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The Ember


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#161 Charons Little Helper

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Posted 11 February 2014 - 01:03 PM

I do think that 8 small pulses on a firestarter will be pretty sweet once the other varients come out. Something along these lines - [color="#b27204"]http://mwo.smurfy-ne...0311ae35f59f08c[/color]

(Oh - and Nryrony - 8 smalls do 24 damage - but 8 small pulses will do 27.2 damage. ;) )

It's a bit hot - but should work well with hit & run tactics.

#162 Gladewolf

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Posted 11 February 2014 - 01:09 PM

View PostSatan n stuff, on 11 February 2014 - 11:42 AM, said:

You mean you haven't figured out how to turn arm lock on or off while playing?


.....think about why your arm lock in on in the first place, you know what? Read Nryrony's post, perhaps i'm just not communicating my thought well. Jenners NEVER need to turn on arm lock, and my MAXIMUM pitch and yaw angles use ALL of my weapons and those angles are greater than the Ember is capable of even with articulated arms....and you all DO realize that machine guns require a slight lead to hit a laterally moving target right(in the same spot as your lasers)? I NEVER said the Ember wasn't good, I'm rather enjoying it, but to say it outclasses the Jenner is both premature and/or situational...I think that amounts to balance. I also believe they'd be best used as a pair (hole creator, hole exploiter)

#163 Charons Little Helper

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Posted 11 February 2014 - 01:12 PM

View PostGladewolf, on 11 February 2014 - 01:09 PM, said:

....and you all DO realize that machine guns require a slight lead to hit a laterally moving target right(in the same spot as your lasers)?


I don't believe so. I'm pretty sure that they hit instantly like flamers & lasers - it's just that the graphics make it look like you're supposed to lead your target.

#164 Gladewolf

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Posted 11 February 2014 - 01:30 PM

View PostAdiuvo, on 11 February 2014 - 11:31 AM, said:

Why wouldn't I be hitting my targets with both arms and torso weapons? It's a light mech. It doesn't have Atlas-tier levels of torso twist. Any situation where the Jenner can hit with its weapons the Firestarter can as well, since they have the same torso twist rates. This however, doesn't apply in reverse because, due to the arms, the Firestarter can fire further behind itself than the Jenner can.

Not so, Jenner is 144 degrees, Firestarter is 135 on the arms.......and if we are in that zone you also aren't hitting with your MGs....if you want to engage with "arm lock"...you are limited to 110...and then your laser fire and machine gun rounds...will not be hitting in the same place(if moving in a circle)....Unless your target is REALLY close.

#165 80sGlamRockSensation David Bowie

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Posted 11 February 2014 - 01:37 PM

View PostGladewolf, on 11 February 2014 - 01:09 PM, said:


and you all DO realize that machine guns require a slight lead to hit a laterally moving target right



100% false. Machine guns are actually hitscan. The animation is misleading and does not represent the actual weapon mechanic.

From Weapon's Fire State Rewind, Phase 1

Neema Teymory said:

In this phase of the feature, we are specifically focusing on weapons of the trace fire variety. This includes the laser, flamer and machine gun. You can expect similar improvements for your favourite ballistic weapons in the future.


http://mwomercs.com/...rewind-phase-1/


Stop trying to pass false information and opinion as fact.

Edited by mwhighlander, 11 February 2014 - 01:38 PM.


#166 Gladewolf

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Posted 11 February 2014 - 01:42 PM

View PostCharons Little Helper, on 11 February 2014 - 01:12 PM, said:


I don't believe so. I'm pretty sure that they hit instantly like flamers & lasers - it's just that the graphics make it look like you're supposed to lead your target.


I can't be positive on this...maybe a hit reg /ping issue? My gun cross goes red when the MG beam hits, not necessarily when the gun cross is over the target.

#167 Nryrony

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Posted 11 February 2014 - 01:48 PM

View PostCharons Little Helper, on 11 February 2014 - 01:03 PM, said:

(Oh - and Nryrony - 8 smalls do 24 damage - but 8 small pulses will do 27.2 damage. :rolleyes: )


Well I tried putting both builds (sl and spl) into the same comparison and missed a spot, I'm sorry :D

Don't mind being corrected, and I don't claim being the fountain of all knowledge ;).

View PostGladewolf, on 11 February 2014 - 01:42 PM, said:


I can't be positive on this...maybe a hit reg /ping issue? My gun cross goes red when the MG beam hits, not necessarily when the gun cross is over the target.


This is new for me too, however mgs clearly have a bullet spread, aside from the animation.

#168 Gladewolf

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Posted 11 February 2014 - 01:52 PM

View Postmwhighlander, on 11 February 2014 - 01:37 PM, said:

Stop trying to pass false information and opinion as fact.

Well...if I'm wrong about that I apologize....was their something else?

#169 KharnZor

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Posted 11 February 2014 - 01:54 PM

View PostWispsy, on 11 February 2014 - 12:33 AM, said:


K is the worst Victor? lol...yeah the S is the best in the same way that a brawling Cataphract is the best Cataphract over something like a 3D. If you believe that right now you are simply wrong.


Nope. The K IS the worst Victor. Not saying much tho due to the fact that all Victors are awesome.

#170 Adiuvo

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Posted 11 February 2014 - 02:04 PM

View PostKharnZor, on 11 February 2014 - 01:54 PM, said:

Nope. The K IS the worst Victor. Not saying much tho due to the fact that all Victors are awesome.

=/

Just look at the number of JJs. That's why the K is the best Victor.

#171 Gladewolf

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Posted 11 February 2014 - 08:49 PM

View PostGladewolf, on 11 February 2014 - 01:52 PM, said:

Well...if I'm wrong about that I apologize....was their something else?


It appears that I will have to apologize again. I accidentally used the Firestarter's arm yaw values prior to elite level. The true total value is 145(torso and arms), which is 1 degree greater than the Jenner's Torso twist. It was not my intent to intentionally deceive anyone..it was an error on my part, in using the new UI.

#172 80sGlamRockSensation David Bowie

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Posted 11 February 2014 - 09:22 PM

View PostGladewolf, on 11 February 2014 - 08:49 PM, said:


It appears that I will have to apologize again. I accidentally used the Firestarter's arm yaw values prior to elite level. The true total value is 145(torso and arms), which is 1 degree greater than the Jenner's Torso twist. It was not my intent to intentionally deceive anyone..it was an error on my part, in using the new UI.



Its ok, the uI is very good at portraying useless or inaccurate information.

#173 Gladewolf

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Posted 11 February 2014 - 09:26 PM

View Postmwhighlander, on 11 February 2014 - 09:22 PM, said:



Its ok, the uI is very good at portraying useless or inaccurate information.


it was accurate for MY mechs at the time,:ph34r: the UI was never wrong, it was my failure in interpreting it.

#174 wanderer

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Posted 12 February 2014 - 05:35 AM

Yeah. No skin off my back for that, bad UI is bad and you're running with the data you were given.

So, do we think any of the new Firestarters will one-up the Hero version?

#175 Wispsy

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Posted 12 February 2014 - 06:26 AM

View Postwanderer, on 12 February 2014 - 05:35 AM, said:

Yeah. No skin off my back for that, bad UI is bad and you're running with the data you were given.

So, do we think any of the new Firestarters will one-up the Hero version?


No. The AMS one will have its uses though in heavy SSRM/LRM drops.

#176 Satan n stuff

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Posted 12 February 2014 - 06:31 AM

View Postwanderer, on 12 February 2014 - 05:35 AM, said:

Yeah. No skin off my back for that, bad UI is bad and you're running with the data you were given.

So, do we think any of the new Firestarters will one-up the Hero version?

I could get some use out of a quad medium quad small laser setup, not sure if it'll be better than an ember though. The range on small lasers is pretty limited if you want to be even remotely heat efficient but at least you don't have to spend so much time near your target possibly getting shot at as you need to with machine guns.
Edit: 6 medium 2 machine guns seems like a decent build too.

Edited by Satan n stuff, 12 February 2014 - 06:34 AM.


#177 80sGlamRockSensation David Bowie

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Posted 12 February 2014 - 06:44 AM

View Postwanderer, on 12 February 2014 - 05:35 AM, said:

So, do we think any of the new Firestarters will one-up the Hero version?



I feel very weird agreeing with wispy so much on this topic

The Ember is a truly a unique mech in that its the first that can actually make use of its Mguns and still have actual firepower to back it up, making it the premier "assassin" mech to hunt down crippled targets or rear core out an unsuspecting mech

The FS9-S will be such a good utility mech with 7 energy and double AMS. I plan on using this as more support with an ERPPC (to keep firepower while staying back providing an AMS umbrella where needed) and 6 sLas. May not be the best config but I have plans for how to play it. My build won't be a straight up dog-fighter and I'll try to put to best use its AMS.

The FS9-A I have found something quite interesting...

The 2xPPC light sniper is an...interesting design. Although possible on the Raven, Jenner and Firestarters, the FS9-A can do so with two arm shields and an additional JJ due to its hardpoint layout, making it the best mini-sniper.

The firestarters definitely bring some more flavor to the 35 ton light bracket without necessarily out classing the Raven or Jenner entirely. The Raven still has access to the all powerful ECM (when needed) and the Jenner-D is still king of light v light combat because of its streaks and JJ combo. The Firestart may not excel overwhelmingly at dog fighting, but its hitboxes despite it being taller helps immensely when engaging larger targets.

Plus, its a giant Commando with a jetpack! :(

<inserts my $0.02>

Edited by mwhighlander, 12 February 2014 - 06:44 AM.


#178 Nicholas Carlyle

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Posted 12 February 2014 - 06:54 AM

It's a good mech. Maybe a great mech for it's weight class. Not a huge surprise given it's tonnage.

Who cares, really?

You're still going to see Jenners because they are still good. You'll see Spider's for ECM/Borked Hitboxes. You'll see Raven's for ECM/Sniping. And you'll see everything else because people like playing bad mechs sometimes (Locusts).

I just don't understand all the hoopla.

I'm really tired of new mech's at this point, because the hardpoint system makes them so damn similar.

#179 Wispsy

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Posted 12 February 2014 - 07:04 AM

View Postmwhighlander, on 12 February 2014 - 06:44 AM, said:



I feel very weird agreeing with wispy so much on this topic



Looks like you are learning to light mech properly!!! :(

p.s. Wispsy :/

#180 80sGlamRockSensation David Bowie

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Posted 12 February 2014 - 07:06 AM

View PostWispsy, on 12 February 2014 - 07:04 AM, said:


Looks like you are learning to light mech properly!!! :(

p.s. Wispsy :/



Learning? My first mech was a Jenner two years ago...





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