If I had literally hours more patience, then maybe it could've worked for me. The premise is this - you pick a side of the conflict (you can choose between the U.S.A., Latin America, Africa, Russia, the rest of Asia, and Europe if I remember correctly), and then set up missile silos, airbases, missile defenses, fleets of ships, submarines, etc throughout your territory. You then spend hours (no joke - I mean hours) of in-game time (which can also be real time if you activate that feature - although why it was included is beyond me) moving those ships around, and using scout planes and the like in an attempt to find out where the enemy installations are, and so on.
Eventually, the game decides you can launch nukes. So, you pick your targets - ranging from enemy installations to any of the major cities shown on the world map; and then you of course launch nuclear ICBMs, subs with medium-range nuclear missiles, or bombers carrying short-range nuclear weapons. And then you wait. For hours. Again. Eventually, they will get somewhere near the target, at which point you get to hope they don't have too many anti-missile systems in that general vicinity - or that you have lots of missiles aimed at that target. Preferably both, since your missiles may as well be made of paper for all the damage they can take.
This "nukes allowed" stage continues until one side is defeated by having a certain number of cities and/or installations destroyed (it's probably you being defeated, unless you have an absolutely brilliant tactical mind and a certain amount of omniscience when it comes to enemy installations), likely after running out of nukes (an entirely possible, and even likely, circumstance).
Edited by irishwarrior, 15 November 2011 - 08:51 PM.