Does Anyone Else Think Matches Should Have Fewer Players?
#21
Posted 06 February 2014 - 09:01 AM
NO!! y do u have to hide on a ur trololollolol alt to post this? an if ur not a troll alt, then I still say NO!! as u are a 2day old player an have no F-ing idea wat your talking about.
takecare goodbye n delete ur account
#22
Posted 06 February 2014 - 12:38 PM
#23
Posted 06 February 2014 - 12:46 PM
Xmith, on 05 February 2014 - 03:25 PM, said:
I do not believe that stomps will change much either. That is something that is probably unavoidable in a "No-Respawn" system (and if the match-making is not able to make really fair teams, it will happen with or without respawn).
But what I think is - less players means the individual affects the outcome of the match more. I think that can be a more satisfying experience overall. But there are of course also people that just find it fun that there are so many people on the battlefield. I prefer more "squad based" games, so to speak. Maybe because I also love pen & paper roleplaying games.
#24
Posted 06 February 2014 - 12:47 PM
and zero, on 05 February 2014 - 07:35 PM, said:
Due to the math of distribution of damage and firepower output, 12 man games are vastly more likely to end in a complete stomp than 8 mans due to the significantly great snowball effect.
Yeah-yeah: The Cruiser Model.
Sooo how big must a match get in order for a team to "absorb losses?"
#25
Posted 06 February 2014 - 12:48 PM
Thomas Dziegielewski, on 06 February 2014 - 12:38 PM, said:
I agree. Randon match sizes would be pretty cool. Tie that into some kind of deep mission setup in your CW module (hopefully) and it could really get interesting.
As for less players... it won't change anything. The way I see it... there's a line where damage output vs opfor tonnage alive becomes something you simply can't achieve unless everyone shuts down, stands there and lets you blast away with your 1 MLAS left in your torso.
#26
Posted 06 February 2014 - 12:50 PM
#27
Posted 06 February 2014 - 12:51 PM
#28
Posted 06 February 2014 - 12:52 PM
Thomas Dziegielewski, on 06 February 2014 - 12:38 PM, said:
Sir: I was wondering if you couldn't get MM to "check down" to a smaller match if, say, trying to fill out what was thus-far 8v7 involved calling in personal with "inappropriate Elos" …
(Once you can see names, you've hit the Point of no Return, right?)
#29
Posted 06 February 2014 - 01:07 PM
heck, ALL maps should be made HUGE, then randomly cropped for each battle so that every battle is kind of on a random map. that would make every battle new and interesting for even the most experienced player
Edited by JagdFlanker, 06 February 2014 - 01:10 PM.
#30
Posted 06 February 2014 - 01:11 PM
Thomas Dziegielewski, on 06 February 2014 - 12:38 PM, said:
There are game types in table top play where not all of a company's lances are on the field at the same time/place. A short, opening gambit match between each team's recon lance, for example.
#31
Posted 06 February 2014 - 01:14 PM
JagdFlanker, on 06 February 2014 - 01:07 PM, said:
Might be? It would fuel more QQ than these forums have ever seen, and that's saying something.
#32
Posted 06 February 2014 - 01:27 PM
I'm pretty happy with 12v12. there are more opportunities for smaller unit tactics. If you think the death-wad is bad now, you either don't remember or never did 8v8. With almost no exceptions, the team that split up lost. As far as matchmaking, if you think a DDC 4-man can skew a match in 12v12 PUGs, imagine that same prem in 8v8.
I wish there were more opportunities for units to split up effectively in game, so I've agreed with those wishing for battalion-sized conflicts. At that point, I don't think the death-wad would be effective; there would be too many players who won't be able to get their weapons on a target. Conversely, they'd be too vulnerable to arty, with players in the center of the mob unable to clear the strike zone.
I agree that the games would be much longer, which would suck for players who died early. I also agree that the maps would have to be way bigger, but I'm also OK with that. Bigger maps are a soft-buff for faster mechs and would serve to further ween players away from the slow heavy/assault plague that is, in my opinion, really choking the game right now... so, bigger maps please, whether we ever get 32v32 or not!
#33
Posted 06 February 2014 - 01:32 PM
#34
Posted 06 February 2014 - 01:55 PM
#35
Posted 06 February 2014 - 09:11 PM
#36
Posted 06 February 2014 - 09:48 PM
#37
Posted 06 February 2014 - 11:45 PM
More meat for the grinder!
#39
Posted 07 February 2014 - 02:51 PM
2 user(s) are reading this topic
0 members, 2 guests, 0 anonymous users