This could be accomplished by positioning where people spawn.
Example:
Team A: is crossing through crimson strait trying to deliver whatever to their base.
Their objective would be to get across the map and out of bounds in a designated area.
To be considered a success x% of the team has to survive.
Team B: would spawn separated but to where they could set up an ambush in the time it would take team A to get across the map.
This is a VERY simple example.
The objectives could be delivered on the ready screen.
It would add some depth to the game w/ only minimal effort required by PGI.
It would tie in well with CW when it is delivered.
Perhaps suited well for its own game mode.
You could have multiple scenarios for each map.
Edited by Beliall, 04 February 2014 - 12:57 PM.