This is more or less a little crash course and I hope I can help with the biggest problems on this loadout.
Sir, You are an LRM boat!
This mech has 4 LRM15 – Long range missile packs with 15 missiles each – so purpose is clear, stay back and let it rain.
You have 2 important tools for this, your R key and your TAG.
R key is for locking your target, if you see a red triangle, aim it and press R. Shortly after that you’ll see some circles around your crosshair. When it’s red you can shoot (see screen below).
Tag?
This is a targeting laser. If you can, fire this all the time, there’s no penalty for it.
If you “hit” someone with it, there’s a little crosshair above the mech (see picture down there., right below the "A"). When you see this, your LRMs are less spread out, doing “better” damage. On top, lock on times are smaller.
Minimum range - Maximum range
This seems to be a big problem. First minimum: LRMs have a min range of 180m. If you have a target, there’s always a range indicator on it. (top left, 577m here).
Don’t fire LRMs when it’s below 180m, you’ll do no damage.
Anyone still knows Top Gun? “Too close for missiles, I'm switching to guns” – use medium lasers here.
Max range for LRMs is 1000m but normally you don’t shoot at targets beyond 500-600m. Flight time is too long and the target has to much time to get in cover (If you fire LRMs at him, he gets a blinking message “incoming missiles”).
Beside that, you’ll likely lose the lock for it on those long ranges so save some ammo.
For the Lasers you have 270m for full damage. from 270m to 540m damage will drop off from 5 to 0.
You can see the max range on the bottom right display.
green means target is in optimal range, yellow means it is beyond optimal but you'll still do some damage.
Ghost heat
This is a nasty one.
1 LRM15 gives you 5 heat.
2 LRM15 give you 10 heat.
3 LRM15 give you 17,52 heat.
And all 4 LRM15 give you 26,72 heat!
Firing all LRMs will overheat you fast and eventually get you killed.
To use this mech and all its weapons you would need 5 weapon groups:
1 for the TAG
2 for 2x medium laser
3 for 2x medium laser
4 for 2x LRM15
5 for 2x LRM15
This is hard to pull off. You could of course fire all medium lasers at once, just watch the heat meter carefully, that would be one weapon group less(there's no ghost heat for 4x medium lasers).
And for the LRMs? Chainfire (activated with backspace for the selected weapon group) can help to avoid any ghost heat but it will take a while to get all LRMs out.
Instead I would suggest to just use keys on the keyboard for them – LRMs are still long range/autoaiming so you don’t necessarily have to use a mouse button for it.
You need a pause of half a second to avoid ghost heat.
The ugly detail on the end
This Is the biggest problem with this mech, you have an XL engine in it.
What does that mean?
A Standard engine fits into you center torso so you can lose your side torsos and still be alive.
The XL engine is so big it has parts in each side torso.
If you lose one side torso you’re dead.
The problem with this is, the stalker chassis has one of the biggest side torso hit box in this game, actually it’s hard to hit its center torso.
Always keep an eye on your paperdoll mech on the bottom left. If any of the internal side torso starts getting yellow or darker, turn that side away from your enemy.
Hope this helps and I hope I didn't forget anything vital... this is still a bad configuration, especially as you get matched with really good players (and maxed out meta builds) these days.
Maybe someone can write about the other trials like this (yes I mean you who is laughing about these basic advices )
Edited by 627, 05 February 2014 - 03:23 AM.