Veranova, on 05 February 2014 - 06:47 PM, said:
1. Its hardpoints are split between Torso & Arms - Meaning you can't pin point your firepower.
2. You're more likely to lose your arms - Although they make great shield arms, but you will lose those hardpoints in the process.
3. The hardpoints are low on the mech - So it can't be used for hill poking to protect your legs/CT
4. 6ML builds can't get as many heatsinks on as a Jenner because of lower arm actuators taking up 2 crit slots.
5. You can't afford to trim armour anywhere but the head, whereas Jenners can trim their arms by half perfectly safely.
However this is all very minor to a good pilot in pug play. It's the sort of stuff a competitive team would think about though.
I've found the Ember to be a total cash-cow in pugs, always earning 260k+ every match (W/ Premium + Mech Bonus)
A big redeeming feature is the 8ML build. Hot as hell, but OHMAH40POINTALPHA: http://mwo.smurfy-ne...b0da7c9a0a7ac14
THIS ALL SAID.
I think the Firestarter is the second best light now. The Ember combines the Deaths Knell and Spider-5K in to one 'mech. And the other variants will beat most other lights out easily.
They will give Jenners a big run for the money in a 1v1 fight, but if the Jenner gets the jump with a few shots from behind a hill, then it's over before it's begun.
Need to get into an Ember vs Jenner fight...
But would need Elites before that happens...
A few advantages I can think of at least for the Ember:
1. MGs.. Extremely deadly once the armour of mech is out. Eg. The legs. No heat and no cool down time required.
2. Better armour rolling is going to be key in some fights. The FS can roll while the Jenner is either going to take it in the CT or legs.
3. Do not under estimate the use of laser arms for surgical damage deal. Have come across some very deadly low ping Death Knells.
4. Yes.. The Money.... OH OH.. lots of cbills.

Streak lights still have an edge over direct fire lights though.