wanderer, on 06 February 2014 - 06:11 PM, said:
So let's talk about that. What are the primary issues that cause the biggest reduction in time-to-kill? What's killing fastest right now? That's what seems to be the ideal place to fire the nerf guns.
In regards to your question, how highlanders compare to other mechs and JJ:
- With the one non weapon side of the Highlander (I will refer to it as the shield side), combined with the quick turn speed of jumpjets, the Highlander is able to maintain 100% effectiveness longer then any other mech. When a mech as able to maintain 100% effectiveness while still losing a torso and arm, they'll continue to out damage say an atlas having lost the same number of sections.
Now, if the turn speed is reduced, the ability to utilize the shield arm would be reduced, there by giving the enemy a better chance of reducing the amount of return fire.
BUT, this would be a minimal increase in the life expectancy of mechs facing off against a skilled Highlander opponent.
- The combined reticle caused by armlock allows all pilots to place pin point weapons onto one location. The asymmetrical load out of the highlander allows the pilot to strafe out of cover and bring all of its weapons to on target before any non-asymmetrical mech.
By only having to move out half the distance of the enemy, a Highlander pilot will more damage down range with less exposure. This has the effect of reducing the life of an enemy at the same time extending the life of the highlander.
----- Now. convergence has been talked about since closed beta. Other people on these forums can go into detail better then I can. But, the long and short of it is, Highlander pilots utilize arm lock to ensure their arm and torso weapons are going to hit the same spot. With the inclusion of a key bind for it, they can quickly gain the benefits of perfect convergence for all weapons, then revert back to the quick reaction of an independent arm reticle.