

Giving Up On Mwo
#1
Posted 17 February 2014 - 02:00 PM
Casual players getting stomped almost every game.
Conquest is completely pointless it plays like skirmish 90% of the time.
Medium mechs are useless.
I could go on, but I'll just find a different game to play instead.
PEACE
#2
Posted 17 February 2014 - 02:13 PM
SeanM, on 17 February 2014 - 02:00 PM, said:
Casual players getting stomped almost every game.
Conquest is completely pointless it plays like skirmish 90% of the time.
Medium mechs are useless.
I could go on, but I'll just find a different game to play instead.
PEACE
Apparently, after some rants and emails, I was given some reasurance that there will be changes taking place that provide some semblence of an even, fair, and balance playing field for new and casual players.... come check back in a few months.
#3
Posted 17 February 2014 - 02:17 PM

#4
Posted 17 February 2014 - 02:36 PM
Aphoticus, on 17 February 2014 - 02:13 PM, said:
Apparently, after some rants and emails, I was given some reasurance that there will be changes taking place that provide some semblence of an even, fair, and balance playing field for new and casual players.... come check back in a few months.
Going by normal progress better make that 6 months.
#5
Posted 17 February 2014 - 02:39 PM
Aphoticus, on 17 February 2014 - 02:13 PM, said:
Apparently, after some rants and emails, I was given some reasurance that there will be changes taking place that provide some semblence of an even, fair, and balance playing field for new and casual players.... come check back in a few months.
Very interested in hearing these details...
#6
Posted 17 February 2014 - 02:43 PM
#7
Posted 17 February 2014 - 02:59 PM
Rebas Kradd, on 17 February 2014 - 02:39 PM, said:
Very interested in hearing these details...
I believe that this up and coming features might bring some relief, to an extent.
[color=#2B2E2F]The launch module for public matches, details can be found here: [color="#0000ff"]http://mwomercs.com/forums/topic/143845-public-matches/[/color]
Private matches will have their own system as well: [color="#0000ff"]http://mwomercs.com/forums/topic/143844-private-matches/[/color][/color]
#8
Posted 17 February 2014 - 03:10 PM
Needless to say the game is near unplayable when you often run into walls because of lag.
I'm a light mech pilot so when this happens i get shot to pieces quickly.
I haven't played the game seriously in months because of the lag. I play a single match to check the lag...get dissapointed and log out.
But what really makes me dissapointed with MWO's developers is that they said a EU server would come someday.
But that was promised looooong ago and it isn't even on the list of things that will show up in the foreseable future.
Not a single thing said about EU servers in the Upcoming Feature thread...Nothing.
It's like they took my money and ran away. I feel like they are thieves right now.
#10
Posted 17 February 2014 - 03:25 PM
You can't expect good results out of something, if you're not willing to put in the effort to be a better player.
Edited by lsp, 17 February 2014 - 03:29 PM.
#11
Posted 17 February 2014 - 03:26 PM
Aphoticus, on 17 February 2014 - 02:59 PM, said:
I believe that this up and coming features might bring some relief, to an extent.
[color=#2B2E2F]The launch module for public matches, details can be found here: [color=#0000ff]http://mwomercs.com/forums/topic/143845-public-matches/[/color][/color]
Private matches will have their own system as well: [color=#0000ff]http://mwomercs.com/forums/topic/143844-private-matches/[/color]
Well, those I know about. Was just wondering if you knew anything that hasn't been made public knowledge

#13
Posted 17 February 2014 - 03:37 PM
I have my fair share of bad runs thanks to the randomness of drops without any friends or team and it can be frustrating.
Maybe step back for a couple days or change up what you pilot to get you out of the funk.
#14
Posted 17 February 2014 - 03:42 PM
SeanM, on 17 February 2014 - 02:00 PM, said:
Casual players getting stomped almost every game.
Conquest is completely pointless it plays like skirmish 90% of the time.
Medium mechs are useless.
I could go on, but I'll just find a different game to play instead.
PEACE
You forgot to drop the mic when you walked offstage.
But Conquest does need to be looked at again by PGI.
#15
Posted 17 February 2014 - 04:31 PM
To be absolutely precise - I have nothing against Devs of MWO, I truly believe that they tried to deliver us the hardcore mech simulator everyone was eager for since the release of Mechwarrior 5 trailer (yes I know it is a different game).
The trouble came in since beta launched, MWO lacked on a lot of features that are expected to be in games nowadays, since players now are spoiled brats, that wine and yell if they have shotguns in the wrong color or the game is not fully voiced.
I will skip the well know part "I gave game a while and then it bored me", what I will try to look for is where did the game missed the points of tension for gamers all over the world.
First of all I analyzed which types of game mostly associated me. I denied FPS - we have Hawken for that. Other things came to my mind was MOBA (LoL, Smite, DotA), Sandbox (EvE) and Theme Park MMO (WoW, SWTOR). At firs it seems pretty random, but let me explain.
Gameplay wise MOBA standed out the most. Two teams fighting each other in the matches, developing common strategy to beat the other team with tactical decisions etc., and a lot of different heroes (mechs)
Bit it just didn't click, since the combat was too flat and simple. tactical possibilities are very limited and there are little ways for creative play. Take for example DotA and LoL, your end game goal is to take enemy base, but you have options on how to do it - killing enemy team (over and over), objective based game (taking enemy towers, denying them map control) or by timings (knowing your power spikes and enemy weak points), there is more to it, but you got the idea.
So what is MWO lacking?
First of all 15 minutes game match. I really don't understand why is that limit Implemented and what it is supposed to achieve, maybe if some of you could elaborate on that? I would be happy to hear, because from my experience some of the best and memorable matches I had (for example) in StarCraft were hour or even more long and MWO just never reach that point, so you could never get the sense of EPIC fight.
Second is flatness of combat. The mechanics are great,hands down (except for knock-backs and DFA). There is little to none objective based gameplay. Just from the back of my head I could imagine the something similar like towers, that provide zone control, neutral resources, buffs, airstrike beacons (or something), extra stock mech drop (+1 life to someone), destructible rock that block terrain (hey there Dustin Browder). Effects on tactical gameplay would be enormous. Here I also would like to elaborate on no progression of mechs during match, just something to think about.
Third is weak "carry" potential and lack of possibilities of comeback, lots of us have had their matches when they smoking, all red and overheated to the bone were being able to carry your team to victory, but the amount of one-sided matches is far overwhelming, and this is something that OP is trying to elaborate on. As possibilities for comeback would be - repair stations, ambush mechanics, self-destruction into the whole enemy team, small things like that, that give chances to losing team to get an edge and get themselves back into the game.
Next game is theme park MMO. Yes MWO did not have PvE, but we get a lot of promises, that CW will come and people that came here for that journey waited, unfortunately they never get to their theme park. Since none theme park content was released. I don't mean the whole promised CW, but at least some emmersive experience would be greatly appreciated, remember the roleplay prequel that we will have the same timeline as clan invasion time? Long story short, the theme park that supposed to attract people to emerge into the world of MechWarrior, to become part of a house, or a Clan or be a merc etc. This is a big problem for theme park MMOs, since they require a LOT of content, that players can do to entertain themselves. So that group of people now feel disappointed, because never get to ride the MechWarrior fun train.
Third is sandbox. Though never promised, but some of the motives were floating around as a meta-game interaction and some of player talks. Especially due to amount of different builds of mechs available for construction. But MWO hits the wall of not supporting that type of interaction between players. There is no possibility of trading, no scaling of mechs and just very little player interaction. Mostly this is due to monetizing model that MWO is using, so pushing on sandbox with free-to-play game is pretty hard, but nevertheless worth mentioning.
To conclude. Most of the things I have stated here have been going through devs heads at one point or another, so nothing new. MWO had all the cards to be a great game, maybe it still have a chance for a miracle, but a very slim one. Guys from Piranha once said in some posts that they don't really care about the posts from founders or the people that has 1k+ messages, but they do care about the guys like OP - Rookies with couple of posts. So is there a chance of MWO to reborn as a phoenix? I personally think that devs have just moved on and left MWO as a side project with limited support, because it was too costly to produce and hard to develop, so now they use it as a money generator for future projects. But is MWO bad? Not really, but it does remind me of unpolished piece of wood, that require a touch of a very busy master-craftsmen. So right now I cannot afford to play this game, because I am a spoiled nowaday gamer that has a lot to choose from.
Edited by AC Rimak, 17 February 2014 - 04:37 PM.
#16
Posted 17 February 2014 - 04:37 PM
AC Rimak, on 17 February 2014 - 04:31 PM, said:
To be absolutely precise - I have nothing against Devs of MWO, I truly believe that they tried to deliver us the hardcore mech simulator everyone was eager for since the release of Mechwarrior 5 trailer (yes I know it is a different game).
The trouble came in since beta launched, MWO lacked on a lot of features that are expected to be in games nowadays, since players now are spoiled brats, that wine and yell if they have shotguns in the wrong color or the game is not fully voiced.
I will skip the well know part "I gave game a while and then it bored me", since it is very well known, what I will try to look for is where did the game missed the points of tension for gamers all over the world.
First of all I analyzed which types of game mostly associated me. I denied FPS - we have Hawken for that. Other things came to my mind was MOBA (LoL, Smite, DotA), Sandbox (EvE) and Theme Park MMO (WoW, SWTOR). At firs it seems pretty random, but let me explain.
Gameplay wise MOBA stranded out the most. Two teams fighting each other in the matches, developing common strategy to beat the other team with tactical decisions etc., and a lot of different heroes (mechs)
Bit it just didn't click, since the combat was too flat and simple. tactical possibilities are very limited and there are little ways for creative play. Take for example DotA and LoL, your end game goal is to take enemy base, but you have options on how to do it - killing enemy team (over and over), objective based game (taking enemy towers, denying them map control) or by timings (knowing your power spikes and enemy weak points), there is more to it, but you got the idea.
So what is MWO lacking?
First of all 15 minutes game match. I really don't understand why is that limit Implemented and what it is supposed to achieve, maybe if some of you could elaborate on that? I would be happy to hear, because from my experience some of the best and memorable matches I had (for example) in StarCraft were hour or even more long and MWO just never reach that point, so you could never get the sense of EPIC fight.
Second is flatness of combat. The mechanics are great,hands down (except for knock-backs and DFA). There is little to none objective based gameplay. Just from the back of my head I could imagine the something similar like towers, that provide zone control, neutral resources, buffs, airstrike beacons (or something), extra stock mech drop (+1 life to someone), destructible rock that block terrain (hey there Dustin Browder). Effects on tactical gameplay would be enormous. Here I also would like to elaborate on no progression of mechs during match, just something to think about.
Third is weak "carry" potential and lack of possibilities of comeback, lots of us have had their matches when they smoking, all red and overheated to the bone were being able to carry your team to victory, but the amount of one-sided matches is far overwhelming, and this is something that OP is trying to elaborate on. As possibilities for comeback would be - repair stations, ambush mechanics, self-destruction into the whole enemy team, small things like that, that give chances to losing team to get an edge and get themselves back into the game.
Next game is theme park MMO. Yes MWO did not have PvE, but we get a lot of promises, that CW will come and people that came here for that journey waited, unfortunately they never get to their theme park. Since none theme park content was released. I don't mean the whole promised CW, but at least some emmersive experience would be greatly appreciated, remember the roleplay prequel that we will have the same timeline as clan invasion time? Long story short, the theme park that supposed to attract people to emerge into the world of MechWarrior, to become part of a house, or a Clan or be a merc etc. This is a big problem for theme park MMOs, since they require a LOT of content, that players can do to entertain themselves. So that group of people now feel disappointed, because never get to ride the MechWarrior fun train.
Third is sandbox. Though never promised, but some of the motives were floating around as a meta-game interaction and some of player talks. Especially due to amount of different builds of mechs available for construction. But MWO hits the wall of not supporting that type of interaction between players. There is no possibility of trading, no scaling of mechs and just very little player interaction. Mostly this is due to monetizing model that MWO is using, so pushing on sandbox with free-to-play game is pretty hard, but nevertheless worth mentioning.
To conclude. Most of the things I have stated here have been going through devs heads at one point or another, so nothing new. MWO had all the cards to be a great game, maybe it still have a chance for a miracle, but a very slim one. Guys from Piranha once said in some posts that they don't really care about the posts from founders or the people that has 1k+ messages, but they do care about the guys like OP - Rookies with couple of posts. So is there a chance of MWO to reborn as a phoenix? I personally think that devs have just moved on and left MWO as a side project with limited support, because it was too costly to produce and hard to develop, so now they use it as a money generator for future projects. But is MWO bad? Not really, but it does remind me of unpolished piece of wood, that require a touch of a very busy master-craftsmen. So right now I cannot afford to play this game, because I am a spoiled nowaday gamer that has a lot to choose from.
Great post and valid points. I would hope many of these things are still forthcoming in the long distance.
Right now we just need to get lobbies out so people will shut up about tonnage matching...
#17
Posted 17 February 2014 - 04:41 PM
#18
Posted 17 February 2014 - 04:57 PM
AC Rimak, on 17 February 2014 - 04:31 PM, said:
To be absolutely precise - I have nothing against Devs of MWO, I truly believe that they tried to deliver us the hardcore mech simulator everyone was eager for since the release of Mechwarrior 5 trailer (yes I know it is a different game).
The trouble came in since beta launched, MWO lacked on a lot of features that are expected to be in games nowadays, since players now are spoiled brats, that wine and yell if they have shotguns in the wrong color or the game is not fully voiced.
I will skip the well know part "I gave game a while and then it bored me", what I will try to look for is where did the game missed the points of tension for gamers all over the world.
First of all I analyzed which types of game mostly associated me. I denied FPS - we have Hawken for that. Other things came to my mind was MOBA (LoL, Smite, DotA), Sandbox (EvE) and Theme Park MMO (WoW, SWTOR). At firs it seems pretty random, but let me explain.
Gameplay wise MOBA standed out the most. Two teams fighting each other in the matches, developing common strategy to beat the other team with tactical decisions etc., and a lot of different heroes (mechs)
Bit it just didn't click, since the combat was too flat and simple. tactical possibilities are very limited and there are little ways for creative play. Take for example DotA and LoL, your end game goal is to take enemy base, but you have options on how to do it - killing enemy team (over and over), objective based game (taking enemy towers, denying them map control) or by timings (knowing your power spikes and enemy weak points), there is more to it, but you got the idea.
So what is MWO lacking?
First of all 15 minutes game match. I really don't understand why is that limit Implemented and what it is supposed to achieve, maybe if some of you could elaborate on that? I would be happy to hear, because from my experience some of the best and memorable matches I had (for example) in StarCraft were hour or even more long and MWO just never reach that point, so you could never get the sense of EPIC fight.
Second is flatness of combat. The mechanics are great,hands down (except for knock-backs and DFA). There is little to none objective based gameplay. Just from the back of my head I could imagine the something similar like towers, that provide zone control, neutral resources, buffs, airstrike beacons (or something), extra stock mech drop (+1 life to someone), destructible rock that block terrain (hey there Dustin Browder). Effects on tactical gameplay would be enormous. Here I also would like to elaborate on no progression of mechs during match, just something to think about.
Third is weak "carry" potential and lack of possibilities of comeback, lots of us have had their matches when they smoking, all red and overheated to the bone were being able to carry your team to victory, but the amount of one-sided matches is far overwhelming, and this is something that OP is trying to elaborate on. As possibilities for comeback would be - repair stations, ambush mechanics, self-destruction into the whole enemy team, small things like that, that give chances to losing team to get an edge and get themselves back into the game.
Next game is theme park MMO. Yes MWO did not have PvE, but we get a lot of promises, that CW will come and people that came here for that journey waited, unfortunately they never get to their theme park. Since none theme park content was released. I don't mean the whole promised CW, but at least some emmersive experience would be greatly appreciated, remember the roleplay prequel that we will have the same timeline as clan invasion time? Long story short, the theme park that supposed to attract people to emerge into the world of MechWarrior, to become part of a house, or a Clan or be a merc etc. This is a big problem for theme park MMOs, since they require a LOT of content, that players can do to entertain themselves. So that group of people now feel disappointed, because never get to ride the MechWarrior fun train.
Third is sandbox. Though never promised, but some of the motives were floating around as a meta-game interaction and some of player talks. Especially due to amount of different builds of mechs available for construction. But MWO hits the wall of not supporting that type of interaction between players. There is no possibility of trading, no scaling of mechs and just very little player interaction. Mostly this is due to monetizing model that MWO is using, so pushing on sandbox with free-to-play game is pretty hard, but nevertheless worth mentioning.
To conclude. Most of the things I have stated here have been going through devs heads at one point or another, so nothing new. MWO had all the cards to be a great game, maybe it still have a chance for a miracle, but a very slim one. Guys from Piranha once said in some posts that they don't really care about the posts from founders or the people that has 1k+ messages, but they do care about the guys like OP - Rookies with couple of posts. So is there a chance of MWO to reborn as a phoenix? I personally think that devs have just moved on and left MWO as a side project with limited support, because it was too costly to produce and hard to develop, so now they use it as a money generator for future projects. But is MWO bad? Not really, but it does remind me of unpolished piece of wood, that require a touch of a very busy master-craftsmen. So right now I cannot afford to play this game, because I am a spoiled nowaday gamer that has a lot to choose from.
Pretty well argued imo.
The game has issues, some will say its not the true game yet, others will say it's out of beta (read, released) so it should stand on it's merits.
It's merits are imo a good for first feel, but has no longevity. It's a grind fest for what, GXP that gives some minor in game advantages and C-Bills to buy a new mech that does the same gameplay.
The biggest issue I think is that the Dev's don't seem to care about the games weaknesses, or certaily don't seem to be making any progress towards them so many players are I suspect in the boat you are, there are more attractive alternatives for their entertainment dollar.
#19
Posted 17 February 2014 - 05:03 PM
New player retention is AT AN ALL TIME HIGH.
LOL.
#20
Posted 17 February 2014 - 05:05 PM
I have a significant list of complaints about MW:O and I'm not that shy about sharing them.
Sometimes I quit for a long stretch of time - I missed a good 30 days of my Overlord premium time due to that. Just decided I'd rather stab myself in the eye than play another match.
However, I'm back right now and having a decent time. I'm curious to see what the LPL/MPL changes are tomorrow and the Firestarter looks like fun.
Play or don't play. Sometimes a break is a great idea. Maybe you'll find a game you like more. All well and good, I'm a big supporter of people doing something else when they're not happy.
Goodbye posts though? What did you want to achieve? Anything? Just a stone monument to your passing in some way? I can get that too.
Not everyone is going to agree though. I'm not even going to say I'm sad to see you go - if you're not having fun you shouldn't be here, I'm glad you reached a decision point, that's healthy and important.
Your milestone is up though. This is your exit. Traffic will continue without you. If this particular trip is one you might like to see again one day feel free to get back on the road. It'll likely still be here.
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