Wispsy, on 11 February 2014 - 06:38 AM, said:
Mgs work like lasers (including maximum range) and cause no heat. No heat, for 4 weapons, ...
For the matter of overview (and sanity) I shortened your post.
Basically I don't disagree, I'm just a different kind of player. I back stab, I like my high alphas(focused burst), and I like my 270m range.
Ofc a 6med build is a hot one, but it also has its advantages, especially for backstabbing or backstabbing with a pack. Even for Jenner vs Jenner duels I prefer them as well. Because I can "use" my heat cap faster, and therefore have more time where I can try to avoid fire, while i'm not forced to stay very close. The key is to know when to alpha and when not, both in therms of aiming as well as heat.
4 "free" MGs are "nice to have", they are a nice backup weapon (if you are too hot) as well as a good boost vs damaged mechs.
But I don't see any major advantage, especially due to its range and constant dmg vs burst dmg. However I also don't say its a horrible one, just that it's not of my personal *taste/play stile*.
Artgathan, on 11 February 2014 - 03:36 AM, said:
MGs actually hit instantly (like a laser). Their animation would suggest otherwise, but the animation is a lie!
I apparently didn't know, apologies - have to test it
And Thanks for the info
***
I'm in the process of testing it, what I found out so far is that mgs defiantly spread bullets, its not an "animation error". So their accuracy lacks precision.
*** Not come up with a solid testing method for what you claim, but since the bullets spread I doubt that they work "as lasers" (in the matter of leading shots).
Edited by Nryrony, 11 February 2014 - 09:13 AM.