Questions About Ui 2.0...just "yes" Or "no"
#1
Posted 05 February 2014 - 03:32 AM
1) Is there a way to remove Trials from Mech lists at all?
2) Is there a way to arrange mechs by chassi? (put all highlander one close to another, instead of having them scattered and ordered by buy time?
3) Is there any way to remove sounds when moving cursor?
4) is there a way to see mech spec without "clicking, moving away the cursor, bring the cursor back over mech icon"?
Thnx a lot for the answer.
P.S. Only if you are extremely kind, you can add the option "not yet" to your answer if you know that option is not avaiable but will come in future patches/fixes.
#2
Posted 05 February 2014 - 03:35 AM
no
no
no
enjoy
#3
Posted 05 February 2014 - 03:37 AM
Attank, on 05 February 2014 - 03:32 AM, said:
1) Is there a way to remove Trials from Mech lists at all?
2) Is there a way to arrange mechs by chassi? (put all highlander one close to another, instead of having them scattered and ordered by buy time?
3) Is there any way to remove sounds when moving cursor?
4) is there a way to see mech spec without "clicking, moving away the cursor, bring the cursor back over mech icon"?
Thnx a lot for the answer.
P.S. Only if you are extremely kind, you can add the option "not yet" to your answer if you know that option is not avaiable but will come in future patches/fixes.
1) No
2) Yes. Arrange alphabetically after making sure your renames are still alphbetical...
3) Not yet. Set "effects" to min or off to mitigate.
4) Not yet. New mech lab options inbound
Enjoy more
#5
Posted 05 February 2014 - 06:36 AM
And that tiny (single) component view and gigantic list of engines with A4 sized icons...
Facepalm
#6
Posted 05 February 2014 - 06:55 AM
Mak Sim, on 05 February 2014 - 06:36 AM, said:
And that tiny (single) component view and gigantic list of engines with A4 sized icons...
Facepalm
I wonder... have you ever read the announcements or patch notes?
A Smurfy like mechlab is announced for march. They just didn't get it ready in time for yesterdays patch.
#7
Posted 05 February 2014 - 07:02 AM
Egomane, on 05 February 2014 - 06:55 AM, said:
A Smurfy like mechlab is announced for march. They just didn't get it ready in time for yesterdays patch.
This is only half true. They are adding an *overview* that is like smurfy, not a mechlab that is like smurfy.
#8
Posted 05 February 2014 - 07:13 AM
Attank, on 05 February 2014 - 03:32 AM, said:
1) Is there a way to remove Trials from Mech lists at all?
2) Is there a way to arrange mechs by chassi? (put all highlander one close to another, instead of having them scattered and ordered by buy time?
3) Is there any way to remove sounds when moving cursor?
4) is there a way to see mech spec without "clicking, moving away the cursor, bring the cursor back over mech icon"?
Thnx a lot for the answer.
P.S. Only if you are extremely kind, you can add the option "not yet" to your answer if you know that option is not avaiable but will come in future patches/fixes.
1) You can arrange mechs by weight class, but I don't think you can remove trials from there.
2)Alphabetical renames if you want.
3)Not yet,
4) Just hover over the mech, don't click. Also if you click on Inventory, Battlemechs, it will show you everything equipped on a mech (except the engine). For the record, that only works for mechs you can sell, as it is the sell page basically.
Mak Sim, on 05 February 2014 - 06:36 AM, said:
And that tiny (single) component view and gigantic list of engines with A4 sized icons...
Facepalm
Have you tried clicking the 'checkout" button, which happens to save your loadout for you?
#9
Posted 05 February 2014 - 07:21 AM
IraqiWalker, on 05 February 2014 - 07:13 AM, said:
Have you tried clicking the 'checkout" button, which happens to save your loadout for you?
Like I said, I've found that tiny button after 10 minutes or so, lol
P.S. I actually was so eager to see brand new UI, that I forgot to see patch notes
Edited by Mak Sim, 05 February 2014 - 07:23 AM.
#10
Posted 05 February 2014 - 07:26 AM
Mak Sim, on 05 February 2014 - 07:21 AM, said:
Like I said, I've found that tiny button after 10 minutes or so, lol
P.S. I actually was so eager to see brand new UI, that I forgot to see patch notes
I was in the same boat as you. Jumped in immediately, and forgot about Patch Notes, took me a while to remember that they existed. XD
#11
Posted 05 February 2014 - 07:41 AM
And of course already mentioned "show whole mech view".
Same thing with skills page. It would really be nice to have a button "Show 'mech tree" beside the currently selected 'mech, or at least having the UI to remember my last 'mech class selection
Lets wait for the UI 2.1 in March.
#12
Posted 05 February 2014 - 08:00 AM
The selected mech is always highlighted in the UI with a golden background to it.
The mech skill trees section is much like the previous one, just easier to work with, aside from not showing current XP on sold mechs.
Honestly the engine size listing is probably the only real problem with the U.I right now. Also, I'm not sure what you mean by "Whole mech view"? Do you mean the paper doll model we used to have in the lower left corner?
We already have a more concise system now when you click on the part you want to work on.
#13
Posted 05 February 2014 - 08:22 AM
All of you, you have my appreciacion.
Special thanx for the "aplhabetical" hint. You made my day!
I will look forward to next patches (a smurfy like will be a nice solution to a lot of minor issues) to see things going better!
Edited by Attank, 05 February 2014 - 08:23 AM.
#14
Posted 05 February 2014 - 08:26 AM
Attank, on 05 February 2014 - 08:22 AM, said:
All of you, you have my appreciacion.
Special thanx for the "aplhabetical" hint. You made my day!
I will look forward to next patches (a smurfy like will be a nice solution to a lot of minor issues) to see things going better!
Glad to help my friend.
Good luck, and enjoy the game.
#15
Posted 05 February 2014 - 08:26 AM
And about mechlab screen, IMO it just doesn't fit its supposedly intended purpose. Take for example Photoshop, its purpose is to edit images, so it has a nice big image view and a bunch of tools around it. And smurfy's - same thing. It's designed to tweak with a 'mech, not to "browse the warehouse"
Quote
Exactly that. My point is that with UI1.0 I design a 'mech on smurfy's, and then build it in mechlab. And I was hoping that with UI 2.0 things will be different, but it is as it is
#16
Posted 05 February 2014 - 08:35 AM
Mak Sim, on 05 February 2014 - 08:26 AM, said:
That would be a great suggestion to give to the devs. I have assume you know that UI2.0 is incomplete and will continue to receive hotfixes and patches while it's stabilized. Player input will be appreciated. There's already a patch scheduled to fix some of the issues, and then they plan on making more to add things the community wants.
Mak Sim, on 05 February 2014 - 08:26 AM, said:
Exactly that. My point is that with UI1.0 I design a 'mech on smurfy's, and then build it in mechlab. And I was hoping that with UI 2.0 things will be different, but it is as it is
I guess I'm just not seeing the problem that you're having, the paper doll was replaced with the sections on the left being clicked on. For me that was a simple low-impact change. However I have heard a couple of people mention that they want the paper doll back.
Another suggestion for the devs, perhaps?
Also, keep in mind that we are going to get something similar to Smurfy's within the next few patches I believe.
#17
Posted 05 February 2014 - 08:52 AM
#18
Posted 05 February 2014 - 09:33 AM
Attank, on 05 February 2014 - 08:22 AM, said:
They said that overview will be in March.
I'm just glad they finallly released the thing that they said is holding everything else up behind it AND it will be easy to adjust and add to and change compared to the old UI
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