 04 February 2014 - 05:28 PM.
#12
Posted 04 February 2014 - 05:30 PM
Here's the full list of bugs they are going to fix future patches. http://mwomercs.com/...before-posting/
Notice also how it says "Please read before posting" LOL.
#13
Posted 04 February 2014 - 06:03 PM
pbiggz, on 04 February 2014 - 05:10 PM, said:

Yeah, I won't lie; this new UI is going to hard to use until they fix some of the usability issues...but overall I'm extremely happy it's finally in.
#14
Posted 04 February 2014 - 06:44 PM
Bhael Fire, on 04 February 2014 - 01:36 PM, said:
Please post a link to smurfy style mechlab from a developer/game designer/ PGI employee..... I have not seen that posted ANYWHERE.... by a developer or game designer from PGI...
Link please
Edited by LORD TSARKON, 04 February 2014 - 06:45 PM.
#15
Posted 04 February 2014 - 06:55 PM
LORD TSARKON, on 04 February 2014 - 06:44 PM, said:
Please post a link to smurfy style mechlab from a developer/game designer/ PGI employee..... I have not seen that posted ANYWHERE.... by a developer or game designer from PGI...
Link please
You have to read the Command Chair updates.
Quote
http://mwomercs.com/...date-feb-32014/
#16
#17
Posted 04 February 2014 - 08:49 PM
Belphegore, on 04 February 2014 - 01:05 PM, said:

You mean this?
#19
Posted 04 February 2014 - 09:06 PM
LORD TSARKON, on 04 February 2014 - 07:50 PM, said:
Holy crap! That actually might SAve 2.0 !!!
Thanks for the info.... totally missed that... This needs to get out to the people...
Number one complaint with 2.0 is lack of smufy editable mechlab...
don't get too excited they haven't said it would be editable yet.
when it was initially put up they labled that view as an overview. so no news on whether it would be editable or not
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users