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My Road Before The Clans And Sorta What To Do


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#61 luxebo

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Posted 06 March 2014 - 04:34 PM

View PostKoniving, on 05 March 2014 - 09:38 PM, said:

I don't think Mav has any idea what's coming. Seen Smurfy? Grab a 3E and play with it.
It's a 95 ton Jager with a standard engine.

Yeah, I'm thinking they would be quite powerful, though not on top of everything. Well I can't really comment on the Banshee, as the C-bill variants aren't out yet and I haven't even seen one in action so far.


View PostBLOOD WOLF, on 05 March 2014 - 10:31 PM, said:

ACHIEVEMENT SYSTEM, that's gonna be soo cool.

Can't wait for this, iirc it's gonna make a debut on April's patch?


View PostIraqiWalker, on 06 March 2014 - 05:34 AM, said:

Mav isn't god, my friend. His tier list can work, but it's not the ultimate authority.
I've seen so many competitive teams pull off mechs that are "bad", and still win.

However, The Banshee is very meta-friendly. The ability to mount 2+ AC5s with 3+ PPCs all in the torso, is pretty much the pinnacle of the current meta.

I do realize Mav isn't god. Yeah, I realize the Banshee can potentially be extremely powerful, but can't confirm due to not seeing in action as of now. Maybe later I can report on how I feel on it, maybe even pick it up as a secondary assault. It seems to have potential but I see a ton of people saying it's not gonna go well for it.

#62 IraqiWalker

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Posted 07 March 2014 - 12:22 AM

View Postluxebo, on 06 March 2014 - 04:34 PM, said:

Yeah, I realize the Banshee can potentially be extremely powerful, but can't confirm due to not seeing in action as of now. Maybe later I can report on how I feel on it, maybe even pick it up as a secondary assault. It seems to have potential but I see a ton of people saying it's not gonna go well for it.


Well, so far I've only seen the LM hero, and it's not bad. Most people are running it stock, but if you customize it, it has good potential. I've seen it in brawls, they can tank really decent damage. Also, they're not as huge as some other assaults like the Atlas or the Dragon Slayer, or Awesome.

In fact I had a couple of matches where I thought it was a Kintaro, until I got close to it and realized that either this Kintaro is on a growth hormones based diet, or I'm facing a Banshee.

I don't think they will be tier 1 right now because the meta is more sniper poptart than anything else, and 90% of their firepower is in the torso. However, if you can get them on high ground where they can aim using the torso reticle (sp?) accurately, they can rain hellfire. Either that, or get them close and into a brawl where they can use their mostly empty arms for shields while unloading with torso and head weapons.

#63 BLOOD WOLF

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Posted 07 March 2014 - 12:25 AM

View Postluxebo, on 06 March 2014 - 04:34 PM, said:

Yeah, I'm thinking they would be quite powerful, though not on top of everything. Well I can't really comment on the Banshee, as the C-bill variants aren't out yet and I haven't even seen one in action so far.



Can't wait for this, iirc it's gonna make a debut on April's patch?



I do realize Mav isn't god. Yeah, I realize the Banshee can potentially be extremely powerful, but can't confirm due to not seeing in action as of now. Maybe later I can report on how I feel on it, maybe even pick it up as a secondary assault. It seems to have potential but I see a ton of people saying it's not gonna go well for it.

gonna be on the 18th of march

#64 luxebo

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Posted 07 March 2014 - 04:41 PM

View PostIraqiWalker, on 07 March 2014 - 12:22 AM, said:

Well, so far I've only seen the LM hero, and it's not bad. Most people are running it stock, but if you customize it, it has good potential. I've seen it in brawls, they can tank really decent damage. Also, they're not as huge as some other assaults like the Atlas or the Dragon Slayer, or Awesome.

In fact I had a couple of matches where I thought it was a Kintaro, until I got close to it and realized that either this Kintaro is on a growth hormones based diet, or I'm facing a Banshee.

If they are really as small as you've said, they have potential for sure. Victors are usually decently small, yet if the Banshee is smaller, than this will be a solid mech I would say. Thank you for the report, will hopefully see it in action this weekend. :P

#65 luxebo

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Posted 31 March 2014 - 12:09 PM

Hey guys, gonna bring back this thread sorta. I'm in the process of getting a new mech up, Possibly Centurion and/or Catapult because I sorta want to see if LRMs and SRMs are back/better/balanced now after tomorrow's patch. Shadow Hawks are about mastered, pretty happy with that. Anything big next patch besides some quick balance and stuff? New mech or hero? How about that public test today later at night (for me anyway)? What will be tested? Also, will it be similar to the UI 2.0 test servers and we can test whatever we want in testing grounds? If that's the case then I can maybe test drive some mechs when it's active without actually spending money during the 12 hour time period. Is this correct or not? I don't want to spend any excessive cash by accident. Thanks for comments. :angry:

#66 IraqiWalker

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Posted 31 March 2014 - 02:56 PM

I believe a new hero is coming out. For an existing chassis, not a new line.

The SRM hit detection issue is probably going to still be there. Just chain fire them and you will be fine. I would say go with the catapults, on the other hand you have the CN9-A(C) if you finished the challenge for it, which will save you some serious C-Bill expenses, and also means you already have on of the 3 variants.

However, if you are testing missiles, then the Catapult line is going to be infinitely better at that.

#67 luxebo

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Posted 31 March 2014 - 03:33 PM

View PostIraqiWalker, on 31 March 2014 - 02:56 PM, said:

I believe a new hero is coming out. For an existing chassis, not a new line.

The SRM hit detection issue is probably going to still be there. Just chain fire them and you will be fine. I would say go with the catapults, on the other hand you have the CN9-A(C) if you finished the challenge for it, which will save you some serious C-Bill expenses, and also means you already have on of the 3 variants.

However, if you are testing missiles, then the Catapult line is going to be infinitely better at that.

Cool, thanks for the input once again IraqiWalker. :) I think I might go Centurion first as I have CN9-A(C) and I've some powerful builds with CN9-AL and CN9-D that I'd like to test. (CN9-A(C) build basically trading ASRM4s for ASRM6s and getting 2 MLs instead of MPLs). CN9-AL I've planned a single large pulse laser and two SSRMs, which will be a pure light hunter, though I might upgrade to dual ASRM6s instead. CN9-D I've planned on dual ALRM15s with TAG. Basically they would all be zombieing and maybe sometimes I'd play with some arm weapons, though probably more often without than with. Catapults maybe closer to when Clans hit after, as I've also some good builds for that chassis, and I plan on having fun with both chassis along with trials and what I have as of now. :) Thanks for the input.

#68 IraqiWalker

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Posted 01 April 2014 - 12:01 PM

View Postluxebo, on 31 March 2014 - 03:33 PM, said:

Cool, thanks for the input once again IraqiWalker. :) I think I might go Centurion first as I have CN9-A(C) and I've some powerful builds with CN9-AL and CN9-D that I'd like to test. (CN9-A(C) build basically trading ASRM4s for ASRM6s and getting 2 MLs instead of MPLs). CN9-AL I've planned a single large pulse laser and two SSRMs, which will be a pure light hunter, though I might upgrade to dual ASRM6s instead. CN9-D I've planned on dual ALRM15s with TAG. Basically they would all be zombieing and maybe sometimes I'd play with some arm weapons, though probably more often without than with. Catapults maybe closer to when Clans hit after, as I've also some good builds for that chassis, and I plan on having fun with both chassis along with trials and what I have as of now. :) Thanks for the input.


Any time my friend, also, might I recommend you examine this build for the CN9-AL?
Beam Wang
Wish I could say I designed it, it's a fun build to use as long as you manage your heat.

#69 luxebo

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Posted 01 April 2014 - 02:48 PM

Maybe I'll try that build with a STD engine (maybe 230 with some lowered armor on the left arm). I will be trying throughout usage of Centurions some builds using the arm and some builds not using the arm.

I like the new full trial rotation on the trials, I'm pretty happy about that. The Victor trial is very powerful and represents the assault class well. The Raven hero is not bad, though I don't think I'll be buying it. It's not bad though, but it's ammo dependence doesn't really suit me. SRMs are better, this patch is pretty nice I guess.

My Catapult and Centurion mech builds planned before Clans come in, then I'll figure what to do after:
CPLT-A1: Splatcat (6xASRM6s). HSR isn't bad as before, so it's viable.
CPLT-C1: Dual PPC and dual SRM6s. Not bad of a poptart.
CPLT-C4: Dual ALRM15 w/ Dual ALRM5 to cross AMS.
CPLT-K2: Dual AC10 w/ 4xMedium Lasers. A bit of a brawler.
CPLT-J: 2xLarge Pulse Lasers, 4xMedium Lasers. (probably not getting it though)
CN9-A(C): 3xASRM6s w/ 2xMedium Lasers.
CN9-AL: 1xLarge Pulse Laser w/ 2xASRM6s.
CN9-D: 1xTAG, 2xALRM15s.
CN9-YLW: 1xAC20, 2xMedium Lasers. (once again probably not getting it)
I'll update after I actually start playing in the real game with the Centurions/Catapults, and I'll post smurfy builds in a bit.

During the public test, not only did I test these builds (well some of them on this account, some on another), I also tried some other mech builds on another account, namely some 'meta' builds some of my friends just wanted to show me. I don't understand why people complain about them so much, they really aren't that powerful, but they're very situational. The 5 that I tried with my friends are the CTF-IM (triple AC5 w/ triple med laser), HGN-733C (dual PPC dual Ultra AC5), BNC-3E (dual PPC triple AC5), JM6-S (dual AC20), and STK-M (dual PPC w/ AC20). All these are really situational, and these can all be defeated with different ways. A ton of people complain heavily on these kind of builds, but they really aren't as powerful/OP as people say they are. The Ilya runs out of ammo quickly and usually has XL. The Highlander is really easy to disarm (which was what happened constantly when testing it). The Banshee was either slow or fragile, and STD engines at max go to about 40 kph, while XL engines are easy to shoot off. The Jagermech is really easy to destroy because the shoulders are easy to shoot off. And the Misery is slow and weak for how much tonnage it weighs, so it can be taken out. The problem with people complaining is that people don't know how to kill these quickly. As a general rule to most of these kind of builds, don't brawl with 'meta' mechs dependent on ammo in general, as they are much better at nailing you close range (Jagermech and IIya examples). Instead, kite them and snipe them from afar. Do the opposite for the ones with PPCs, as they have a 90m minimum range, which could be taken advantage of (Highlander, Misery, and Banshee examples). Aim as a general rule for the legs first (scratch em and check them for ammo and weak armor), and then the right torso. Don't shoot the shield side, as it's wasted effort and ammo/heat. Finish them in the right torso if they have an XL or destroy their center if they don't have an XL. After testing, I realized that 'meta' mechs are generally very situational and can be taken out quickly when known.

Should I repost this section (the one talking about the public testing and what I did) in another topic section in guides/new players section? Or should I just keep it here? I feel that not many would read this part, but I think it might help some newbies struggling in this game.

Edited by luxebo, 01 April 2014 - 02:51 PM.


#70 IraqiWalker

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Posted 01 April 2014 - 05:21 PM

I'd say make a new thread where you refine this by expanding on your experience with it. I would be happy to help expand on some of the tactics as well.

In my opinion the "Meta" builds aren't overpowered, they are efficient, yes, but they can be destroyed. I still run builds that are not "meta", and have no problem crumping people.

#71 luxebo

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Posted 01 April 2014 - 06:07 PM

View PostIraqiWalker, on 01 April 2014 - 05:21 PM, said:

I'd say make a new thread where you refine this by expanding on your experience with it. I would be happy to help expand on some of the tactics as well.

In my opinion the "Meta" builds aren't overpowered, they are efficient, yes, but they can be destroyed. I still run builds that are not "meta", and have no problem crumping people.

Yeah, I think I will somewhere in guides section or new players section. Same on my side, using non-meta builds I can wreck people (aka using the Stalker 3F(C) before the buff to LRMs and still reaching over 1000 damage and a bunch of kills), but I see plenty of people, almost every match even, complaining about how they get destroyed by the 'meta'.

Edit: posted here: http://mwomercs.com/...so-called-meta/

Edited by luxebo, 01 April 2014 - 07:32 PM.


#72 luxebo

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Posted 02 April 2014 - 10:59 AM

BTW guys, I forgot to post Centurion and Catapult builds here:
CN9-A(C): http://mwo.smurfy-ne...afeb16fac6ec3c0
CN9-AL: http://mwo.smurfy-ne...f7b06b513b40957
CN9-D: http://mwo.smurfy-ne...fdcd24670b26432
CN9-YLW: http://mwo.smurfy-ne...24184281a40ed7d
CPLT-A1: http://mwo.smurfy-ne...dd97ff4ba4d1293
CPLT-C1: http://mwo.smurfy-ne...e15a6a1f9866de9
CPLT-C4: http://mwo.smurfy-ne...adea2103414ead3
CPLT-K2: http://mwo.smurfy-ne...a1dca301f37a03b
CPLT-J: http://mwo.smurfy-ne...4df6490a3048651

#73 luxebo

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Posted 27 April 2014 - 07:17 PM

Thus far, my SHD-2D (1xAC10 3xMPL)/K (1xER PPC 1xTAG 3xALRM5) are both looking well enough (I can use them well), the Thunderbolt I've armed well with 2xAC5s 4xML, and my Centurions are close to being completed toward the Clan release date. I'm hoping that I can finish those and the Catapults soon, and then Clan mechs... :D Can't wait to pilot some of them, but at the same time, it's tough to know what they're capable of until much much later.

A couple other things, this next patch will have launch module. I'm very interested in it, but I'm also afraid that it still may not balance things (I saw the same amount of balance in the public test). I'm hoping it would increase balance a bit more, but we'll have to see. Also, what else is coming up this next patch? I know private matches will be incoming, but dunno how it's possible to use well as it doesn't give any C-bills/XP and also is pretty dependent on premium time.

Last things last: Does Anyone Know How To Set Bots In Mw4 Mercs Mission Play Multiplayer Games? I posted this in the off-topics section, but I doubt anyone knows the answer to this. I usually would ask on Mekpak forums, but they're 100% down and looks like it's the end of production for MW4 expansions for sure.

#74 CCC Dober

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Posted 29 April 2014 - 12:29 AM

View Postluxebo, on 27 April 2014 - 07:17 PM, said:

...
Last things last: Does Anyone Know How To Set Bots In Mw4 Mercs Mission Play Multiplayer Games? I posted this in the off-topics section, but I doubt anyone knows the answer to this. I usually would ask on Mekpak forums, but they're 100% down and looks like it's the end of production for MW4 expansions for sure.


Just tried to set up a match and add a bot ... didn't work. Looks like that's not possible in multiplayer.

Posted Image

Instant Action seems to be the only way to play missions and add bots (to your team).

Still, it's miles ahead of what we have right now =)

#75 luxebo

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Posted 29 April 2014 - 03:10 PM

Thanks for the feedback @CCC Dober. Yeah, sorta sucks that this isn't possible, as one of my buddies asked me how to do this and I couldn't figure it out. Maybe is there a way to push the Mission play missions out of mission play section? I could put them into team deathmatch/battle or something similar.

Did this patch add anything besides the nice little launch module (which for some reason didn't work out after all?) Any new heroes/champions/mechs?

#76 Koniving

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Posted 29 April 2014 - 03:31 PM

View Postluxebo, on 05 March 2014 - 04:47 PM, said:

MavRCK says that the Banshee is SOL as of right now in the competitive scene. Not sure how it would fare, maybe if it could tank just enough then it may have a place in the game. :lol: I see some solid enough builds possible on the Banshees, but it doesn't look all to well for them.


So what's Mav say about Banshees now? Because mine says this.

#77 luxebo

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Posted 29 April 2014 - 04:19 PM

View PostKoniving, on 29 April 2014 - 03:31 PM, said:

So what's Mav say about Banshees now? Because mine says this.

I honestly have no idea, as I've not heard of him or updates on the tier list since then. However, I do see that the Banshees are far from SOL and they are quite the powerhouse on the field. Great game posted there btw Koniving. :lol:

#78 CCC Dober

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Posted 30 April 2014 - 12:17 AM

View Postluxebo, on 29 April 2014 - 03:10 PM, said:

Thanks for the feedback @CCC Dober. Yeah, sorta sucks that this isn't possible, as one of my buddies asked me how to do this and I couldn't figure it out. Maybe is there a way to push the Mission play missions out of mission play section? I could put them into team deathmatch/battle or something similar.
...


Don't hold your breath mate. I can dimly remember from my time in the beta team, that people lamented the fact before. It has something to do with the way the missions were originally designed that prevents this. IIRC, somebody tried to turn the singleplayer campaign into some sort of co-op campaign to circumvent that somehow, but I have no idea if it was a successful endeavour.

#79 luxebo

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Posted 30 April 2014 - 03:42 PM

Co-op campaign was basically reinvented maps (or remade campaign maps) available as a download and was played just like in Mission play without cut scenes and similar stuff like that. I tried that, but there are some really awesome mission plays that have been made and sometimes theres just not enough people around to create a game with only people. (Mekpak had so many good maps and such created.)

#80 luxebo

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Posted 19 May 2014 - 03:14 PM

Haven't been very active these past few days, but I'm gonna ask what is in next patch. Anything that's confirmed? Still quite busy and also still grinding up the Catapults and Centurions.





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