Jump to content

What I'm Pointing A Nerf Gun At...

General

1026 replies to this topic

#761 Villz

    Member

  • PipPipPipPipPipPipPip
  • Liquid Metal
  • 627 posts
  • Locationstraya m8

Posted 12 February 2014 - 02:14 PM

View PostFactorlanP, on 12 February 2014 - 02:07 PM, said:


Well you're gonna just love it as they work to increase Time to Kill then. I suspect that Hawken might be more what you are after in a game.

No the point is the game just becomes brawl warrior online. Like when i used to throw my D-DC around EVERY GAME and do 1k+ dmg.(Check the 1st Tournament Grindfest 2013 to which i cam 4th place despite HSR not existing yet and playing with 280ping https://mwomercs.com...ts?t=201302hero )

This has no depth and is boring. Sniping is viable only so long that you can kill someone who moves through the open to you before they reach u. The counter to that is correct movement to close the gap to the minimal.

Too much dmg and u have 6PPC stalker.

Too little dmg they are ontop of you and the whole point of taking snipers is redundant. Ponder on that

Edited by Villz, 12 February 2014 - 02:17 PM.


#762 Roland

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 8,260 posts

Posted 12 February 2014 - 02:19 PM

Honestly, removing the arm lock mechanic would be the smartest short term move at the moment... Before folks start going down the road of making some kind of crazy "Ghost Convergence" system, we may want to just remove the arm lock, which wasn't in there originally anyway.

Seriously, even back in closed beta, folks pointed out how having perfect convergence for weapons kind of broke the underlying armor model for the game... and then they added arm lock, which made convergence even more perfect.

And then PGI seemed to admit this error, and tried to fix it with nonsense ghost-heat.

Just remove the arm lock mechanic... because really, it dumbs the game down.

#763 Villz

    Member

  • PipPipPipPipPipPipPip
  • Liquid Metal
  • 627 posts
  • Locationstraya m8

Posted 12 February 2014 - 02:22 PM

View PostDrxAbstract, on 12 February 2014 - 02:11 PM, said:

You have activated my trap card!

You claim to have a 'deep understanding' yet admit to being unaware of game play issues! For someone that sees the 'big picture', your view is quite limited sir!

Oh yes because i don't use a non competitive weapon system atm that prooves alot.

You should be a lawyer.

View PostRoland, on 12 February 2014 - 02:19 PM, said:

Honestly, removing the arm lock mechanic would be the smartest short term move at the moment... Before folks start going down the road of making some kind of crazy "Ghost Convergence" system, we may want to just remove the arm lock, which wasn't in there originally anyway.

Seriously, even back in closed beta, folks pointed out how having perfect convergence for weapons kind of broke the underlying armor model for the game... and then they added arm lock, which made convergence even more perfect.

And then PGI seemed to admit this error, and tried to fix it with nonsense ghost-heat.

Just remove the arm lock mechanic... because really, it dumbs the game down.

You don't think removing armlock just makes everyone jump in heavy metals and victors ? lackofsinight dot com

EDIT:

Sry just noticed your post count.
Active Posts
  • 5519 (6.61 per day)
You need help...


P.S. If you make me actually record a video of er gauss sniping without armlock to prove how stupid you are i'm going to be upset.

Best advice is to just stop posting tbh.

Edited by Villz, 12 February 2014 - 02:27 PM.


#764 Abivard

    Member

  • PipPipPipPipPipPipPipPip
  • Shredder
  • 1,935 posts
  • LocationFree Rasalhague Republic

Posted 12 February 2014 - 02:23 PM

View PostDrxAbstract, on 12 February 2014 - 02:07 PM, said:

The pilots...

Battleship sunk.


There are many pilots that are bugged, a few even post on these forums every day, so WRONG! Pilots are bugged as well.

#765 SweetJackal

    Member

  • PipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 968 posts

Posted 12 February 2014 - 02:28 PM

View PostAbivard, on 12 February 2014 - 02:23 PM, said:


There are many pilots that are bugged, a few even post on these forums every day, so WRONG! Pilots are bugged as well.

It's not the pilots that are bugged, it's the cockpits, clothes and nearly anything they carry with themselves into the mech. Coffee mugs included.

Comstar is always watching

#766 IceSerpent

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,044 posts

Posted 12 February 2014 - 02:36 PM

View PostVillz, on 12 February 2014 - 01:59 PM, said:

Also please give trevelyas credit for his idea.

Its now the Trevelyas Convergence Model. (TCM)


No can do, sorry. This idea predates Trevelyas's membership date. See here and here for example. Actually I am pretty sure this idea was already floating around the forums even earlier - in summer of 2012, but can't find those threads.

#767 DrxAbstract

    Member

  • PipPipPipPipPipPipPipPip
  • The Butcher
  • The Butcher
  • 1,672 posts
  • LocationOutreach

Posted 12 February 2014 - 02:37 PM

View PostAbivard, on 12 February 2014 - 02:23 PM, said:


There are many pilots that are bugged, a few even post on these forums every day, so WRONG! Pilots are bugged as well.

You may have to clarify your definition of 'bugged'.

View PostVillz, on 12 February 2014 - 02:22 PM, said:

Oh yes because i don't use a non competitive weapon system atm that prooves alot.

You should be a lawyer.

If you want people to believe you're a top dog in all things MWO then you really should be... no excuses. Capeesh?

#768 Villz

    Member

  • PipPipPipPipPipPipPip
  • Liquid Metal
  • 627 posts
  • Locationstraya m8

Posted 12 February 2014 - 02:41 PM

View PostIceSerpent, on 12 February 2014 - 02:36 PM, said:


No can do, sorry. This idea predates Trevelyas's membership date. See here and here for example. Actually I am pretty sure this idea was already floating around the forums even earlier - in summer of 2012, but can't find those threads.


COOL!

View PostDrxAbstract, on 12 February 2014 - 02:37 PM, said:


If you want people to believe you're a top dog in all things MWO then you really should be... no excuses. Capeesh?

Assuming that i want anything from anyone in this community....
The only person i have ever aimed to please / impress is myself. And i accomplish this on a regular basis on account of the mental focus i put to task. The rest is irrelevant including what you or any1 else in MWO thinks. And thats why i'm good ;-)

CAPEESH!

EDIT: I'll never be top dog in this game. 280ping is too big a handicap in a FPS ;-) i accepted this along time ago. I play for the lolz now and people like you bring them :D

Dance puppet dance !


This is part of the reason i progressed faster relative the community. When u have every little dirt bag / jelly hater focus fire you every game you tend to get good pretty quick ;-). You don't know the definition of the word focus fire till u play on Villz in a high profile player packed game. A few guys in the HoL know from 1st hand experience ;-)

LORD VILLZ

ggclose

Edited by Villz, 12 February 2014 - 02:49 PM.


#769 Villz

    Member

  • PipPipPipPipPipPipPip
  • Liquid Metal
  • 627 posts
  • Locationstraya m8

Posted 12 February 2014 - 02:57 PM

View PostDestined, on 12 February 2014 - 02:49 PM, said:

Please stay constructive and on-topic. No one cares about your epeen.

yes ma'am

#770 Roland

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 8,260 posts

Posted 12 February 2014 - 02:58 PM

View PostVillz, on 12 February 2014 - 02:22 PM, said:


You don't think removing armlock just makes everyone jump in heavy metals and victors ? lackofsinight dot com

Well, the heavy metal is a hero mech, so I'm not thinking that everyone is just going to shell out money to play it. Although honestly, I would tend to agree that it would make certain features of certain chassis more desirable.

But even your suggestion here indicates exactly what arm lock lets you do... it lets you easily get perfect convergence with weapons spread across both the torso and arms.

Earlier in the game's development, you actually had to manage that through pilot skill.

View PostVillz, on 12 February 2014 - 02:22 PM, said:

P.S. If you make me actually record a video of er gauss sniping without armlock to prove how stupid you are i'm going to be upset.

There's no question that any good pilot can achieve a high degree of precision without arm lock.

I think that perhaps you are mistaking my suggestion here as being some attempt to stop good pilots from killing bad pilots (and I understand your mistake here, as most suggestions to nerf X or Y is aimed at exactly that).

I tend to think that the arm lock feature just dumbed down the game.. it just made it easier to do things that you can do manually without it.

I also tend to think that PGI didn't really fully comprehend that good players would switch back and forth between locked and unlocked arms, in order to exploit both capabilities.

Honestly, I don't think that removal of the feature would significantly impact your game much anyway, as I'm certain you could adapt and just play without arm lock. At the same time, I'm not thinking its existence makes the game better.

Are you suggesting that it makes the game better, because it makes it easier to use mechs which would otherwise have a higher skill cap compared to mechs which simply had all their weapons in the arms?

#771 Villz

    Member

  • PipPipPipPipPipPipPip
  • Liquid Metal
  • 627 posts
  • Locationstraya m8

Posted 12 February 2014 - 03:08 PM

View PostRoland, on 12 February 2014 - 02:58 PM, said:

Well, the heavy metal is a hero mech, so I'm not thinking that everyone is just going to shell out money to play it. Although honestly, I would tend to agree that it would make certain features of certain chassis more desirable.

But even your suggestion here indicates exactly what arm lock lets you do... it lets you easily get perfect convergence with weapons spread across both the torso and arms.

Earlier in the game's development, you actually had to manage that through pilot skill.


There's no question that any good pilot can achieve a high degree of precision without arm lock.

I think that perhaps you are mistaking my suggestion here as being some attempt to stop good pilots from killing bad pilots (and I understand your mistake here, as most suggestions to nerf X or Y is aimed at exactly that).

I tend to think that the arm lock feature just dumbed down the game.. it just made it easier to do things that you can do manually without it.

I also tend to think that PGI didn't really fully comprehend that good players would switch back and forth between locked and unlocked arms, in order to exploit both capabilities.

Honestly, I don't think that removal of the feature would significantly impact your game much anyway, as I'm certain you could adapt and just play without arm lock. At the same time, I'm not thinking its existence makes the game better.

Are you suggesting that it makes the game better, because it makes it easier to use mechs which would otherwise have a higher skill cap compared to mechs which simply had all their weapons in the arms?

when the arm weapon is slower than the chest weapon ie ppc's in arm gauss in torso. Not using armlock will actually make your shot grouping tighter.
?

Your intent is good but being achieved through a completly stupid way tbh.

[redacted]

Edited by Destined, 12 February 2014 - 03:10 PM.
nope


#772 DrxAbstract

    Member

  • PipPipPipPipPipPipPipPip
  • The Butcher
  • The Butcher
  • 1,672 posts
  • LocationOutreach

Posted 12 February 2014 - 03:15 PM

The smallest yet most widely encompassing change would be reducing the initial and total thrust of a single Jump Jet.

And fixing SRMs...

Edited by DrxAbstract, 12 February 2014 - 03:16 PM.


#773 Victor Morson

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • 6,370 posts
  • LocationAnder's Moon

Posted 12 February 2014 - 03:16 PM

View PostColonel Pada Vinson, on 12 February 2014 - 12:40 PM, said:


This is what needs to happen.

Posted Image


Precisely. This would solve it entirely.

#774 DocBach

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 4,828 posts
  • LocationSouthern Oregon

Posted 12 February 2014 - 03:18 PM

View PostDrxAbstract, on 12 February 2014 - 03:15 PM, said:

The smallest yet most widely encompassing change would be reducing the initial and total thrust of a single Jump Jet.

And fixing SRMs...


lower the heat of medium lasers back to 3

#775 Villz

    Member

  • PipPipPipPipPipPipPip
  • Liquid Metal
  • 627 posts
  • Locationstraya m8

Posted 12 February 2014 - 03:21 PM

I give up.

Cognitive dissonance levels have reached critical mass.

EJECTINGGGGGGGGGGGG

#776 Roland

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 8,260 posts

Posted 12 February 2014 - 03:28 PM

Quote

when the arm weapon is slower than the chest weapon ie ppc's in arm gauss in torso. Not using armlock will actually make your shot grouping tighter.

Sure, but having a tight grouping isn't a bad thing. The goal here isn't simply to force shots to go all over the place. Again, don't mistake my suggestions for balance changes as simply being in the normal bin of "nerf stuff that killed me, cause then I'll be good!" cause I know that's not how competitive games work. Good players will beat bad players, pretty much no matter what... and if it gets to the point where that's not true, then the reality is that the game sucks at that point and soon no one will play it, since it's basically angry birds.

Allowing a player to achieve a tighter grouping by firing his weapons without arm lock in specific cases and intentionally creating a non-convergence that leverages weapon speed changes? That's GOOD. That's the kind of thing you want in a game, because it requires some significant skill on the part of the pilot to use effectively.

But at the same time, surely you would agree that in many situations, arm lock makes many things much easier, right?

Again, bear in mind here that while some folks are accusing you of being bad because you "only use good configs" (which is really nonsensical in the extreme), I'm no one of those people. While you are perhaps less tactful than some, and this perhaps harms your messaging, I don't believe that any balance change is necessarily going to automatically make you worse. I've played against you quite often, and I know you're good. I know that you're one of the players that, if I see you on the other side, I'll make it a point to try and get rid of you early.

Good players tend to be good regardless of the specific weapons they carry.

Some folks mistakenly think that balance changes will somehow "level the playing field" and reduce the gap between good and bad players. This is not the case. Good players will kill bad players, pretty much no matter what.

Game balance isn't supposed to make the competition "fair" between good players and bad.

Game balance is supposed to make it such that a player of any skill level, when matched against another player of equal skill level, can play the game in a variety of ways and still be competitive.

That is, the point of game balance is to create viable variety in gameplay.

#777 Victor Morson

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • 6,370 posts
  • LocationAnder's Moon

Posted 12 February 2014 - 03:48 PM

View PostVillz, on 12 February 2014 - 03:21 PM, said:

I give up.

Cognitive dissonance levels have reached critical mass.

EJECTINGGGGGGGGGGGG


I have to admit that every decision being made is more puzzling than the last until the fact my head wants to explode, too.

#778 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 12 February 2014 - 08:08 PM

View PostVillz, on 12 February 2014 - 11:56 AM, said:

/respect

Little known fact:
post jj shake and pre ghost heat Stalker was best mech :D

actually, would agree with this. And will admit, my only encounters with you were during your DV8 days. Between the extreme Meta of Dv8 and Poofsmash's godawful ego, I never really bothered to look too close, so that is my fault. But can't help it if dv8 was content to let that guy act as their forum PR.

So never faced you in a Stalker, and can only comment based on my experiences. If there is more to you than Meta, then my apologies. I'm not too arrogant to admit if I am wrong.

#779 YueFei

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,184 posts

Posted 12 February 2014 - 08:27 PM

Using Victors and the Heavy Metal would not confer the same advantage because of the wide spacing between the arm-mounted weaponry, as well as the loss of having a "shield side". If your target is moving laterally and forces you to aim into the background to hit him, you have to aim and fire two separate shots to hit with both. If your target is moving laterally to the left, and you aim in front of him enough to hit his CT with your left arm weapons, your right arm weapons will miss behind the target. I suppose if he's facing you and you fire a shot that makes the left-arm weapons hit his right arm, then your right-arm weapons will hit his left arm, if you fire simultaneously.

You can still fire the weapons separately and hit. Take a HBK at 98 kph as the target. He turns his torso so his side is facing you. You have PPCs in the left arm, AC/5's in the right arm in a Victor. Range is 500 meters. HBK runs 27 meters/sec. You'll have to lead 9 meters ahead of him to hit. If we estimate the Victor's width at 8 meters, that means the PPCs in the left arm are 4 meters offset to the left from the cockpit reticle, and the AC/5s are 4 meters to the right. So, you put the crosshairs 5 meters ahead of the HBK and pull the trigger. If you trigger both PPCs and AC/5's at the same time, your PPCs will hit, but the AC/5's will miss behind the target. What you can do is put the crosshairs 13 meters ahead of the HBK, pull the trigger for the AC/5's, wait about 300 milliseconds for the HBK to run an extra 8 meters, then pull the trigger for your PPCs, and hit the HBK in the arm/shoulder with both shots.

Or you can be a total badass and instead of waiting for the HBK to run a littler farther, you can snap your reticle around after the first shot and plant that second shot as quickly as possible. Either way, this action takes a split second, which is a split second in which the HBK being shot at has time to turn, twist, stutter-step, to try to dodge or take the hit on a different spot.

Removing arm-lock is not going to save people who just stand there, or run directly away from you or directly toward you, without shielding with an arm or shoulder.

Retaining weapon convergence, but giving mechs better hit boxes, and maybe *better* responsiveness (more acceleration, better twist and turn speeds), will make it so that it takes skill to spread damage, just like it takes skill to land hits accurately. I'd rather they buffed mechs' agility, rather than nerf jump jets.

EDIT: It kind of already is the case that, with skilled defensive piloting, you can spread damage across your mech, *if* your mech has good hitboxes. It also helps to have jump jets.

Almost no amount of skilled piloting in a Dragon will let you spread the damage, that CT is too ridiculous.

Edited by YueFei, 12 February 2014 - 08:56 PM.


#780 YueFei

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,184 posts

Posted 12 February 2014 - 09:06 PM

View PostMavRCK, on 12 February 2014 - 04:58 AM, said:

Every time I read a post by Rolly and Yuefi, I am struck by their depth and intelligence.

I wish -- wish I could beg Garth / Paul / PGI - to look at their posts and just think about what they say...


Wow, thanks for the kind words. Lemme just say that I don't consider myself a brilliant player. My stats are mediocre. But I do enjoy studying the game's mechanics, even if I am not that good at applying it or executing properly. And the stuff I say could very well be wrong, I'm only human. I'm just trying to contribute to the discussion, and I feel that ultimately the best way to settle a dispute is to have the best players test those theories by fighting each other in the game, trying different things, not arguing about it on the forum. The forum is a starting point. Battling it out in-game is the ultimate test.





4 user(s) are reading this topic

0 members, 4 guests, 0 anonymous users