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What I'm Pointing A Nerf Gun At...

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#181 Asmudius Heng

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Posted 05 February 2014 - 09:26 PM

God ... I am hardly a PGI white knight but i would rather Paul be giving vague information than nothing at all.

The points about all the other stuff needing to be fixed is all good too, let's not let them forget that - but lighten up a little bit guys.

The small hope i have is that Paul at least monitors the threads he makes casually and might see some worthwhile reponses but the more vitriol thrown in the more a person will simply switch off.

I would also say that bug fixing and netcode are not Pauls domain to personally deal with so SRMs and other stuff like that he probably cannot comment on.

Personally, i would like the massive jump jet reticle shake to be all the jump not just when you release your thrusters ... make it feindishly hard to shoot while JJing so it becomes a mobility device only - but thats just my opinion (and yes i jump snipe and have been doing it since 2000 in MW4!)

#182 King Arthur IV

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Posted 05 February 2014 - 09:58 PM

i think its the weapons and not the mech.

how about a charge up on the ppc? a laser needs a duration but the ppc charges the energy and releases it at once making it fall in line with energy weapons with a "duration". then you allow gauss to hold its charge giving a small benefit over the ppc for all the extra weight and use of ammo.

you also need to look at srms and lrms. the nerf on the lrm artimis grouping has hurt alot of mechs.

unbalance weapons make alot of mechs redundant, allowing certain mechs to out shine others. please don't nerf the highlander it is fine where it is.

#183 Abivard

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Posted 05 February 2014 - 10:08 PM

Paul? When you aimed at the highlander and pulled the trigger... where did you actually hit?

#184 aniviron

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Posted 05 February 2014 - 10:12 PM

I'm glad you're looking at the highlander- it's been the go-to best assault since it was released. The only mech that even comes close is the Victor.

But please don't pull a Raven on it, where you give it an artificial handicap that breaks the mech, where once the underlying issue is fixed leaves the mech terrible and uncompetitive.

Instead I'd ask that you take a look at what makes the HGN so good, and work with that. If I can suggest a good place to start, I would say look at jumpjets. Right now, the 'mechs you will see in competitive play are the Jenner, Shadowhawk, CTF-3D, Victor, and Highlander. What all of these have in common is jump ability- the only mech that you see in high level play without jumpjets is the Jager, and that's only because nothing else can exploit ballistics so fully.

The problem is that right now jumpjets let every single mech maneuver far above its natural ability. Or rather, the problem is that one jumpjet lets the mech do that, instead of jumpjets plural. The numbers that people have been running indicate that just one jumpjet gets you to half of the mech's maximum possible jump height, with shockingly low returns for each additional jet. This gives all of those mechs the ability to turn incredibly rapidly, peek above hills, pass rough terrain, and go places in seconds that takes other mechs minutes (Canyon, looking at you), and all for the weight and crit cost of just one jumpjet.

So instead, give us a linear boost, make the jets work like they say in the mechlab. where each one gives you 5m of lift or so. I don't mind poptarting. I don't mind mechs turning in midair and juking. I don't mind that I have to walk 2km to go up a ridge that can just be jumped over. I do mind that the mechs doing these things have to sacrifice just one crit slot and .5 to 2 tons to do so. If someone is poptarting in a highlander, they'd better have had to put on 10 tons of jumpjets to do it.

That one simple fix will give the Stalker and Atlas a lot more room to breathe at the top end of the weight bracket.

#185 Deathlike

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Posted 05 February 2014 - 10:20 PM

View Postaniviron, on 05 February 2014 - 10:12 PM, said:

The problem is that right now jumpjets let every single mech maneuver far above its natural ability. Or rather, the problem is that one jumpjet lets the mech do that, instead of jumpjets plural. The numbers that people have been running indicate that just one jumpjet gets you to half of the mech's maximum possible jump height, with shockingly low returns for each additional jet. This gives all of those mechs the ability to turn incredibly rapidly, peek above hills, pass rough terrain, and go places in seconds that takes other mechs minutes (Canyon, looking at you), and all for the weight and crit cost of just one jumpjet.


That would explain why I have the most success on that map (at least, since map stat recording was instituted.

Edit: As of right now, I can't see my map stats all of a sudden.

Quote

So instead, give us a linear boost, make the jets work like they say in the mechlab. where each one gives you 5m of lift or so. I don't mind poptarting. I don't mind mechs turning in midair and juking. I don't mind that I have to walk 2km to go up a ridge that can just be jumped over. I do mind that the mechs doing these things have to sacrifice just one crit slot and .5 to 2 tons to do so. If someone is poptarting in a highlander, they'd better have had to put on 10 tons of jumpjets to do it.


What is this heresy? :ph34r:

Although, the only Highlander that could use 10 tons of JJ is the Heavy Metal? (P2W? :ph34r: )

Too bad that's not the norm for the Highlander... (3 is apparently)

Quote

That one simple fix will give the Stalker and Atlas a lot more room to breathe at the top end of the weight bracket.


Stalker is still great... I think the Atlas side torso hitbox nerf has kinda made 100 tons feel like the 75 ton Orion these days.

Edited by Deathlike, 05 February 2014 - 10:22 PM.


#186 SoHxPaladin

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Posted 05 February 2014 - 10:33 PM

View PostcSand, on 05 February 2014 - 09:11 PM, said:

Paul's havin a bit of fun and in a roundabout way telling us about what is coming up, a change to JJs, which many people have asked... wait, demanded furiously, and the usualk crew comes in nitpicking and freaking out. Lighten up folks, jeez Actually don't, it's kinda funny to watch. Like watching Ricky Gervais in the British version of The Office. Painful, yet funny.


i dont disagree with you at all, people should lighten up, myself included....

but really? you are going to nerf something that doesnt need nerfing when other "better fixes" for Gameplay Balance are out there, though we all know that the crew has no spine to actually make a huge change to the way mechs are customized to help this "meta game" problem.

i am the one type of founder that is freaking out over spending time NERFING when they should be BUILDING core content and getting it published. but hey, we freak out, they are entertained, others yell, and the cycle continues

#187 Vidarok

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Posted 05 February 2014 - 10:33 PM

Fix SRMs and pulse lasers. It has been said many times. But perhaps if we nag enough, it'll happen.

#188 Amsro

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Posted 05 February 2014 - 11:25 PM

View PostSoHxPaladin, on 05 February 2014 - 09:17 PM, said:

wtf, shit, shit, damn, unfuck, damn, shit, and shove it.


Nice work! Sell me some more!

#189 NextGame

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Posted 05 February 2014 - 11:26 PM

The game balance is roughly ok with where its at, so I hope that nothing too much is changed. The only real balance issues are:

1) SRMs being broken and therefore underpowered.
2) Pulse lasers being not a worthwhile option (marginally).
3) Energy weapons not being able to compete with AC's (marginally).
4) Ghost heat existing.

On the other hand im done with mastering highlanders/victors/cataphracts a while ago, and jump sniping isn't my favourite style of play, so I'm alright jack.

Edited by NextGame, 05 February 2014 - 11:28 PM.


#190 Yiazmat

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Posted 05 February 2014 - 11:41 PM

Could someone tell this ryan steel guy to take it down a peg? his inflammatory posts are ruining the buzz from my scotch.
seriously, relax. get a cocktail or hit a bongload.

Edited by Yiazmat, 05 February 2014 - 11:50 PM.


#191 stevemac

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Posted 05 February 2014 - 11:50 PM

Didnt Paul regulary do little things like this post in CB and we had fun with it and good ideas came from it.Happens now and people get all prisy about it.and say how the game is getting ruined

#192 Victor Morson

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Posted 06 February 2014 - 12:00 AM

View PostPaul Inouye, on 05 February 2014 - 05:09 PM, said:

Sitting across from the studio from me is a board with all the 'Mechs on it. In my crosshairs... the Highlander. More info to follow along with intended implementation date. Just giving you all a heads up.


Paul, put the nerf gun down. You have no idea what you're doing with it. The safety is off, and you'll hurt yourself.

How about you buff the Awesome? Or get rid of Ghost Heat and make the Battlemaster a top tier 'mech too? Maybe restore the Stalker to a state where it's not universally outclassed?

I don't think you care about what we say, you sure haven't so far, including with your horrendously failed Ghost Heat system. Do you know that right now you have a trial 'mech for newbies who survive UI2.0 that will flash fry them and not once in the game anywhere does it tell them why?

This is ridiculous. Stop nerfing things. The Highlander is good because of a system that makes 'mechs like it good, and because YOU nerf'ed competing energy 'mechs out of existence with your ill thought out "heat scaling" system which lead to this in the first place. YOU allowed a change to the movement system that rendered non-jumping 'mechs inferior by default, with requiring HUGE advantages to be even considered a niche 'mech that don't have them.

You are blind to the problem and are attacking a symptom. What's next, the Victor? The Cataphract? The Shadow Hawk? They are all cut from the same cloth, with similar attributes which are linked to bad decisions in the base system.

Also when you changed the way 'mechs can climb - dead stop instead of slower - you also mandated jump jets on serious 'mechs. Again, why the Highlander is good.

Attacking the Highlander does NOTHING. You need to attack the root of why it is what it is; the need for jump jets to handle specific maps, the way that damage transfers that make "dead" side torsos effective, the way you need ballistic+energy to survive because of Ghost Heat rendering energy builds flat out inferior.

If you fix the underlying problems, nobody will have a problem. If you screw with the hard points on 'mechs we've bought and owned for ages, prepare for pitchforks all over again.

Edited by Victor Morson, 06 February 2014 - 12:04 AM.


#193 Victor Morson

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Posted 06 February 2014 - 12:12 AM

View PostPaul Inouye, on 05 February 2014 - 05:27 PM, said:

Just going back to the good old days of poking the dragon and running away.


Do you think it's a good idea to "Poke the Dragon" Paul, really? Really? You've managed to anger tons of people, released an incompetent UI that's herald as the savior of the game, play Tetris during the presentation of your game at the launch party, design a system that is universally hated not because it hurt the meta but because it didn't, and you have customer dissatisfaction - including with PGI employee exploits on twitter - at a huge level.

I won't even mention what happened with the Clan launch announcement.

And now you think it's a fitting thing to come in here, say something that's a terrible idea and back off? When the last time you did it was Ghost Heat, which I and literally hundreds of people on these forums can objectively prove is close to the worst way possible to go about what the stated goals were?

View PostPaul Inouye, on 05 February 2014 - 05:27 PM, said:

Yes... JJs are being looked at and specifically the initial burst turn. And there are other Mechs on the firing range.


The saddest thing is that you honestly believe jump sniping meta is all that's going on right now. It's not even a problem at present time. In fact more people are using JJs just to avoid fire (which is fine) than just jump snipe like the old days. You're addressing a problem from last year.

As I said in my earlier post, you can't fix the Highlander because you don't understand why the Highlander is good in the first place. Including the fact that people like dead torsos to soak damage, or the fact that Ghost Heat made those types of weapons configurations the only things that are viable as there's still literally no UI for it in mechlab OR the cockpit.

You fix your past mistakes, you fix outright broken 'mechs like the Awesome, and that will fix the problem.

Edited by Victor Morson, 06 February 2014 - 12:16 AM.


#194 SoHxPaladin

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Posted 06 February 2014 - 12:21 AM

View PostAmsro, on 05 February 2014 - 11:25 PM, said:

Nice work! Sell me some more!


heh, can i pull a pgi and say, $500 golden clan mech for more?

#195 Zeus X

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Posted 06 February 2014 - 12:32 AM

View PostPaul Inouye, on 05 February 2014 - 05:09 PM, said:

Sitting across from the studio from me is a board with all the 'Mechs on it. In my crosshairs... the Highlander. More info to follow along with intended implementation date. Just giving you all a heads up.

View PostPaul Inouye, on 05 February 2014 - 05:27 PM, said:

Just going back to the good old days of poking the dragon and running away.

Yes... JJs are being looked at and specifically the initial burst turn. And there are other Mechs on the firing range.



Here is an idea Paul, LISTEN TO YOUR COMMUNITY!!!!!!

#196 Naduk

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Posted 06 February 2014 - 12:34 AM

we have missed you Paul

#197 Kin3ticX

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Posted 06 February 2014 - 12:40 AM

I think the jumpjet mechanics in the game should get some extra polishing. Mid-air combat is fun but some of the 1JJ builds work too darn well. I think it should hurt a little more to sacrifice jump jets to fit other stuff.

#198 Shignog

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Posted 06 February 2014 - 01:46 AM

How About pgi fix the game. ANd by fixing the game i dont mean nerfing anyhting how is nerfing stuff going to fix the game play and all the problems that pluges this game? It seams like this nerf is intedned to not notice all the stuff wrong with the game. I would like to see it fixed than some nerf that is really not needed.

Edited by Shignog, 06 February 2014 - 01:51 AM.


#199 Victor Morson

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Posted 06 February 2014 - 02:07 AM

View PostDCM Zeus, on 06 February 2014 - 12:32 AM, said:

Here is an idea Paul, LISTEN TO YOUR COMMUNITY!!!!!!


You mean we haven't been asking for modules that add 2m range to a flamer (at a nominal heat boost?) lol

#200 Rushin Roulette

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Posted 06 February 2014 - 02:19 AM

View PostRyan Steel, on 05 February 2014 - 05:35 PM, said:

We are guaranteeing that you will either not see us in game because you're absolutely terrible at this game and have low Elo, or you will get steamrolled as hard as you always have.

LORD STEEL
ggclose


The good thing about PGI having expanded the Elo search parameters to a wider range, means that lower Elo rated players can pay with us. Rejoice because PGI have permitted your company to bask in the glory of the "Minnesota Tribe" for PUG games.

mbggevenmoreclose





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