Abivard, on 06 February 2014 - 01:45 PM, said:
Just get it over with and make all weapons do 1 damage over 1 second with a 4 second cooldown.
JJ will lift a mech for 1 foot per JJ
Lights may run at 999 kph
At which point no one is happy, everyone quits, and MW has a chance to be done correctly by someone who cares and has the skill and intelligence to make this IP come to life.
I hate people who cry about balance changes that adjust things downward.
Part of balancing properly is moving the parts to where you have a fun game. Sometimes that means adjusting down, sometimes that means adjusting up.
When you have a game like this, where you have a singular life per game, it's very bad to have instances where you can do everything right and still be put down in a couple good volley's of weapons with reasonably short recycle times.
Especially when you consider PGI did such an amazing job creating mech's with multiple hit boxes.
It's stupid to be able to shoot off a mech's arms, when it almost always makes more sense to shoot them in the center torso (or side torso's if you know they have an XL).
You might as well give us hitpoints with the way the game plays now.
PGI needs to give us a reason to see an Atlas coming at us and not just put pinpoint damage into it's center torso repeatedly. If weapons spread and defensive manuvers become more important, you tend to have more situations where taking out an arm is worth doing.
Right now the game is getting stale, not only because of the lack of CW, but because the mechanics are always the same unless you are purposely gimping yourself.