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Ui 2 . Show All Limb Slots


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#1 MadCat02

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Posted 05 February 2014 - 06:40 AM

#1 Problem with UI 2 right now is that i can't view my full loudout while i am doing it .

Also Right Arm,Left Arm . My right or mechs right? Its always a pain because you have to think of mech in reverse.


MW4 had it right . Just show all available slots on all limbs on the same page .


Make icons smaller . Why does it have to be so complicated ? Use single screen for all limbs .

Edited by MadCat02, 05 February 2014 - 06:44 AM.


#2 MoonUnitBeta

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Posted 05 February 2014 - 07:51 AM

I agree.. I made a thread on this, and also coupled with an idea to organize items.... if you can please let me know what you think?

http://mwomercs.com/...it-should-work/

#3 MadCat02

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Posted 05 February 2014 - 08:03 AM

View PostMoonUnitBeta, on 05 February 2014 - 07:51 AM, said:

I agree.. I made a thread on this, and also coupled with an idea to organize items.... if you can please let me know what you think?

http://mwomercs.com/...it-should-work/



Yes thank you . Exactly my point

We don't need 4 submenus for every limb . Just one image will do

Edited by MadCat02, 05 February 2014 - 08:05 AM.


#4 Mechteric

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Posted 05 February 2014 - 08:04 AM

View PostMoonUnitBeta, on 05 February 2014 - 07:51 AM, said:

I agree.. I made a thread on this, and also coupled with an idea to organize items.... if you can please let me know what you think?

http://mwomercs.com/...it-should-work/


Paul posted they were going to work on it:
http://mwomercs.com/...date-feb-32014/

#5 MoonUnitBeta

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Posted 05 February 2014 - 09:08 AM

View PostCapperDeluxe, on 05 February 2014 - 08:04 AM, said:


Paul posted they were going to work on it:
http://mwomercs.com/...date-feb-32014/

Yes but I have a feeling that this smurfy view isn't going to replace the current customization layout. I'm worried that PGI will include it, but only as an overview of your mech. A print sheet of what's equipped instead of something that can be manipulated like I have suggested. My opion of having smart tabs attached to each component that show only things that you need (see my thread for clarification) is too advanced for PGI, and they'll likely take the quick route, short cut, half hearted way.
Even though it's likely the most effective and effecient way to customize your mech without hastling with huge icon lists, long lists, sifted through lists that show weapons that aren't related to what you want, etc. Upgrades and modules should also be on the same view.

Customizing your mech is the time you aren't in battle. It should be relaxing, easy, and simple to do. There's no reason we need half our screen populated with items when the real focus is our mech. And that's what I hope PGI notices as well, and that's what I'm trying to achieve with my suggestion too. Hopefully it's good enough.

Edited by MoonUnitBeta, 05 February 2014 - 09:12 AM.






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