Jump to content

Ui 2.0 Balanced?


40 replies to this topic

#21 Iskareot

    Member

  • PipPipPipPipPipPip
  • The Universe
  • The Universe
  • 433 posts
  • Google+: Link
  • LocationNW,IN

Posted 05 February 2014 - 08:06 AM

View PostGladewolf, on 05 February 2014 - 07:47 AM, said:


...and the short answer after some research, which I didn't have time to do last night is....you can't, it's a known issue...that's really all that had to be said. Shots from the mechlab aside, when you are in the store, the information pop-ups don't exsist. The devs know about it so just use smurfy to scope out machines you like, i'm sure they'll sort this soon enough, since it is important to advertise what you are selling.



And that alone means it wasnt ready and was a huge step backwards. To be honest it is almost sad it was launched at this stage due to its level of bad. It really is. If it had launched with success and info it would have been glorious.

Now it is tarnished and we all know it

#22 R Razor

    Member

  • PipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 1,583 posts
  • LocationPennsylvania ...'Merica!!

Posted 05 February 2014 - 08:17 AM

I LIKE TURTLES!!!!!!!

And the old UI better too...........

Edited by R Razor, 05 February 2014 - 08:18 AM.


#23 Almond Brown

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 5,851 posts

Posted 05 February 2014 - 08:18 AM

View PostIskareot, on 05 February 2014 - 08:06 AM, said:


And that alone means it wasnt ready and was a huge step backwards. To be honest it is almost sad it was launched at this stage due to its level of bad. It really is. If it had launched with success and info it would have been glorious.

Now it is tarnished and we all know it


And if it was delayed another Patch what do you think the Witch Hunters would do? Everyone wants everything perfect and on time and do not deviate from either.

Imagine the whole world being held to that same standard. What a wondrous place it would be. To bad, in many places, it is a vile ignorant piece of shat right?

As usual it is always easier to criticize from an Armchair then being on the actual front line.

P.S. And any long time IT guy would know that... ffs. ;)

Edited by Almond Brown, 05 February 2014 - 08:20 AM.


#24 Sandpit

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 17,419 posts
  • Facebook: Link
  • Twitter: Link
  • LocationArkansas

Posted 05 February 2014 - 08:20 AM

View PostGladewolf, on 05 February 2014 - 07:47 AM, said:


...and the short answer after some research, which I didn't have time to do last night is....you can't, it's a known issue...that's really all that had to be said. Shots from the mechlab aside, when you are in the store, the information pop-ups don't exsist. The devs know about it so just use smurfy to scope out machines you like, i'm sure they'll sort this soon enough, since it is important to advertise what you are selling.

Uhm you can see the loadouts. It's right under the hardpoints

#25 R Razor

    Member

  • PipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 1,583 posts
  • LocationPennsylvania ...'Merica!!

Posted 05 February 2014 - 08:21 AM

View PostAlmond Brown, on 05 February 2014 - 08:18 AM, said:


And if it was delayed another Patch what do you think the Witch Hunters would do? Everyone wants everything perfect and on time and do not deviate for either. Always easier from an Armchair then the actual front line.

P.S. And any long time IT guy would know that... ffs. ;)



If PGI were capable of putting a product out that performed on par with the vast majority of other published games, as in yeah, minor bugs but nothing that was blatantly UNFINISHED, then yeah, nobody would likely complain if a week or two delay took place ON OCCASION.

Unfortunately, this company has a proven track record of incompetence when it comes to content release and functionality, so no, nobody wants to cut them any slack. Maybe when they hit more than two deadlines in a row AND the items released ON those deadlines actually works right out of the box then some slack cutting can take place.

#26 Amsro

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 3,443 posts
  • LocationCharging my Gauss Rifle

Posted 05 February 2014 - 08:22 AM

View Post3rdworld, on 05 February 2014 - 07:21 AM, said:

Try finding an engine on a mech....That is fun.


Yeah there are a few too many "Mini Games" in the mechlab, the UI still needs to shave some weight and skip some steps but overall still better then 1.5

#27 Almond Brown

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 5,851 posts

Posted 05 February 2014 - 08:22 AM

View PostR Razor, on 05 February 2014 - 08:17 AM, said:

I LIKE TURTLES!!!!!!!

And the old UI better too...........


And I like the OLD MS Office suite Button set up. Apparently some one thought Ribbons would be better. I adapted (sort of)

Perhaps we could give this NEW system the same luxury. ;)

#28 R Razor

    Member

  • PipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 1,583 posts
  • LocationPennsylvania ...'Merica!!

Posted 05 February 2014 - 08:24 AM

View PostAlmond Brown, on 05 February 2014 - 08:22 AM, said:


And I like the OLD MS Office suite Button set up. Apparently some one thought Ribbons would be better. I adapted (sort of)

Perhaps we could give this NEW system the same luxury. ;)



Pretty sure that, unlike your OFFICE buttons, we have no choice but to give it that luxury as long as we want to stomp around imaginary battlefields and kill Sandpits.

#29 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 05 February 2014 - 08:29 AM

We all became accustom to the old UI. So accustom that the change to the new Interface caught us being complacent. I said it elsewhere, We went from a HeavyMetalPro interface to the Drawing Board. We the user need t get used to the way it works now. And in a few days maybe a week and we will be Modding Mechs blind folded.

Edited by Joseph Mallan, 05 February 2014 - 09:47 AM.


#30 DaZur

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 7,511 posts
  • LocationWisconsin

Posted 05 February 2014 - 08:52 AM

Again... can't see the forest for the trees.

Absolutely, the GUI is a task unto itself... That said, are you guys so flipping blinded by your abject need to prove PGI is incompetent to not appreciate the value of UI 2.0 is not the GUI itself but the infrastructure it replaces that has effectively been the roadblock to so many facets of development and advancement?

UI 20. is a mess... got it.

How about taking a step right or left and look around the tree at what potential is now ahead of this little project instead of focusing on the gnarled bark of the Oak in front of you...

Edited by DaZur, 05 February 2014 - 08:52 AM.


#31 Gorgo7

    Member

  • PipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 1,220 posts
  • LocationOntario, Canada

Posted 05 February 2014 - 09:10 AM

View PostIskareot, on 05 February 2014 - 08:06 AM, said:



And that alone means it wasnt ready and was a huge step backwards. To be honest it is almost sad it was launched at this stage due to its level of bad. It really is. If it had launched with success and info it would have been glorious.

Now it is tarnished and we all know it

Tarnished?!? HAAHAHHAHA!
Bunch 'a babies! Go cry to Mama!
Meanwhile I'll be stomping around dominating the battlefield after mastering UI 2.0 in 10 minutes flat.

#32 Gladewolf

    Member

  • PipPipPipPipPipPip
  • Shredder
  • Shredder
  • 464 posts
  • LocationUnited States

Posted 05 February 2014 - 09:21 AM

View PostSandpit, on 05 February 2014 - 08:20 AM, said:

Uhm you can see the loadouts. It's right under the hardpoints


There IS a listing of hardpoints and load-outs that can be viewed....from the mechlab, which does not address where the hard points are. None of this is available while in the store, this is listed under known issues on this forum, as I stated.

#33 Gladewolf

    Member

  • PipPipPipPipPipPip
  • Shredder
  • Shredder
  • 464 posts
  • LocationUnited States

Posted 05 February 2014 - 09:31 AM

View PostJoseph Mallan, on 05 February 2014 - 08:29 AM, said:

We all became accustom to the old UI. So accustom that the change to the new Interface caught us being compliant. I said it elsewhere, We went from a HeavyMetalPro interface to the Drawing Board. We the user need t get used to the way it works now. And in a few days maybe a week and we will be Modding Mechs blind folded.


I can't agree more, I accidentally left my computer in auto-update mode when IE 10 came out....the level of sheer baby punching frustration that comes with suddenly not being able to perform the simplest of tasks can be pretty epic. It would be easier for everyone if we were perhaps a little more understanding of this fact, both as "the frustrated" and as the "early adopter" types that seem to enjoy relearning how to "walk" every time somebody releases a new gadget ;)

#34 sabujo

    Member

  • PipPipPipPipPipPipPip
  • 531 posts

Posted 05 February 2014 - 09:44 AM

View PostSandpit, on 05 February 2014 - 08:20 AM, said:

Uhm you can see the loadouts. It's right under the hardpoints


Yes, they are. Do you really think they are explicit enough compared to what it was? I mean, the information hierarchy is disregarded. You don't have hardpoint location, tonnage (man...), BAP indication and, worst of all, if you have an engine installed and which engine.

Hardpoint information is much more important than torso twist values. Yet, the last draws more attention. And these are just simple examples on how the quality and testing of this UI was taken care of.

#35 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 05 February 2014 - 09:49 AM

View PostDaZur, on 05 February 2014 - 08:52 AM, said:

Again... can't see the forest for the trees.

Absolutely, the GUI is a task unto itself... That said, are you guys so flipping blinded by your abject need to prove PGI is incompetent to not appreciate the value of UI 2.0 is not the GUI itself but the infrastructure it replaces that has effectively been the roadblock to so many facets of development and advancement?

UI 20. is a mess... got it.

How about taking a step right or left and look around the tree at what potential is now ahead of this little project instead of focusing on the gnarled bark of the Oak in front of you...
As a simple yet effective visual aide for DaZur's point...
Posted Image
Posted Image
The Larch.

Edited by Joseph Mallan, 05 February 2014 - 09:51 AM.


#36 DaZur

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 7,511 posts
  • LocationWisconsin

Posted 05 February 2014 - 09:53 AM

View PostJoseph Mallan, on 05 February 2014 - 09:49 AM, said:

As a simple yet effective visual aide for DaZur's point...
Posted Image
The Larch.

Why do I think only a few select handful of forumites will understand this reference? :D

:)

#37 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 05 February 2014 - 10:17 AM

cause like me you are old, and have a nicely twisted sense of humor! :)

#38 Sandpit

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 17,419 posts
  • Facebook: Link
  • Twitter: Link
  • LocationArkansas

Posted 05 February 2014 - 10:27 AM

It's just a fuzzy little rabbit

#39 Colonel Fubar

    Member

  • PipPipPipPipPipPipPip
  • Survivor
  • 650 posts
  • LocationPlanet Agoge in the Mitera System

Posted 10 February 2014 - 05:08 PM

Balanced....Not Even Close???
What the Frak Happened PGI?
When I first glimpsed the unveiling of UI 2.0 I was full of anticipation, assuming, unfortunately incorrectly that my one wish might actually have been granted. That perhaps the dwankies in charge might have gotten up to speed and addressed the most important issue that this community scenario needed.
That one thing which every other Mech Warrior simulation had without question, yet you people in your infinite wisdom continually refuse to recognize from day one, choosing rather to put the cart before the horse.
Would my wish be granted???
A simple option to pick the proper Battlemech for the map drop???
Hell NO!
Because that would actually make way to much sense for PGI MWO.
So what did we get...
An update that took us away from a pretty damn good Battlefield Environment, that my top of the line Super Cyber Battle Cruiser partied away with. And exchanged it for a Jerky, Laggy, Eye Straining insult where less than half the ordinance fired even connects with floating Mech targets. A Mech Lab that has some good ideas, but is marred into a Click, Click, Click, Click, Click...Joke that's equal only in absurdity to that (Ready) Button.
But I kept clicking ready in hopes that at some point I might actually find PGI up to the challenge of designing a 21st century Mech Warrior Simulation. So far all I see is something that runs far worse than even the 1994 MW2 Beta ever did.
You people spend more time and energy tweeking the ridicules then addressing what would actually build this community strong, along with you're reputations and Bank accounts.

Edited by Danny Fubar Col 21C RHG, 11 February 2014 - 08:16 PM.


#40 Josef Koba

    Member

  • PipPipPipPipPipPipPip
  • Wrath
  • Wrath
  • 527 posts

Posted 11 February 2014 - 09:04 AM

View PostJoseph Mallan, on 05 February 2014 - 08:29 AM, said:

We all became accustom to the old UI. So accustom that the change to the new Interface caught us being complacent. I said it elsewhere, We went from a HeavyMetalPro interface to the Drawing Board. We the user need t get used to the way it works now. And in a few days maybe a week and we will be Modding Mechs blind folded.


I certainly get your point of view, Mallen. I agree that in a few weeks we'll be able to navigate far more smoothly. I remember being overwhelmed with the old UI when I first started playing. However, that doesn't mean that there aren't some significant discrepancies in the new UI that need to be addressed before we can mod mechs blindfolded. I would have hopped that more information, rather than less, would have been presented making my information awareness greater while in the mech lab. There are a few steps backwards and certain areas in which the previous UI was superior. That said, I do think that this UI is a step in the right direction overall and I think (or hope) that we'll see the functionality improve dramatically over the next few patches. I also think that the community has, by and large, provided a great deal of useable feedback to PGI and I suspect that the company will incorporate a lot of it in the future.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users