Man... all the good stuff happens when I'm not playing MWO.
wanderer, on 05 February 2014 - 07:03 PM, said:
Of course, your jets cost .5 ton each. 60-85 are a ton each, 90+ are TWO tons each.
The basic jump capacity for a Highlander is enough tonnage to strap -twelve- jets on a Spider (that is, if it could carry 12). The difference is that right now, the number of jets barely matters. It's not quite as broken as closed beta, but it's certainly still screwed up.
http://mwo.smurfy-ne...ab#i=51&l=stock
Yes, someone forgot of the Spider-5V's existence, not that it is terribly balanced (heck, I should just write about how the Lights in general are poorly balanced, but I'll wait until the Firestarter is available on general release).
I thought Paul when he mentioned "nerf gun" was referring to the state of LBX... you know, THAT in-game nerf gun (it's still terrible Paul... just reminding you here).
The Highlander itself is not the problem... it's everything that makes the Highlander good (JJs, PPC+AC5 still being the spectacular combo, LPL being a core joke).
Here's a bit of JJ history:
Back when I started actually playing the game, there was one JJ related change. This is the one change that we still use today... a major buff to JJs boosted the initial "launch" of the mech, allowing it to climb quickly when used. I would argue this is the foundation of the JJ/poptart problem that went addressed for at least a year. Anyone who doesn't want to admit to that is blind by the facts... that happened and is the core problem we have today.
It has been argued before that simply having 1 JJ is enough for any JJ capable mech. I disagree personally, but if you're specifically using it to turn around quicker than your natural turn rate... well, congrats.
I build everything with 2 JJs in mind (I'm crazy, mind you), so regardless of the nerf, I'll probably be OK. If worse comes to worse, I'll probably end up using the Victor or the next meta mech in line. Nerfing the Highlander doesn't solve anything.
I don't think the Highlander hitboxes have gotten "the change", and since I usually max out the leg armor, this isn't a problem for me. Of course, Paul seemingly is "done?" with that hitbox torso-leg thing... at this point, this is the worst noise generated ever. Literally, this thread is some sort of "troll convention". Congrats Paul, you succeeded.
There's something to be said for "taking a look at the Highlander" and "looking at JJs", but honestly Paul.. if you nerf something, say the Raven-3L, and the actual problems with it was that ECM was really powerful (if not OP) and that Streaks were too strong (CT-coring for a long time)... is that leg hitbox nerf a little too much after the fact?
Sometimes, you seem to try to cure the symptoms of the sickness, instead of the actual problem. The fact that more often than not, "the cure" is worse than the disease in every patch balance thread can arguably be mighty insulting. So before you take that "serious look", please revisit all the other changes... buffs and nerfs and take a hard look before just instituting your own "fixes" for stuff that should or should not have been instituted from the start. That major JJ buff from a year ago is the #1 reason why poptarts and subsequently the Highlander got popular. Your "PPC" buffs back when you didn't have HSR, became the super-meta. Your original and current implementation of ECM is the source of various problems with missiles and information warfare (or technically, lack thereof). Don't be flinging that nerf gun when LBX is still not a weapon that the elite players even touch.
So Paul.... make your move. I'm sure it'll be as great as the Spider-5V. I hope your alt account isn't being ravaged by the "Goons <3 Paul" crowd, because I'd hate to think that is still going on.